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Forums > HGWars > HGWars: The Epic Sticky

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Author: bloomer
Posted: April 04, 2009 (09:34 PM)
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I just saw a bug. I took the Sacred Herbs job, and the message was (note the %C part):

'Your quest for the herbs was full of hardships, but eventually you returned from your excursion to the mountains with herbs in hand. The monk was absolutely delighted with the results and offered to throw a party in your honor, but you were tired and hungry and without much gold on your person. You assured him that the promised payment of %C gold would be sufficient. Disappointed--almost suspiciously so--the monk forked over the gold and headed off to smoke the sacred herbs in private. You wondered if you'd done the right thing when you turned down the party, but it hardly matters; your pockets are now heavier with gold coins!'

But I did get money.


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Author: aschultz
Posted: April 04, 2009 (09:33 PM)
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I agree with Zigfried. 10% seems fair. Even though he is clearly a paper tiger who gets far, far more credit for 1-0 wins than punishment for 213-1 losses. Thus, I thoroughly protest this game's increasingly socialist bent, and furthermore, I do verily, sir, respond in turn to your erstwhile gauntlet and say truthfully I yearn for the day when I shall topple you from the leaderboard!


My principal said, 'Emo, Emo, Emo.'
I said 'I'm the one in the middle, you lousy drunk!'
-- Emo Phillips


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Author: zippdementia
Posted: April 04, 2009 (11:22 PM)
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But still... that's like doing better in your own little game than I do in my own little game... the point is interaction, through battle, through robbery, through alliances.

None of that is happening right now.


Note to gamers: when someone shoots you in the face, they aren't "gay." They are "psychopathic."


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Author: overdrive (Mod)
Posted: April 04, 2009 (11:41 PM)
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Zipp

Jason's right. The only way that doing jobs and sitting on the money would work for any length of time would be if you were at your computer non-stop 24/7. I was away from my computer for 8+ hours tonight drinking and watching college basketball. I come home and immediately lost 4620 to Schultz because he attacked me immediately when I logged in. That means I had roughly 46,200 in my on-hand money via property gains because I had under 50 when I stopped my last session.

Now, I am skeptical about how Jason says bounties will be lucrative later on the game as compared to just jobs and property interest......but I will back him up on the importance of buying property and making big-time cash on it.


I'm not afraid to die because I am invincible
Viva la muerte, that's my goddamn principle


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Author: honestgamer (Mod)
Posted: April 04, 2009 (11:59 PM)
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Bounties--all of them, not just high-level ones--are now calculated so that they're worth more than three times what they formerly were. This puts them more in line with what I intended for them all along, and there's every chance that they'll go up beyond that in the near future if I determine that the bounties aren't in that 'sweet spot' that I'm aiming for.


"Too often we enjoy the comfort of opinion without the discomfort of thought." - John F. Kennedy on reality

"What if everything you see is more than what you see--the person next to you is a warrior and the space that appears empty is a secret door to another world? What if something appears that shouldn't? You either dismiss it, or you accept that there is much more to the world than you think. Perhaps it really is a doorway, and if you choose to go inside, you'll find many unexpected things." - Shigeru Miyamoto


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Author: zippdementia
Posted: April 05, 2009 (01:03 AM)
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Oh, I'm not arguing with that so much as I am wondering where the player interaction comes in.

But probably the best thing said in this whole discussion was that it's too early yet to tell how the whole thing will pan out. I've stated my current concerns, now I'm gonna play for another week and see if they change.


Note to gamers: when someone shoots you in the face, they aren't "gay." They are "psychopathic."


This message was administratively deleted because it did not adhere to site guidelines, or because a user other than KatherineHartnett requested its removal.

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Author: bloomer
Posted: April 05, 2009 (05:51 AM)
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A suggestion to make the battle log more useful to players not in the USA - could you have the local server time displayed on the screen?


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This message was deleted at the request of JANUS2, the person who originally posted it.

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Author: zigfried (Mod)
Posted: April 05, 2009 (09:13 AM)
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ASchultz -
I'm actually not attacking you for the potential experience gain (and with how super-rare that has been, I would have to pump my agility up super high to be able to count on that with any reliability). In fact, I was rather irritated when I gained 143 XP off of you, because that meant I leveled up and blew right past an energy replenishment point without using up that energy!

//Zig


Unlimited Zig Works!


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Author: aschultz
Posted: April 05, 2009 (11:45 PM)
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Zigfried--that's interesting. I wonder what is more beneficial long term. It's not as clear as I thought. You would probably have gotten the levels anyway, and they are tougher to come by later.

So maybe there IS a good reason for the high-level players to beat up on the lower-level ones, and I was doing something right without even knowing it. The mathematical modeling for that would be beyond me. There's a lot of neat arithmetic problems in this game and there's just no time to work through it all!

Oh, hey, on a different note, one more typo police thing--"Penninsula" in the menu of properties to buy.


My principal said, 'Emo, Emo, Emo.'
I said 'I'm the one in the middle, you lousy drunk!'
-- Emo Phillips


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Author: aschultz
Posted: April 07, 2009 (11:03 PM)
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More typo police(hey! I test software for a living! And part of that is documentation!)

* [81-100 needs a right bracket in the "Jobs" page.
* the second Peninsula costs 1.2E+6 gold, though we do not get scientific notation for the first one, or for the next piece of land up, both 7 digits too.


