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Forums > Submission Feedback > Suskie's Rocket: Robot on Wheels review

This thread is in response to a review for Rocket: Robot on Wheels on the Nintendo 64. You are encouraged to view the review in a new window before reading this thread.

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Author: jerec
Posted: February 19, 2009 (01:03 AM)
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Wow, someone else played this. I had a go at this when it was newly released, but I never did buy a copy. Good game, though. If I wasn't a poor boy with no income back then I probably would've got a copy. Glad to see someone else played it.

Reminds me, I have an old review of this game that used to be up on GameFAQs.


I can avoid death by not having a life.

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Author: jerec
Posted: February 19, 2009 (01:07 AM)
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My review is hilarious in a pathetic sort of way
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If there is one genre that the Nintendo 64 really has an over abundance in, it is the 3D Platformer. Ever since Super Mario 64, companies have tried to capture its greatness in their own games. With so many 3D Platform games on the system, there is a very high standard for any new games of the genre to meet. Does Rocket: Robot on Wheels have the wheels to stand on when compared to Mario? You shall see.

Plot
It's the night before the Grand Opening of the new amusement park. The creator, feeling happy that he has finished creating the park (as he would), decides to go out for a bit. What he is doing is not of my knowledge, but, I think it involves something a G rated game shouldn't show. Anyway, in his absence, he leaves his little Robot in charge, Rocket. Rocket's first order of business is to feed the animal mascots of the park, the overweight purple seal, and the sly raccoon. Now, this particular raccoon is a very evil creature, and he is really quite jealous of Whoopie (the seal). This poor little raccoon is sick of being second fiddle to Whoopie and decides to wreck up the park, just when it's time for Rocket to look after things. So, Rocket chases after him to the park, by use of a transporter, and finds that all the tickets, tokens and bits of the machines are scattered all over the various parts of the park. Naturally, it's up to you to help Rocket get back all the tickets by doing little tasks in the levels. Bet you didn't see that coming?

Game play
Have you ever played Super Mario 64 or Banjo Kazooie? Well, if you hated them, go away, because you'll hate this as well. I'm serious, do you think I'm fooling around here?

*watches some people click Back*

Okay, now with those fools gone, pay attention. I'm only going to say this once. You get to move Rocket around, and you can use his tractor beam to lift up stuff and move it around. It can be a little hard at first, but you'll get the hang of it pretty quickly. This is one of the most original ideas I have ever seen in a game, and it adds a lot of variety to the puzzles. The control is actually quite bad, I was a bit disappointed when I continually wanted to jump, and always got stuck and just fell. The camera control is quite hard to control as well, it usually chooses the most anal position to go in, like when you go through a tunnel, it shows you and what's behind you. This looks like a movie, and has some nice cinematic values, but is useless if you want to see what is in front of you.

Every game needs a point, because without it, it'd be pointless. The point of Rocket: RoW is to collect the tickets that are scattered about the levels. These can be gathered by winning races, constructing machines, and even collecting 200 tokens. These tickets can then be used to receive new moves to make the game more interesting. In each level, there are seven parts of a machine, which once you combine all the bits, you will activate the main attraction of the level. In the first locale, you get a huge dinosaur which you can go inside. The only problem with this game, apart from the control, is the challenge. It is really hard, even on the first level. If you think about how games give it to you easy on the first level, then you'll realize how hard they make you work in this game. Fun, but hard due to control and high challenge.

If you thought this review is over, then you're a damn fool. Check out my graphics section!

Graphics
The graphics in this game are fairly dull. Sure there are lots of bright coloured things, but the general feel of the game is dark, depressing and disturbed, much like one of those old paintings. You know the ones I'm talking about. Aside from being dull, the graphics are quite plain as well, the first level is almost barren, with just dark hills. There are some nice things to look at, but they seem small and don't seem to be happy like Mario 64. The textures, hmm, most of them are nice, but they seem very plain. Did they make these in MS Paint? No, but it could be a little better. The animation of our little Rocket is what saves the graphics though. When Rocket speeds around the carnival, his wheel will spin round and round, and he will bob around the place. The other characters AI is pretty boring. Overall, its not the nicest game to look at.

Sound
GAK the music sure it fits in with a carnival theme, but deeply contrasts the dark, depressing and disturbed feel of the game. It is also loud, blaring and repetitive. I don't think it deserves to be turned off, but turned down is a good option. The sound effects are quite fine, like when you power up your car or ride the roller coaster. I really don't know how far I can elaborate on sound.

Lasting Appeal
It's quite a long game, and it packs plenty of challenge. I don't think many will actually bother to finish the game, because it is quite nerve wracking when you try so hard to get a ticket, but fail due to the sloppy control. Once you do finish though, I think this game will be off to see the bargain bin, so some other die-hard N64 game collector can pick it up.

Overall 7/10
Are you ready for a pun? Well, too bad becuase I don't have one. Okay, Rocket: Robot on Wheels, while not terrible, has some flaws which prevent it from facing the big leagues like Super Mario 64 and Banjo Kazooie, or even Rayman 2.


I can avoid death by not having a life.

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Author: Suskie
Posted: February 19, 2009 (01:44 AM)
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If you thought this review is over, then you're a damn fool. Check out my graphics section!

