We've removed ads and are looking to Patreon to secure revenue so we can grow. Please pledge support today!
Google+   Facebook button  Twitter button 
3DS | DS | PS3 | PS4 | PSP | VITA | WII | WIIU | X360 | XB1 | All

Forums > Submission Feedback > BELISARIOS's Shadow of the Beast review

This thread is in response to an article about on the . You are encouraged to view the article in a new window before reading this thread.

Add a new post within this thread...

board icon
Author: sashanan
Posted: June 12, 2009 (01:14 AM)
Actions: Register for a free user account to post on the forums...

Another fiendish version, eh? I remember the Commodore 64 version. My opinion on the Commodore remains that its glory days were when it ported arcade games, not quite perfectly but quite good enough to be played at home without having to insert quarters. When its specs were stretched further and further by insisting on porting over games on ever more powerful consoles, something went dreadfully wrong. Shadow of the Beast is surprisingly playable compared to many of the stinkers that hit it (the less said about Commodore-based Golden Axe and Final Fight, the better), but the difficulty is intact. It was only remotely playable with an invulnerability cheat and even that didn't work against some bosses. Such as the one in the tree that you can only kill if you picked up the right weapon and avoided using it until you meet him, as you need every last shot.


''Yes, yes...but apart from all that, Mrs Lincoln, how was the play?''


Info | Help | Privacy Policy | Contact | Links

eXTReMe Tracker
© 1998-2014 HonestGamers
None of the material contained within this site may be reproduced in any conceivable fashion without permission from the author(s) of said material. This site is not sponsored or endorsed by Nintendo, Sega, Sony, Microsoft, or any other such party.Opinions expressed on this site do not necessarily represent the opinion of site staff or sponsors.