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Maturity in games...
March 19, 2009

And we have to start reinventing it, and all, and bla, bla.. What /is/ this?
http://kotaku.com/5175046/growing-up-games-when-will-mature-mature

An attempt at crushing the stereotype of video- game makers and players as being vicious children - by... turning them into stunted loners seeking meaningful romance in videogames? A softer, more searching child, I suppose..?

I remember when Psychonauts came out (..game written by Tim Schafer, creator of Grim Fandango, Monkey Island series, Day of the Tentacle, Full Throttle) - and I distinctly remember that, while many heaped praise on the game for being very good. And had many subtle pokes to informed readers about how deep and thought- provoking the story and writing actually was. As well as mentioned how charming and believable the characters were. And how good the direction and variety in the scenes tended to be. Or how entertaining the game was.

I also remember there was a distinct lack of people who reviewed the game, and with it encouraged players to take a dive into people's minds, and prepare to follow the threads of the narrative on the inside and the outside, so to speak. And perhaps learn something in the process, allowing the game to be both entertaining and thought- provoking.

I also remember the game being marketed very consciously as an action- filled platformer, sporting cartoonish villains and stereotypical heroes, flashing psycho superpowers.

While the hero having issues on his own, and being more heroic for dealing with them - that somehow never made it into even the subtext.

I mean - how hard would it have been to market the game with: battle your inner demons! ..Or something similar? The game also sold extremely well - even after the atrocious commercials went away.

But.. now it's time to reinvent maturity in games again? So we can get away with the gratuitous sex and violence - by making it seem natural in the context it is in?

Spare me.

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