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draqq_zyxx

About Me:

Sorry, but I haven't yet shared the information about myself that would typically display here. Check back later to see if that changes, or if I instead choose to remain an enigma.


Review - Anime: Full Metal Panic
March 15, 2006

The socially-challenged, teenage mercenary. The strong-willed, long-haired, sexy girl. The guy not understanding girl. The girl beating guy over the head. The blond-haired, sharpshooter of a lothario. The wise, mentoring veteran that knows everything but can't tell anyone. The passive, petite, clumsy, white-haired girl. The sharp-eyed, mafia-strutting villain. The secret military force. The mobile suits or "AC"s. The "Whispered" powers the women possess, but they… just… can't… remember…how…With more clichés than a movie set in a high school, Full Metal Panic would seem as generic as pop music. But it is surprisingly adequate (read: tolerable). It is not going to knock you over with innovation, multi-dimensional characters, o

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2 comments


Anyone know of a good anime review site.
March 11, 2006

I'm thinking of not doing a Psychonauts review anymore. Because, well, I don't really care about it. Anyway, I'm going to go back to writing anime reviews for a bit. Anyone know of a good anime site where I can post my upcoming review for "Full Metal Panic" - which thankfully hasn't become a game. Yet.

2 comments


The Beat-'Em-Up Genre is in Acoma
March 11, 2006

Jeff Gerstmann recently wrote, "The Beat-Em'-Up genre is dead." And while Final Fight: Streetwise was truly a disappointment, I don't think the genre is dead. It's just been knocked unconscious. Ever since The Bouncer and Final Force came out (or as Jeff's puts it - "ever since [gaming] has went polygonal"), the industry sees the genre as a curse. For those that do delve into the genre, no one has really stepped up to the plate. Not even Jade Empire, The Matrix, Shaolin Monks, or The Warriors.

I don't want Grand Theft Auto without weapons. I don't want a game where blood tries to splurge from every direction it can possibly splurge.

What I want is hand-to-face, punch-to-stomach, knee-in-groin action.

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2 comments


Why are there...
March 10, 2006

I thought this was honestgamers. Where's the review of Psychonauts????!!!!

I'm mad. And I'm going to do something about it. And no, it's not making hot chocolate. Ooo!

5 comments


This is the blood of my dreams...
March 07, 2006

Candlelight marshes
Translucent skies
Rusted snow and meteors
A battlefield in neon black
Blotches like settled gasps
Crackling whisper dashing snaps
Canvas on a chandelier
A graveyard of comets, splash
Kaleidoscope shavings
Unfiltered pins
Sapphires and rubies
Mineral scars
Port wine shattered
A dustcloud, a mirror.

Close your eyes and you will see.

1 comment


David Sirlin believes that World of Warcraft teaches the wrong things.
March 03, 2006

In words of a friend, who graciously led me to this article on Gamasutra:

"So we return inevitably back to his World of Warcraft soapbox, in which he makes several claims against the game - such that it encourages time spent over natural skill, and that it teaches game players "the wrong thing." He seems distraught that the game - as he sees it - encourages almost pointless banding together when people should be striving to better themselves and hone their own skills to become a champion. He's disgusted at the thought that in order to succeed in this game, you in fact must band with others and really can't choose to play amongst but not with others. In other words, "playing alone - together."

My response?

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2 comments


Verses on Link
February 27, 2006

Since this poem review was rejected within reason, I present it here in full form. Note that this will be the last time I will writing a review in a poetic form, not because it is untraditional or it was rejected, but I feel that I have expressed everything that I needed to with this style with this poem. For a game that I find flawless, this is all that I can give:

Stop talking and thinking
And there is nothing
You will not be able to know.

The Legend of Zelda: Ocarina of Time is One
Nothing is lacking and nothing in excess
Everything becomes clear and undisguised
And for once, Zen is not difficult to understand.

It is action speaking louder than words
It is the sound of the sky, of rivers and fields
It is the sword grasping peace with war

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13 comments


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