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Forums > HGWars > HGWars: The Epic Sticky

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Author: zigfried (Mod)
Posted: April 14, 2009 (06:34 PM)
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I think Vince's idea has merit. If I put together a treatise and HG mail it to you, will you consider it?

//Zig


Unlimited Zig Works!


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Author: honestgamer (Mod)
Posted: April 14, 2009 (06:42 PM)
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Vince's idea will allow people who pour all of their stats into ATK to quickly level up by picking on people who aren't even aware that they can be a threat until they attack. It would allow the scrappy, over-powered beginner to do guerilla attacks whenever desired. I actually consider it very destructive, despite the potential advantage of allowing the beginner to level up more quickly.


"Too often we enjoy the comfort of opinion without the discomfort of thought." - John F. Kennedy on reality

"What if everything you see is more than what you see--the person next to you is a warrior and the space that appears empty is a secret door to another world? What if something appears that shouldn't? You either dismiss it, or you accept that there is much more to the world than you think. Perhaps it really is a doorway, and if you choose to go inside, you'll find many unexpected things." - Shigeru Miyamoto


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Author: bloomer
Posted: April 14, 2009 (07:24 PM)
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New comment. The scale of hp currently has too little bearing on surviving battle. Nearly everyone with a little clout can kill any other person in 1 hit, by a factor of 300%-600% of the target's hp. Most people would have to spend 330+ stats on hp just to enter the miniscule range of chance to ride out 2 hits.


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Author: zigfried (Mod)
Posted: April 14, 2009 (07:38 PM)
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When Venter talks about people applying stats stupidly, I'm one of those people. Which is probably why you actually survived my attack :)

Offense does seem pretty overpowered, both in battles and robberies. I think it'd be fair to suggest that offense be powered down a bit, as well as reducing the monetary rewards from successful robbery. When I buy the 88,000 gold building, I'm basically donating 32,000 gold to Wolfqueen. Although I'm not sure there's enough data yet to determine what the appropriate levels are.

EDIT: also of note, I jumped from inflicting 1 damage to slaughtering people mercilessly (people of my own level) just by purchasing a weapon

//Zig


Unlimited Zig Works!


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Author: vince
Posted: April 14, 2009 (07:45 PM)
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I don't want to sound like a big whiny baby, but I would really like you to consider some way(s) to allow more interaction between people with large level differences. I hit a sweet spot earlier where I had absolutely no one within my level range, and for a few hours or so all I had to do was click to complete my job every 20 minutes.

Maybe if someone puts a bounty on a target, make them open to attacks from players of all levels or something? I really do understand where you're coming from, as I really was advancing entirely too quickly last night and that was definitely a problem, but the current restrictions in place make it extraordinarily boring.


The following people can die:
Kieran
Homosexuals

This list will grow as I think of more people. Goodbye.


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Author: zigfried (Mod)
Posted: April 14, 2009 (07:53 PM)
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The bounty idea is interesting. It would also prompt a reverse bounty.

Currently, bounties are a way to give other people money, so there's not much incentive to place one. So anything to add a little wackiness would be cool. It would be a way to also limit high-end people from getting so powerful that they leave everyone else in the dust.

//Zig


Unlimited Zig Works!


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Author: vince
Posted: April 14, 2009 (07:56 PM)
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There is a large incentive to place bounties at the moment, and that is to get people off your back. Last night I was having problems killing Sashachann or however you spell his name, so I made sure he always had a bounty up. Wolfqueen, who was another player I was having trouble killing, was not bothering to attack me but killed Sash every single time his bounty went up. As a result I was free to deal with players I knew I could handle, while Sash was kept in check.

Every last gold Wolf earned by killing my bounty targets, I took via robbing only an hour or so later so the gold she earned was moot.

Also I put a bounty on Jason out of spite because of this recent change. Spite is the best reason to do anything.


The following people can die:
Kieran
Homosexuals

This list will grow as I think of more people. Goodbye.


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Author: bloomer
Posted: April 14, 2009 (09:39 PM)
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Vince, your 'extraordinary boredom' is how people who lead the field level wise have lived their entire lives :) If I kill someone, I get 1 xp, and always have for being in front most of all way. So, your deprivement of getting blobs of 130 xp that I have never seen does not vex me.


