Invalid characterset or character set not supported White Knight Chronicles 2 #2





White Knight Chronicles 2 #2
June 01, 2011

The age-rating.

Apparently the PEGI rating on the first game is 16, while the second is 12. So, basically, the second game is rated 16 because it also contains WKC1.

It's getting a high rating for apparently.. encouraging tobacco and alcohol-abuse. As well as the realistic looking killing.

And no amount of ridiculous plot-exposition is going to outweigh that, apparently. We're talking more extreme than Dragon Quest IV here so far. "Oh, no, that ceiling caved in in front of us, and we have to stop and gawk at it, even though we can just run past it. Which we will do now that we've been shocked for three seconds, which was two and a half second too long". I swear, the director should be shot.

On the other hand, the animation in the individual sequences is actually really good. Not exactly polished, and with no blood-effects or sparks on the chainmail, and so on. But it's pretty good, just as in the fighting, and the transfers between the animations.

Anyway. First quest is done. Driven a cart of wine back to the castle, and sneaked into the ball with Yulie. Who may be Leonard's older sister, old girlfriend, swordmaster or mother, I'm not sure which. We defeated the first boss, which Leonard defeated by a single sword-slash to the heel. Will have to take a look at the character animation for the second campaign to see if there's any difference.

The plot took a nasty turn now, and again - this direction that somehow almost hits the mark but misses so awfully badly...

Voice-acting is annoying as hell. They basically let the characters say a word extra, or something stupid, rather than let the voice be completely out of sync.

Example: the monk from earlier is supposed to address the princess at one point. Obviously he knows she is the princess, and everything about his mannerisms say he knows how to address royalty. But he seems to pick a short command for the first words he speaks to her: "stand up". I'm guessing it's changing from an order to a question on the second word he says, or something. So in that two-part exchange, something happens that describes that character.

But the voice-acting ends up saying: "Can you.................
....... Stand?".

Annoying as heck. The fact that all the other major leaders in the nearby kingdoms have all been killed just now somehow escapes the entire performance..

We now find ourselves inexplicably forced to escape down in the castle cellars, that were just uncovered by a magical beast crashing through the castle wall. In the cellar, we completely unexpectedly discover that another much older castle was built there first, and Balandor Castle is but a small tiny blip on top of an underground tower.

Leonard apparently thinks it's a good idea to escape there, even though the Princess disagrees. She is going to be saved no matter what.

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