This thread is in response to a review for Metal Gear Solid 3: Subsistence on the PlayStation 2. You are encouraged to view the review in a new window before reading this thread.
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Author: bluberry
Posted: March 04, 2009 (11:35 PM) Actions: Register for a free user account to post on the forums... |
I had originally posted this in your blog but I figure Venter will get me some drugs if I help drum up submission feedback board activity:
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Author: draculasrevenge
Posted: March 05, 2009 (01:14 AM) Actions: Register for a free user account to post on the forums... |
I never felt the same "cringe factor" from MGS3 that I did from the previous two. But I agree, 2 had the coolest stuff, especially all the pseudoscientific genetic and digital things. Raiden/Rose though, ugh.
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Author: JANUS2
Posted: March 05, 2009 (11:57 AM) Actions: Register for a free user account to post on the forums... |
I liked the way you focused on the boss battles. Looking back, they were pretty damn unique and engaging. They were actual epic contests, unlike Ninja Gaiden II's pathetic bosses who fall to their knees after a couple of eclipse scythe combos.
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Author: draculasrevenge
Posted: March 05, 2009 (01:24 PM) Actions: Register for a free user account to post on the forums... |
Yeah, the boss fights made the game really special, especially when you compare them to other Metal Gear games.
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Author: bluberry
Posted: March 05, 2009 (07:43 PM) Actions: Register for a free user account to post on the forums... |
the trick to at least half of them, especially Vamp and the Harrier jet, is that you have i-frames when you're climbing up/down from ledges. so like if the Harrier is about to shoot a bunch of missiles at you, time it so that you're flipping over the railing as they hit.
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Author: Probester
Posted: March 05, 2009 (07:46 PM) Actions: Register for a free user account to post on the forums... |
I actually thought the boss fights took a lot away from the game. They were just too sci fi for me.
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