Patreon button  Steam curated reviews  Discord button  Facebook button  Twitter button 
3DS | PC | PS4 | PS5 | SWITCH | VITA | XB1 | XSX | All

Forums > Submission Feedback > pickhut's Crazy Taxi review

This thread is in response to a review for Crazy Taxi on the Dreamcast. You are encouraged to view the review in a new window before reading this thread.

Add a new post within this thread...

board icon
Author: bigcj34
Posted: September 10, 2009 (01:02 AM)
Actions: Register for a free user account to post on the forums...

I enjoyed Crazy Taxi on the PS2 and occasionally play CT3 on my computer. I preferred the arcade city, the original was decent but hard to navigate around, the arrow was useless. The only level I play on CT3 is the original arcade one though, the others are hard and rubbish.

That an interesting take on the game, many still look back through orange-swirled glasses. I don't get how you have to not be good at the game to enjoy Crazy Taxi though, practise makes permanent like others. Cars are there for dodging, and at least you don't get horribly stuck for too long with its werid physics.


There three types of people in this world: those who can count, and those who can't.

board icon
Author: dementedhut
Posted: September 10, 2009 (02:47 AM)
Actions: Register for a free user account to post on the forums...

I don't get how you have to not be good at the game to enjoy Crazy Taxi though,

I explained that part earlier in the review: it's easier to enjoy the game when you're playing through it for the first time or relearning, since its flaws are easier to overlook, because you're not yet playing at the level the developers want you to play. I find it very ironic that the game is more enjoyable when one is not playing at their best.


I head spaceshit noises.

board icon
Author: bigcj34
Posted: September 10, 2009 (10:11 AM)
Actions: Register for a free user account to post on the forums...

Meh. I can sort of see what you mean, it is actually HARD to get proficient at this game, which probably explains why it does feel repetitive. I prefer CT3 from its Crazy Jump feature. Instant combo points!


There three types of people in this world: those who can count, and those who can't.

board icon
Author: zippdementia
Posted: September 11, 2009 (03:18 PM)
Actions: Register for a free user account to post on the forums...

I'm with Pickhut. Crazy Taxi is really fun when you don't know how to play because you just go for it and have a fun time trying to show off to your friends how insane you can be while driving. But once you take it to the console market and start trying to actually spend enough time to be GOOD at it, you realize that there is NO WAY to actually be good at the game baring hours of tedious practice. There's too many poor design choices to make being good fun and so you end up hating the game instead.


Note to gamers: when someone shoots you in the face, they aren't "gay." They are "psychopathic."

board icon
Author: honestgamer
Posted: September 11, 2009 (03:21 PM)
Actions: Register for a free user account to post on the forums...

Wow. That wasn't my experience at all. I spent hours and enjoyed nearly every minute of it, becoming rather good in the process (imagine that!). It does tend to taper off after around 30 or 40 hours, but that's true of most games so it's hard to fault it. I will admit to not particularly caring for some of the side challenges, though.


"Too often we enjoy the comfort of opinion without the discomfort of thought." - John F. Kennedy on reality

"What if everything you see is more than what you see--the person next to you is a warrior and the space that appears empty is a secret door to another world? What if something appears that shouldn't? You either dismiss it, or you accept that there is much more to the world than you think. Perhaps it really is a doorway, and if you choose to go inside, you'll find many unexpected things." - Shigeru Miyamoto on secret doors to another world2

User Help | Contact | Ethics | Sponsor Guide | Links

eXTReMe Tracker
© 1998 - 2024 HonestGamers
None of the material contained within this site may be reproduced in any conceivable fashion without permission from the author(s) of said material. This site is not sponsored or endorsed by Nintendo, Sega, Sony, Microsoft, or any other such party. Opinions expressed on this site do not necessarily represent the opinion of site staff or sponsors. Staff and freelance reviews are typically written based on time spent with a retail review copy or review key for the game that is provided by its publisher.