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Forums > Submission Feedback > mardraum's Metroid Fusion review

This thread is in response to a review for Metroid Fusion on the Game Boy Advance. You are encouraged to view the review in a new window before reading this thread.

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Author: Suskie
Posted: July 02, 2009 (12:32 AM)
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Interesting point about the game's cutscenes. I loved what Retro did with the first Prime; it was a very immersive game that used its technology to really make you feel the isolation and solitude that made Samus's character. I mean, there's no dialog in the game, but I always felt that there didn't need to be. I didn't mind Samus's narration in Fusion at the time since I liked that they were further developing the character... but you're right, the SA-X scenes were fantastic enough that you really didn't need a script to convey what Samus was feeling. Also, giving her a supporting character to converse with was absolutely the wrong move.

I'm probably never going to write a Fusion review now because you've summed up my thoughts perfectly. It's not bad, and like you said, the problem isn't that the game is too linear. It's that it's too confined, and made me feel caged in. I think Prime is still the series high point in this regard, as it actually leads you along a very linear path, but it never feels that way.


You exist because we allow it. And you will end because we demand it.


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Author: bluberry
Posted: July 02, 2009 (01:01 AM)
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thank you sir. and I agree, as I said in the review I think that people who just bitch that the game was too linear and leave it at that are really missing the point.

Metroid Prime is less linear that you'd think, at least until the player's choice editions where they started adding bendezium blocks and event triggered locks all over the place for no good reason at all. I want to get the plasma beam early and go into the Phazon Mines through the back, damnit! it's still no Super, though, where you can kill Ridley first.


Oh no, it's a Goomba!


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Author: sashanan
Posted: July 02, 2009 (01:13 AM)
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Good call giving the SA-X center stage in the review - it made the game, and my main regret was that the game could have been quite a lot better with more being stalked by it (think RE3 Nemesis style) and less plot exposition that, indeed, didn't exposit a whole lot of plot.


''Yes, yes...but apart from all that, Mrs Lincoln, how was the play?''


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Author: Suskie
Posted: July 02, 2009 (01:17 AM)
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It's been so long since I've played the game that I'd forgotten about the moment when you fall through the ceiling and land right next to SA-X.

You know, Fusion came after an eight-year drought without a Metroid game, but it just occurred to me that we've gone nearly as long since without another 2D entry (disregarding Zero Mission, which was a remake). I wonder if they'll even bother making another one?


You exist because we allow it. And you will end because we demand it.


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Author: bluberry
Posted: July 02, 2009 (01:21 AM)
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I hope so. troll review aside I love Super Metroid, and the others games all at least have good ideas behind them. they could strike gold again.


Oh no, it's a Goomba!


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Author: sashanan
Posted: July 02, 2009 (02:10 AM)
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I'd definitely be up for another 2D Metroid. Prime, from what I've tried of it, is just not something I can do.


''Yes, yes...but apart from all that, Mrs Lincoln, how was the play?''


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Author: EmP (Mod)
Posted: July 02, 2009 (11:30 AM)
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Man, that game was way too linear.


For us. For them. For you.


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Author: Ben
Posted: July 16, 2010 (08:10 PM)
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This is probably my favourite out of the TT Week 3 reviews -- either that or Janus' entry. As said by others already, focusing on the SA-X was such a great idea. The best moments of that game came from that character, and you nailed why it was great. I was pretty young when I played it all those years ago, and I remember being a bit scared of it.

I personally didn't mind the dialogue or the linearity of Fusion, though looking back, it was the first Metroid game I ever played, so at the time, I didn't have a pre-conception of what Metroid games should be like. However, you did an excellent job on telling me why you thought the linearity was particularly disapponting, and looking back and having played other Metroid games since then, I'd agree with you now.


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