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Forums > Submission Feedback > spaceworlder's Mighty Final Fight review

This thread is in response to a review for Mighty Final Fight on the NES. You are encouraged to view the review in a new window before reading this thread.

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Author: zippdementia
Posted: July 22, 2009 (05:02 PM)
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This review lacks oomph. I think the main reason for this is that it also lacks focus. You sort've throw out a lot of things about the game, but few of them carry any actual weight and are instead well known facts about Final Fight and Beat em ups in general. This line in particular highlights this:

"From time to time, barrels appear out of no where. You can break these for health pick-ups and weapons. Guy, my character of choice, can throw these nifty ninja stars. Sometimes the barrels are integrated straight into the level, and other times they’re an element of a post-boss bonus game. Busting up inanimate objects is certainly fun, I’ll give them that."

What use is this line? Why does Guy's ninja ability get thrown into this paragraph? What does this line tell us about the game other than it has power ups (not really blowing my world open here).

I would rather you had picked something that really drew YOU in about Final Fight and then expanded on that. It would've added a more personal level to the review and less of a random element.


Note to gamers: when someone shoots you in the face, they aren't "gay." They are "psychopathic."


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Author: randxian
Posted: July 22, 2009 (06:02 PM)
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I agree with pretty much everything Zipp says. There needs to be a little more depth in some areas.

One line I think could be left out is:

(Don’t you hate it when you play a game like “Double Dragon” and the enemy can duck your jump kicks but you can’t duck theirs?)

You made it clear in the previous sentences that the game lacks cheap shots, so this comparison is unecessary.


I CAN HAS CHEEZBURGER?


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Author: joseph_valencia
Posted: July 22, 2009 (06:04 PM)
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I guess it does lack a certain 'oomph.' One of the things about this game is that its pretty generic but not bad either. Nothing in particular really amazed me, but I also thought it did its job as an 8-bit beat 'em up. That gives me little to draw upon except the general feeling of good company.

What does this line tell us about the game other than it has power ups (not really blowing my world open here).

In retrospect, this paragraph didn't convey what I intended. I was pointing out that certain levels stop to throw a series of rolling barrels at you as obstacles, and that this is where the power-ups and weapon pick-ups can be found. It wasn't very obvious to me the first time I played the game, so I thought it would be something good to point out in the review. (My instinct was actually to avoid these things and not attack them.) I've done edits on that paragraph to convey this info a little better.

You made it clear in the previous sentences that the game lacks cheap shots, so this comparison is unecessary.

Yeah, but I like the added reinforcement. It also illustrates what I consider to be "foul play," so the reader and I are 100% on the same page.


Spaceworlder was able to build this sig IN A CAVE…… WITH A BOX OF SCRAPS!!


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Author: psychopenguin
Posted: July 27, 2009 (12:19 AM)
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I like this review, and strong conclusion, but "You can level up about five times." About five times? Why not just say 5 times?


http://backloggery.com/main.php?user=psycho_penguin


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Author: joseph_valencia
Posted: July 27, 2009 (07:35 AM)
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You're right. I've edited out the pointless "about."


Spaceworlder was able to build this sig IN A CAVE…… WITH A BOX OF SCRAPS!!


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