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Forums > Submission Feedback > spaceworlder's Teenage Mutant Ninja Turtles 3: The Manhatten Project review

This thread is in response to a review for Teenage Mutant Ninja Turtles 3: The Manhatten Project on the NES. You are encouraged to view the review in a new window before reading this thread.

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Author: randxian
Posted: May 30, 2009 (01:09 PM)
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I really like the points you make in the review and you do a good job of selling the game.

However, the review seems a bit too edgy. You go a bit too far with knocking other fighting games.


I CAN HAS CHEEZBURGER?


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Author: JANUS2
Posted: May 30, 2009 (03:07 PM)
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Brilliant review. Reminded me of something PUhler or NickEvil would write.


"fuck yeah oblivion" - Jihad


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Author: zippdementia
Posted: May 30, 2009 (05:04 PM)
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Cool approach, but there actually ARE a lot of problems with the Manhattan project, such as poor controls, a lack of a decent continue system, and an overal inferiorness to Turtles in Time.


Note to gamers: when someone shoots you in the face, they aren't "gay." They are "psychopathic."


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Author: joseph_valencia
Posted: May 30, 2009 (05:35 PM)
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I never had any control issues with Manhattan project, so I'm not sure what you mean. The continue system is what it is, but it's a bit more lenient than other Turtle games. I also found that you get so many opportunities to add to your 1UP count that it rarely becomes an issue.


Spaceworlder was able to build this sig IN A CAVE…… WITH A BOX OF SCRAPS!!


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Author: randxian
Posted: May 30, 2009 (06:04 PM)
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I'm with spaceworlder on the controls. I don't recall any serious control issues with the game.


I CAN HAS CHEEZBURGER?


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Author: overdrive (Mod)
Posted: May 30, 2009 (11:55 PM)
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Actually, Zipp, I thought Manhatten was the best TMNT game. With Turtles in Time (at least the SNES version), it was prettier, but that's about it. The Rat King level was pure crap.

I really need to play this game again.


I'm not afraid to die because I am invincible
Viva la muerte, that's my goddamn principle


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Author: joseph_valencia
Posted: May 31, 2009 (12:10 AM)
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Turtles in Time works better as a coin-op than a console game.


Spaceworlder was able to build this sig IN A CAVE…… WITH A BOX OF SCRAPS!!


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