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Forums > Submission Feedback > pickhut's Crazy Taxi review

This thread is in response to a review for Crazy Taxi on the Dreamcast. You are encouraged to view the review in a new window before reading this thread.

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Author: bigcj34
Posted: September 10, 2009 (02:02 AM)
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I enjoyed Crazy Taxi on the PS2 and occasionally play CT3 on my computer. I preferred the arcade city, the original was decent but hard to navigate around, the arrow was useless. The only level I play on CT3 is the original arcade one though, the others are hard and rubbish.

That an interesting take on the game, many still look back through orange-swirled glasses. I don't get how you have to not be good at the game to enjoy Crazy Taxi though, practise makes permanent like others. Cars are there for dodging, and at least you don't get horribly stuck for too long with its werid physics.


There three types of people in this world: those who can count, and those who can't.


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Author: pickhut
Posted: September 10, 2009 (03:47 AM)
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I don't get how you have to not be good at the game to enjoy Crazy Taxi though,

I explained that part earlier in the review: it's easier to enjoy the game when you're playing through it for the first time or relearning, since its flaws are easier to overlook, because you're not yet playing at the level the developers want you to play. I find it very ironic that the game is more enjoyable when one is not playing at their best.


I head spaceshit noises


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Author: bigcj34
Posted: September 10, 2009 (11:11 AM)
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Meh. I can sort of see what you mean, it is actually HARD to get proficient at this game, which probably explains why it does feel repetitive. I prefer CT3 from its Crazy Jump feature. Instant combo points!


There three types of people in this world: those who can count, and those who can't.


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Author: zippdementia
Posted: September 11, 2009 (04:18 PM)
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I'm with Pickhut. Crazy Taxi is really fun when you don't know how to play because you just go for it and have a fun time trying to show off to your friends how insane you can be while driving. But once you take it to the console market and start trying to actually spend enough time to be GOOD at it, you realize that there is NO WAY to actually be good at the game baring hours of tedious practice. There's too many poor design choices to make being good fun and so you end up hating the game instead.


Note to gamers: when someone shoots you in the face, they aren't "gay." They are "psychopathic."


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Author: honestgamer (Mod)
Posted: September 11, 2009 (04:21 PM)
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Wow. That wasn't my experience at all. I spent hours and enjoyed nearly every minute of it, becoming rather good in the process (imagine that!). It does tend to taper off after around 30 or 40 hours, but that's true of most games so it's hard to fault it. I will admit to not particularly caring for some of the side challenges, though.


"Too often we enjoy the comfort of opinion without the discomfort of thought." - John F. Kennedy on reality

"What if everything you see is more than what you see--the person next to you is a warrior and the space that appears empty is a secret door to another world? What if something appears that shouldn't? You either dismiss it, or you accept that there is much more to the world than you think. Perhaps it really is a doorway, and if you choose to go inside, you'll find many unexpected things." - Shigeru Miyamoto


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