Bahaha.


You exist because we allow it. And you will end because we demand it.

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Author: JANUS2
Posted: February 19, 2009 (02:19 AM)
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That is the best transition I've ever seen.


"fuck yeah oblivion" - Jihad

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Author: Lewis
Posted: February 19, 2009 (05:15 AM)
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"Are you ready for a pun? Well, too bad becuase I don't have one."

*splutters*


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Author: wolfqueen001
Posted: February 19, 2009 (06:57 AM)
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Hahahaha. Win. Host it here, jerec; the public will love you.

Anyway, Suskie's review is pretty good, though I did find something that read a bit awkwardly: most varied cosmetic themes one could for. Anyway, this review's quite interesting and informative; it almost makes me wish I'd had an N64 in the first place, except that I'm really not a huge Nintendo fan.


[Eating EmP's brain] probably isn't a good idea. I mean... He's British, which means his brain's wired for PAL and your eyes are NTSC. - Will

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Author: Suskie
Posted: February 19, 2009 (08:17 AM)
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Thanks; error fixed. It's nice to finally get some feedback in this noted feedback topic.


You exist because we allow it. And you will end because we demand it.

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Author: JANUS2
Posted: February 19, 2009 (02:50 PM)
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Well I actually came here to say something but then I got distracted.

What struck me when reading was how awkward this game would be to review. It just sounds all over the place. But, on the whole, you manage to bring these diverse elements together and actually succeed in making a strong argument (rather than jumping all over the place with nice yet irrelevant descriptions).


"fuck yeah oblivion" - Jihad

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Author: jerec
Posted: February 19, 2009 (11:19 PM)
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Oh, that's what I forgot to say...

It was a good review, Suskie. Gave me a nice little nostalgic buzz to read, and you made me want to try and track down a copy. I don't like my chances, though. Maybe in 5-6 years Nintendo might get around to putting it on the Virtual Console.


I can avoid death by not having a life.

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Author: Suskie
Posted: February 19, 2009 (11:48 PM)
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Yeah, in retrospect, the N64 is really the one console where I pretty much hit everything I wanted to play the first time around, without having to track down any rare copies of treasured games in the years following. I've been rooting through my N64 collection recently and reviewing some of the games that I always meant to write about, in case you haven't noticed. I'm more or less doing it for easy Alpha Marathon entries. In fact, I'll be nailing another (very pesky) letter tonight.

Anyway, thanks guys. Most people probably won't like Rocket as much as I did, but then again I'm partial to these N64-era collect-a-thon platformers. I mean, I like Donkey Kong 64. Nobody likes that game.


You exist because we allow it. And you will end because we demand it.

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Author: honestgamer
Posted: February 20, 2009 (12:17 PM)
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I like Donkey Kong 64 quite a bit. It was a fun game. I even bothered to collect all of the bananas and at one point wrote a guide about how others could do the same.

Rocket was an okay game. I bought it when it was new but unfortunately had to sell it down the road. I didn't think it was great, but it was good enough that when the developer released the first Sly Cooper game, I tried it and fell in love with it. Now Sucker Punch is working on Infamous and I'll try that one once it hits the PS3, as well.


"Too often we enjoy the comfort of opinion without the discomfort of thought." - John F. Kennedy on reality

"What if everything you see is more than what you see--the person next to you is a warrior and the space that appears empty is a secret door to another world? What if something appears that shouldn't? You either dismiss it, or you accept that there is much more to the world than you think. Perhaps it really is a doorway, and if you choose to go inside, you'll find many unexpected things." - Shigeru Miyamoto on secret doors to another world2

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Author: zippdementia
Posted: February 20, 2009 (05:50 PM)
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I liked Donkey Kong 64, but it didn't like me. Every copy I tracked down had major save glitches.


Note to gamers: when someone shoots you in the face, they aren't "gay." They are "psychopathic."

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Author: Suskie
Posted: February 20, 2009 (06:14 PM)
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That's definitely a weird issue and I can't say I ever had that, but DK64 was still one of the glitchiest games I can recall playing. Like, I remember there was a way to clip into the center of the island and wind up in the middle of K. Rool's ship... WTF...


You exist because we allow it. And you will end because we demand it.

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Author: jerec
Posted: February 20, 2009 (07:03 PM)
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I remember Donkey Kong 64 being horrible because of all the glitches, and being incredibly frustrating at times. When you'd fail at a minigame or some other task, the game would rub it in your face, and often it didn't seem fair. If you got stuck at something, you just had to keep trying until you managed to somehow beat the system. In a game like Zelda, if you got stuck at something, you usually had to approach the problem from a different angle, or come back with a new item or something. In DK64, there wasn't any of that. If you couldn't do it, you couldn't do it, and that was one gold banana you'd have to come back for later.

I nearly hurled a controller at the TV due to the Donkey Kong arcade game you had to play twice.


I can avoid death by not having a life.

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Author: Suskie
Posted: February 20, 2009 (07:36 PM)
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The argument that DK64 is too frustrating and unfair will always seem weird to me, because I was able to 100% the game when I was, what, nine years old or something?


You exist because we allow it. And you will end because we demand it.

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