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Forums > Submission Feedback > Lewis's Killing Floor review

This thread is in response to a review for Killing Floor on the PC. You are encouraged to view the review in a new window before reading this thread.

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Author: honestgamer (Mod)
Posted: August 15, 2009 (02:23 PM)
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How could anyone have ever thought that the slow motion effects were a good idea in a deathmatch environment? It sounds like they could've been okay for a between-matches as part of a highlight reel, but your description makes those effects sound like something that essentially breaks the game. I'm not sure I agree that the absence of material you can jump on is a flaw, since surely the game was developed and balanced, to reward other play styles just fine. I can understand your preference for high ground, but it's only an issue if the game is designed to require such things and doesn't allow them. Doesn't sound like the case here. Anyway, this was an interesting review for what sounds like it was almost a really good game.

"Too often we enjoy the comfort of opinion without the discomfort of thought." - John F. Kennedy on reality

"What if everything you see is more than what you see--the person next to you is a warrior and the space that appears empty is a secret door to another world? What if something appears that shouldn't? You either dismiss it, or you accept that there is much more to the world than you think. Perhaps it really is a doorway, and if you choose to go inside, you'll find many unexpected things." - Shigeru Miyamoto on secret doors to another world

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Author: Lewis
Posted: August 15, 2009 (02:38 PM)
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It's more that it just doesn't make sense that you can't. When there's a crowd of zombies who can't climb stuff shambling towards you, your instinctive reaction is to get on top of something and take aim from there. Furthermore, it's not that there's a lack of stuff to climb up on. There's plenty. You just can't. Everything's clip-boxed for some reason, meaning you can't actually get on top of something that's clearly lower than your jumping height.

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Author: Halon
Posted: August 15, 2009 (04:05 PM)
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The game had so much promise when I first played it but after a week or 2 it got old. The idea was great but there were too many annoyances and wasn't special enough to make it replayable. Think most people were in the same boat as me, since after about two weeks most people stopped playing it.


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