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Author: sashanan
Posted: April 15, 2009 (01:08 AM)
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Making people vulnerable to attack from all angles as long as there's a bounty on them (even if you do not permit the one who placed the bounty to perform the attack) introduces a problem as soon as two players cooperate: with one placing the bounty, the other can attack the intended target with impunity. Especially since the bounty can be renewed every five minutes, less time than it takes to heal back up to combat worthiness without paying for healing.

If bounties are in any way to break the normal rules of engagement, they cannot reasonably remain free and limitless to call.

EDIT: on that note...what are those kangaroo tracks doing around my looted real estate?


''Yes, yes...but apart from all that, Mrs Lincoln, how was the play?''


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Author: vince
Posted: April 15, 2009 (11:52 AM)
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Now that I think about it, staying at extremely low levels is a very good(if not the best) strategy now. Since Swamps(and subsequently, murky wells) are far and away the most efficient property/development options, you can stay at a very low level and make considerable gold by pumping your guts to max and repeatedly attacking people at similar levels, intentionally losing, and forcing them to level up out of your bracket(which they would likely do intentionally because leveling "seems" like the logical thing to do) The highest I would consider going is whatever the lowest level required to get a vacant lot is, which is the next-most efficient purchase outside of swamps and murky wells, especially considering that high-income purchases like Verdant Valley and the like will not pay themselves off by the time the may 31st cycle end time comes around.


The following people can die:
Kieran
Homosexuals

This list will grow as I think of more people. Goodbye.


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Author: JANUS2
Posted: April 15, 2009 (11:59 AM)
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yeah, I wish I was in my own level bracket so I could develop my properties without wolfqueen, bloomer and sashanan stomping all over them...

Oh well, I still enjoy HGWars even though I have no hope of winning.


"fuck yeah oblivion" - Jihad


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Author: sashanan
Posted: April 15, 2009 (12:10 PM)
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It goes two ways though, Janus. If I were to repair my properties (which I only do as an experiment whenever my defense has had a noticeable boost), you would be able to rob them as easily as I can yours. Judging from our battle results when we clash, we're about equal in power, but both far more capable of dishing out the hurt than receiving it.

Once again my next objective would be to get some more defense - there's a specific item I have in mind - to see if it's enough to prevent bloomer and you from cutting down my properties the minute I pump repair funds in them...


''Yes, yes...but apart from all that, Mrs Lincoln, how was the play?''


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Author: aschultz
Posted: April 15, 2009 (12:10 PM)
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Hooray for spite bounties! They make the HGWars world go round.

So is the end really May 31st? And also, how is final cash determined? Are properties factored into this? Or is it just straight cash? Are fortresses, then, written off as losses too?

And what is the actual deadline? What time zone? I know I'm nitpticking, but it's always bugged me just a little bit...


My principal said, 'Emo, Emo, Emo.'
I said 'I'm the one in the middle, you lousy drunk!'
-- Emo Phillips


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Author: wolfqueen001
Posted: April 15, 2009 (01:07 PM)
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Ok, wow. I just spend 2 and a half million on a high ground and the building that goes with it - since the building and the high ground are cheaper than buying four high grounds...

I'm supposed to make an additional 336 in addition to the 1236 I was making, but when I bought it, my revenue just died.

I make 0 gold a minute. I think there's a glitch or something there.

EDIT: Huh. Well, I jsut went back right after posting this, and found that I had acquired 1572 for the minute that had passed in posting this. And I waited for the next minute to pass so I could see if I'd get what I owe, and it did. So maybe that was just a random glitch or something where for 2 minutes I didn't get my revenue because I'd just bought something. I dunno. Strange, though.


What espiga does in his free time
[Eating EmP's brain] probably isn't a good idea. I mean... He's British, which means his brain's wired for PAL and your eyes are NTSC. - Will


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Author: vince
Posted: April 15, 2009 (01:34 PM)
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Ouch, high ground is the worst purchase in the game.

