This thread is in response to a review for Sins of a Solar Empire – Entrenchment on the PC. You are encouraged to view the review in a new window before reading this thread.
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Author: Suskie
Posted: April 21, 2009 (09:44 AM) Actions: Register for a free user account to post on the forums... |
Very interesting. Until now, the only other review I'd read for Entrenchment was Game Revolution's, which was aggressively negative. They argued (and this was my biggest fear) that the Starbases introduce a much higher emphasis on defensive play, essentially morphing the game into TurtleFest 3000. This always seemed like a pretty radical change to me, since the original Sins practically forced players to expand and punished them for sitting around twiddling their thumbs. It's already a slow game anyway, so Entrenchment's additions seemed ill-suited.
You exist because we allow it. And you will end because we demand it. |
Author: WilltheGreat
Posted: April 22, 2009 (10:19 AM) Actions: Register for a free user account to post on the forums... |
Starbases are tough, but they aren't indestructible. The first defensive upgrade doubles shield and armor capacity, but also takes 1800 credits (and some crystal/metal) and about a minute and a half to construct. If your opponent is sinking his income into building unbeatable starbases then he's not expanding, and that means you can mass those assault cruisers and take 'em down from a safe distance. I think the TEC one has does something like 40 DPS against structures and fires from halfway across a gravity well.
"Either, sir, you're an ass or masquerading as one." |
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