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draqq_zyxx The meaning of life is to be aware.
The breath of life is to remember.

Title: Ethereal
Posted: February 18, 2006 (06:38 AM)
Pale seeds
A woman's face
Still white mountain
A window breeze
Curtain's drift
A windy-mannered greeting
Open lakes and open doubts
Sailing down your skin
The widow's dream
Her hair distilled
Bleached with low spring mist
Through the dust and valley
A courtyard of breath and daisy
Chamomile and snow
Sprouting more pale seeds to somber
A life wished in vain
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Title: Passing Dream
Posted: February 15, 2006 (09:54 PM)
The moon came with me. The sea wanted to paint the sky with chandeliers. And I fell for a dawn, a treasure of night. Silver linings break the crested sand like turtles and doves on canvas. The brush flows with silk. The dream returns to dream again.

I give the moon to you.
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Title: My Belief
Posted: February 13, 2006 (12:10 AM)
Four white walls of faith
A black box
Edges of a masterpiece
Double-edged, no less
Shadow rims
Light shells
Protect me from the sun
Glorious faces, I cannot see
My house and lock
A cage
Colorless and sharp
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Title: Substance Is Not Just Our Sustinence
Posted: February 10, 2006 (01:38 PM)
You're not supposed to be emotionally changed by a game. In fact, if you feel like a changed person after a game ends, it probably means you're gullible. But the same thing happens with any form of entertainment: movies, books, Cirque du Soleil, whatever.

The best entertainment can do is change you for small flickers of moments or, at best, the full experience. At the end, you'll probably just return to your normal self (perhaps a little changed but just a little). Even after reading such a sweeping classic like The Odyssey, I still feel like myself. Much like after you play Final Fantasy (place any digit here), you're not going to be anyone except yourself. So to say that games will change your philosophical outlook or your spiritial core would be farfetched. But if a game can make you change just a little then it has done its job to have some meaning.

"No", he said. "If I'm going to invest my time in entertainment, I want it to have meaning. There's no meaning to games".

There's a vast group of people that want something more than just a fun diversion; namely, those that watch movies and books. If we "gamers" keep "games" to the "I just want to have fun" demographic, then we limit games at the same time. I, for one, want to see games flourish beyond that point and have an impact on as many people as it can reach.

"Until games can offer the emotional range and depth of the entertainment, many of these people will never be lured into playing games."
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Title: Befriending A Weed
Posted: February 09, 2006 (05:33 AM)
I came into your loving eyes
Until your hating sun
Dawned on me in autumn
Lashes tear through leaf and twig
The tree is barren, cracked, and grey
You are the clouds I always knew
Farewell and forget
We ever saw
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Posted: February 08, 2006 (03:03 AM)
Have not had the urge to review. Whip me into shape.
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Title: Our Revolution Doesn't Have A Best RPG
Posted: February 05, 2006 (03:08 PM)
Just like one of our fellow Gamespot staff has said in Freeplay, the RPG has been in a rut. Ever since Final Fantasy VII. It revolutionized without fail - and perhaps, over-revolutionized. Quite frankly, every damn RPG that has come after FF7 has tried to mimic it and follow it as if it was manual to success. And now I can't stand playing RPGs anymore. And I loved FF7.

But let's not go overboard. We can argue that everything looks like FF7 because, well, it's an RPG. With a few exceptions aside, RPGs were like this ever since the day we had a NES twinkle in our eyes. Still, the fact remains.

Nothing has revolutionized the world of RPGs since FF7, and we are perpetually looking for that next hope, perpetually looking for nostalgia. FFX is still Final Fantasy. World of Warcraft is an MMORPG, and while it most definitely impacted the world, didn't revolutionize what an MMORPG does. The Dragon Quest series is just a brethren of its Final Fantasy counterpart.

Perhaps the only RPG that has dared to explore is Suikoden III, with five storylines interweaving together into a fabric full of pushes and pulls. But even this can be said to a semi-cop-off of Shining Force. So even if we were to pick a "Best RPG" within our generation, it wouldn't mean anything. Except for answering the question:

"What RPG copies FF7 the best?"

If we are truly looking for revolution, it would be Grand Theft Auto. Of course, that's not an RPG, but the question we now ask in parallel is, "What will be the next GTA?" For a game to revolutionize the gaming industry, it will have to so far away from GTA and FF7 that it can revolutionize. And while we can hope for a "Best RPG" to make one, the search for that pot of gold will probably force us to go down a different rainbow. You can't look for revolution down the same street. At some point, you have to turn. Turn away from the Best RPG.
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Title: Judging "Clear To The Spot"
Posted: February 04, 2006 (10:06 PM)
Most of my energy has been spent towards writing comments for the "Clear To The Spot" contest on Gamespot. I have no sleep schedule, now. (Now I know how it feels to give scores and write comments.)