For the record, punch in the cost of the land you're about to buy into a calculator. Then divide it by the income. The number you get is the amount of gold per GPM(gold per minute) it costs to purchase that land. You'll see that high ground is almost 6000g per GPM, whereas swamp land is 2000g per GPM, vacant lot is 2222g per GPM, and gopher field is 2444g per gpm. Each time you purchase a property, increase the G Per GPM by 10% of the ORIGINAL cost, not the current(i.e. if you own 8 swamp lands, the g p gpm still only increases by 200g). As a result, you'll find you'd have to own over 30 Murky Wells to even consider a high ground for purchase, but that assumes the only two properties in the game were Swamp land and High Ground. In reality, you would have to own around 30 murky wells, around 15 private shacks and around 10 deluxe latrines, then be at the max ownable land for each of their respective properties before 1 high ground is worth a purchase.

To further put a rain on that parade, every other property is a better value than high ground, so you would have to own everything else in large quantities.

Edit: Err, slight miscalculation(very big actually but whatever), high ground is 6000g per gpm, not 7000.


The following people can die:
Kieran
Homosexuals

This list will grow as I think of more people. Goodbye.


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Author: aschultz
Posted: April 15, 2009 (02:22 PM)
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That's interesting and good analysis, Vince. There are actually a few more buildings to buy. Have you found out about a Traveling Circus, Sacred Temple, Shipyard, Renowned Brothel and Ticket Booth?


My principal said, 'Emo, Emo, Emo.'
I said 'I'm the one in the middle, you lousy drunk!'
-- Emo Phillips


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Author: zigfried (Mod)
Posted: April 15, 2009 (02:25 PM)
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Evolving cost me 396,XXX gold, dropping me down to zero instantly. It said it would only cost 200,000.

Bug?

//Zig


Unlimited Zig Works!


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Author: vince
Posted: April 15, 2009 (02:28 PM)
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I know about most of the buildings and properties, I just didn't include them all because the trend seems to be that the more expensive something gets, the less return you're going to get on it.


The following people can die:
Kieran
Homosexuals

This list will grow as I think of more people. Goodbye.


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Author: aschultz
Posted: April 15, 2009 (02:29 PM)
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And I messed up my joke, which was, "I was seriously considering buying a few in my spare time." But deadpan doesn't work over the internet so well :/.


My principal said, 'Emo, Emo, Emo.'
I said 'I'm the one in the middle, you lousy drunk!'
-- Emo Phillips


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Author: honestgamer (Mod)
Posted: April 15, 2009 (02:31 PM)
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Bug, yes. Thanks for pointing it out! I was able to find the issue and it has now been fixed as far as I can tell. I'll add 196,000G to your vault.

Edit: Remind me of your clan name so I can add it to the correct account.


"Too often we enjoy the comfort of opinion without the discomfort of thought." - John F. Kennedy on reality

"What if everything you see is more than what you see--the person next to you is a warrior and the space that appears empty is a secret door to another world? What if something appears that shouldn't? You either dismiss it, or you accept that there is much more to the world than you think. Perhaps it really is a doorway, and if you choose to go inside, you'll find many unexpected things." - Shigeru Miyamoto


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Author: wolfqueen001
Posted: April 15, 2009 (03:38 PM)
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Yeah. Well, honestly, I'm not a math person so I only look at things on basic levels and can't really be bothered to go into that much detail. I really boought that building because I'd lost the four original ones I bought when I purchased that fortress, and I was like "I want my original income back, dammit". For whatever reason, this seemed like a better idea than figurin out how many wells or whatever I could buy to equal the amount I'd get for the same cost. =/

Honestly, right now, I'm not really shooting to win. Most of what I've been doing has just been experimental. Though it is nice that you think (or thought) I could. ;)


What espiga does in his free time
[Eating EmP's brain] probably isn't a good idea. I mean... He's British, which means his brain's wired for PAL and your eyes are NTSC. - Will


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Author: zigfried (Mod)
Posted: April 15, 2009 (04:49 PM)
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Clan name is "La GinaSpades".

Thanks for taking care of that!

//Zig


Unlimited Zig Works!


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Author: zigfried (Mod)
Posted: April 15, 2009 (04:52 PM)
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Regarding owning buildings, it's true that it takes a while for the higher properties to be "worth it" monetarily, but they also have higher defense than the cheaper ones. And thus harder to rob.

Unfortunately, or fortunately depending on your perspective, the robbery gains shoot up pretty quickly on those. I don't really feel like donating money to opponents, which is why I stick to the cheaper buildings when I'm feeling like being looted dry.

//Zig


Unlimited Zig Works!


Additional Messages (Groups of 25)

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