Ads are gone. We're using Patreon to raise funds so we can grow. Please pledge support today!
Google+   Facebook button  Twitter button 
3DS | DS | PS3 | PS4 | PSP | VITA | WII | WIIU | X360 | XB1 | All

Forums > Submission Feedback > Lewis's Killing Floor review

This thread is in response to a review for Killing Floor on the Miscellaneous. You are encouraged to view the review in a new window before reading this thread.

Add a new post within this thread...

board icon
Author: honestgamer (Mod)
Posted: August 15, 2009 (03:23 PM)
Actions: Register for a free user account to post on the forums...

How could anyone have ever thought that the slow motion effects were a good idea in a deathmatch environment? It sounds like they could've been okay for a between-matches as part of a highlight reel, but your description makes those effects sound like something that essentially breaks the game. I'm not sure I agree that the absence of material you can jump on is a flaw, since surely the game was developed and balanced, to reward other play styles just fine. I can understand your preference for high ground, but it's only an issue if the game is designed to require such things and doesn't allow them. Doesn't sound like the case here. Anyway, this was an interesting review for what sounds like it was almost a really good game.


"Too often we enjoy the comfort of opinion without the discomfort of thought." - John F. Kennedy on reality

"What if everything you see is more than what you see--the person next to you is a warrior and the space that appears empty is a secret door to another world? What if something appears that shouldn't? You either dismiss it, or you accept that there is much more to the world than you think. Perhaps it really is a doorway, and if you choose to go inside, you'll find many unexpected things." - Shigeru Miyamoto


board icon
Author: Lewis
Posted: August 15, 2009 (03:38 PM)
Actions: Register for a free user account to post on the forums...

It's more that it just doesn't make sense that you can't. When there's a crowd of zombies who can't climb stuff shambling towards you, your instinctive reaction is to get on top of something and take aim from there. Furthermore, it's not that there's a lack of stuff to climb up on. There's plenty. You just can't. Everything's clip-boxed for some reason, meaning you can't actually get on top of something that's clearly lower than your jumping height.


Not sure how to make a sig? While logged into your account, you can edit it and your other public and private information from the Settings page.


board icon
Author: Halon
Posted: August 15, 2009 (05:05 PM)
Actions: Register for a free user account to post on the forums...

The game had so much promise when I first played it but after a week or 2 it got old. The idea was great but there were too many annoyances and wasn't special enough to make it replayable. Think most people were in the same boat as me, since after about two weeks most people stopped playing it.


IF YOU WANT MORE BEATS FOR YOUR BUCK THERE'S NO LUCK.


Info | Help | Privacy Policy | Contact | Links

eXTReMe Tracker
© 1998-2014 HonestGamers
None of the material contained within this site may be reproduced in any conceivable fashion without permission from the author(s) of said material. This site is not sponsored or endorsed by Nintendo, Sega, Sony, Microsoft, or any other such party. Killing Floor is a registered trademark of its copyright holder. This site makes no claim to Killing Floor, its characters, screenshots, artwork, music, or any intellectual property contained within. Opinions expressed on this site do not necessarily represent the opinion of site staff or sponsors.