Haven't even started on the KoR tournament. (Uggghhhh... meets floor)
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Title: Video Games: The Art of Commerce
Posted: January 31, 2006 (07:35 PM)
Most of video game design and development don't focus on the designer but on creating an experience for the player. Therefore, there is a great debate between game designers whether gaming is "pure" art. Even Hideo Kajima, creator of the revolutionary (if not flawed) Metal Gear Solid series, believes that games are not art as it is more of a product of commercialism than anything else. When you break games down, however, there are definitely components of them that are deemed art: game screenplay writing, graphical style, soundtrack, etc. Beyond this, one thing stands out:

Art is entertainment. Entertainment is commerce.

Is fashion design not art because designers are supposed to sell them? Sorry, but artists that don't sell their work are not artists for very long. Sure, you can say that you can express yourself through, say, poetry without the intent of selling it. I would then say that you can actually express yourself through a game. The only difference is that game design is not a readily accessible form. And you can create a game for yourself if you so choose. And just like pop music - even if it's totally commericalized - can be still considered art, even the most commercialized game is still art. If we accept the "commerical art" spectrum of games, then games are art and commerce at the same time. No more, no less.
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Title: Within Depression
Posted: January 26, 2006 (01:55 AM)
Naked thirst
Bound by caress
Cuts clear
Ice fresh scars
Still painting one
Narrow eye
Death's sustenance wide
Closed shoulders
Cracked sapphire
Dry rot
Failed precious dark
Rushed sever hush
Blame I

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Title: Realization
Posted: January 25, 2006 (02:10 AM)
This site really sucks my energy away.
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Title: Snow Angel
Posted: January 18, 2006 (01:18 AM)
I thought of winter. The color of still soil gently calms over the cornrows. Silky wheat grains sway like children upon crowns of snow. And as I sweep this blanket with my arms and legs, my life shines bright and round. My memory slowly fades to gold and the green meadows, the oak forest, and the rushing waters wash over me. A cold dash of springtime awakens the love I once knew. I smile and stare at the passing clouds. And amidst my quiet thoughts, I think of the blue, blue sky and the sound of white and falling earth.
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Title: White Wine Dreaming
Posted: January 16, 2006 (09:16 PM)
12:12 AM
An eyelid clock sighs
A coocoo hand of fate
Swirls like Nyquil on a sheen
A spoonful of clear life
Twists like on a burn
Rosewater and acid
Taste time like her twelve petals
12:13 AM
An eyelid clock moans
Fire breath sounds crystal
But cannot receive
Like a random obsession
A perfume called poetry
And a glass of liquid words
Shall glance like Listerine
A drunk nocturne AM
Cures my logical taste buds
With inclarity unclear disclear reclear
No more
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Title: Won't be here for a few days.
Posted: January 11, 2006 (02:57 PM)
I need clothes. To wear. Only brought 3 days worth of clothes with me so I have to go back to my house to get the rest of my luggage.

Lesson of the Day: Clothes are good.
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Title: Do it for Jeff. Do it for Alex.
Posted: January 10, 2006 (03:47 PM)
Jeff Gerstmann and Alex Navarro are two prevalent editors on GameSpot

Imagine Jeff Gerstmann and Alex Navarro at your local EBGames, GameStop, or Best Buy. Poor adults who have no idea of what to buy for their Christmas-eyed children careen over wired shelves, searching for anything, anything that might appeal to them. They peer at the GTA's, shake their head, go to the budget and used game sections, nod their head, and they do the unthinkable. They reach for Big Rigs. Their eyes glean over Dragonball Sagas. Alex and Jeff watch them let their souls come into contact with the forbidden, the pestilence of all life. They are actually reading the back cover. Alex mutters "Bad monkey, bad monkey,..." in the hopes that his chant will channel enough anti-Big Rig energy into their god-forsaken souls. Jeff is about the feint and writhe on the floor. Do they say something or not?

Oh, the horror.

Has this happened to you? Do I even need to ask?

Step in and the store loses a sale, you might get kicked out if you know who behind the counter finds out, the person might ask to mind your own business, and butting in might be egotistic. Egotistic, I say. Egotsitic. The word slowly burns your mind, preventing you from saying anything.

Don't step in and you will feel useless, you very existence challenged. Your hard-earned knowledge of gaming is now lost to the consumer, those you swore to protect with your controller bashing, your subsequent TV-screen repairs, and your undying sanity.

Oh, the suffering. The suffering.

But I compel you. I urge you. I order you to speak. If actions speak louder than words, then our tolerance, our inaction, becomes our solemn acceptance. Does it not hurt when you see the poor soul go to the counter - the salesman only needs to glance at the box for his eyes to vomit - and the $50 dollars come crashing into his hands with an eye-rolling gesture?

Dare I say it, think of the children. Yes, think of the children, and their brains fried over the throat-stabbing controls, the punch-to-the-stomach gameplay, the grotesque graphics, the blasphemous sounds, and sunshine of childhood innocence fading into darkness.

For shame, for shame.

Don't let "them" do this to us. Find a way to prevent this from happening. If you have not the courage to speak, at least walk toward the buyer and convulse onto the floor. Play sharades. Give them a cookie. Give them $5 if they put it back.

Do it for Jeff. Do it for Alex. Do it for the peace of the universe. Do something before all humanity is lost to the gaming world.

*now convulsing onto floor*
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