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Forums > Submission Feedback > LowerStreetBlues's Gorf review

This thread is in response to a review for Gorf on the Colecovision. You are encouraged to view the review in a new window before reading this thread.

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Author: zippdementia
Posted: November 10, 2009 (09:22 AM)
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I'm not sure what compelled you to write a review for Gorf. I somewhat remember this game. Mostly I remember it telling me it would "devour my quarters" so I suppose I shall give you points for accuracy.

There's really nothing wrong here. It's a neat little review. The Jamie Fenton bit seems out of place. You haven't really called the game quirky but you try to make some kind of quirky connection to the whole transexual thing. Not sure it worked as well as you thought it might have.


Note to gamers: when someone shoots you in the face, they aren't "gay." They are "psychopathic."

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Author: LowerStreetBlues
Posted: November 10, 2009 (10:00 AM)
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nevermind.


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Author: zippdementia
Posted: November 10, 2009 (01:08 PM)
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???


Note to gamers: when someone shoots you in the face, they aren't "gay." They are "psychopathic."

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Author: zigfried
Posted: November 10, 2009 (04:20 PM)
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Thanks for submitting this -- it's great to see some sweet Coleco reviews. As an Atari 2600 owner, I was always jealous (well, until the 5200 came along, but that unfortunately ended up flopping).

I liked the early Donkey Kong reference both because of the explicit point made (regarding the multi-screen format), but because it also reminded me that Donkey Kong was one of those Coleco crown jewels that I always lusted after. That damn 2600 port only had two screens!

The bit about the developer was amusing. "Ms. Gorf" just sounds conceptually ridiculous.

If you're open to requests, I'd like to know more about Stratovox. I never heard of it before, but I'd be curious to know what was SO CRITICALLY IMPORTANT that they had to implement speech into the game. I'm guessing it's something that would seem silly in retrospect, but I still think it'd be cool to read about.

//Zig


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Author: LowerStreetBlues
Posted: November 10, 2009 (05:58 PM)
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Coleco Donkey was... well, better than 2600 Donkey for sure, but I never understood why they went 1-4-3-4 instead of 1-3-4, and 3 without the springs always seemed wrong anyway. There's an awesome Coleco homebrew of the game next to complete that looks impressive.

Stratovox was Space Invaders/Galaxian style, where you shot at aliens abducting tiny men on Earth on the right side of the screen. The voice chip was used for the men, who yelled phrases like "Help Me." Really poor quality, even compared to Gorf. I can probably answer the request.

Also, you're a staffer, right? I read the rules -- can I submit screenshots?


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Author: zigfried
Posted: November 10, 2009 (07:24 PM)
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Your account should now be able to submit screenshots.

//Zig


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Author: LowerStreetBlues
Posted: November 10, 2009 (07:45 PM)
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Baller. Thanks man.


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Author: sashanan
Posted: November 10, 2009 (10:08 PM)
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If Space Warp was anything less than harrowing on the Colecovision version, try the Commodore 64 interpretation someday. My opinion has been that everything else - including the mothership battle which really should have been the ultimate challenge - is nothing but a warmup for that run. It *starts* easy, mind, as everything does on the first cycle...

Funny to learn some 20-odd years after first playing it what Gorf actually means though.


"Deep in the earth I faced a fight that I could never win. The blameless and the base destroyed, and all that might have been. -- GK"

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