My principal said, 'Emo, Emo, Emo.'
I said 'I'm the one in the middle, you lousy drunk!'
-- Emo Phillips


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Author: sashanan
Posted: April 07, 2009 (11:09 PM)
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Since you're evidently doing the maths, it won't have escaped you that at least until you have a bundle, the humble swampland provides a bigger gain vs. cost than any of the more expensive lands do, and buying a new fortress negates a sizable bunch of land, trading it in for potentially more combat power to steal gold and claim bounties with. It's almost painful to have to buy the pricy land and then squander it by putting a chicken coop on it, to say nothing of the more expensive options.


''Yes, yes...but apart from all that, Mrs Lincoln, how was the play?''


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Author: aschultz
Posted: April 07, 2009 (11:31 PM)
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Diminishing returns to scale make sense, as otherwise someone who got a small lead could run away with the whole thing. I think that part of the game is VERY well done, with successive swamplands being more expensive, etc.

I actually have written some programs to determine what best to buy, when. The results have surprised me a bit. I've had to shift moneymaking strategies and character improvement several times based on what I've seen, and I'm probably still missing something huge.


My principal said, 'Emo, Emo, Emo.'
I said 'I'm the one in the middle, you lousy drunk!'
-- Emo Phillips


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Author: shotgunnova
Posted: April 09, 2009 (10:13 AM)
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I'm going to echo the "dump all money with Chuckles" button idea.


Dogpile on Gwinnett!


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Author: aschultz
Posted: April 10, 2009 (04:04 PM)
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Actually now that I think about it, avoiding a "dump all money" button gives that much more of a chance for you to get caught with the money, which can be a great equalizer--the people with more money being the bigger hogs.

Oh, I found one more small bug. In the jobs screen, if you click [101-200] it becomes [101-120].


My principal said, 'Emo, Emo, Emo.'
I said 'I'm the one in the middle, you lousy drunk!'
-- Emo Phillips


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Author: shotgunnova
Posted: April 12, 2009 (09:36 AM)
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Bug/omission: during the "Deliver the Package" mission, one of the outcomes doesn't display the reward cash. Verbatim:

"The package looked a bit suspicious to you, but you decided not to ask questions. You couldn't afford to, not when this kindly old man was offering you so much potential wealth! You accepted his money and the package, then dropped it at the appointed place. Later that day, you heard stories about some sick freak who had anonymously left a severed finger on some poor maiden's table. What were the odds, you wondered, that another fellow would deliver a package to teh same house that you did on the same day? It was uncanny, to be sure..."


Dogpile on Gwinnett!


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Author: sashanan
Posted: April 13, 2009 (01:03 AM)
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Suggestion: let bounties time out, or alternatively, do not provide immunity for being "away" to someone on the bounty list. As it stands, people who get a bounty placed on them before apparently abandoning the game (hello, jerec and EmP) will be on that list forever.


''Yes, yes...but apart from all that, Mrs Lincoln, how was the play?''


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Author: EmP (Mod)
Posted: April 13, 2009 (07:53 AM)
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I'll show up long enough to let someone clear the bounty.


For us. For them. For you.


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Author: wolfqueen001
Posted: April 13, 2009 (08:11 AM)
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Blargh! Damn you! I wanted to claim yours days ago and you were like "lawl, no I'm done." But now someone else took it instead. >=(


What espiga does in his free time
[Eating EmP's brain] probably isn't a good idea. I mean... He's British, which means his brain's wired for PAL and your eyes are NTSC. - Will


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Author: EmP (Mod)
Posted: April 13, 2009 (08:13 AM)
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I was unaware there was a bounty on me.

And it's bloody stupid that there was. What with my class being so bloody broken, I won a sum total of 2% of my fights so how could someone decide that I needed ridding of? If the bounty system is just in place for random people to randomly bounty other random people, then it strikes me as without any purpose at all.


For us. For them. For you.


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Author: wolfqueen001
Posted: April 13, 2009 (08:25 AM)
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I had told you there was on you, goofy! XD

But as long as Sash took it, it's OK. He needs it more than me. I just didn't want grubby Schultz getting it. =O

=P


What espiga does in his free time
[Eating EmP's brain] probably isn't a good idea. I mean... He's British, which means his brain's wired for PAL and your eyes are NTSC. - Will


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Author: sashanan
Posted: April 13, 2009 (08:30 AM)
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Oh, I agree, bounties are handed out way arbitrarily. Why, earlier today a low level player placed a bounty on me after I'd killed him some 20 times for 1 exp and spare change each time and robbed his sole building blind the moment he put it up. That bounty was clearly uncalled for!


''Yes, yes...but apart from all that, Mrs Lincoln, how was the play?''


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Author: bloomer
Posted: April 13, 2009 (08:45 AM)
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>Oh, I agree, bounties are handed out way arbitrarily. Why, earlier today a low level player placed a
>bounty on me after I'd killed him some 20 times for 1 exp and spare change each time and robbed
>his sole building blind the moment he put it up. That bounty was clearly uncalled for!

Sashanan, have you learned no empathy from your own experiences as a runt??


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Author: sashanan
Posted: April 13, 2009 (10:03 AM)
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No, I've learned wrath, why?


''Yes, yes...but apart from all that, Mrs Lincoln, how was the play?''


Additional Messages (Groups of 25)

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