Sorry, but I haven't yet shared the information about myself that would typically display here. Check back later to see if that changes, or if I instead choose to remain an enigma.
I used to write editorials. I thought they were the best articles on this site, and plenty of people loved them. They were half games culture commentary, half sit-down comedy. It has been a long time since I wrote anything, so last night I forced myself to come up with something. It's not as good as the stuff I used to write, lacking most of the outright comedy. I guess I'm just not as angry these days. But, it's a start.
Now, you may well be asking "Who the hell is Tyler Bleszinski?" at this moment. And, you'd be right to. He is nobody, some sports blog guy who just happens to have a brother who works in OUR industry. You've probably heard of Cliff Bleszinski, but maybe you just know him as CliffyB. Yes, the Gears of War designer.
So, Tyler apparently is worried at the current signs that point to the Wii becoming a dominant console. Why? He thinks that this will lead to the end of hardcore games as we know them, and will instead lead to publishers opting to release more and more casual/minigames.
I was a moron. I admit it. I know better, and yet ... I guess I let my optimism take over. This is a fault of mine, but it is a fault I am happy to have.
So, anyway, I read a rumour that Bomberman was due to be released on Live Arcade as this weeks Wednesday game, and that it was going to cost 400 points! That is far too good to be true, and yet I let myself swallow it.
I played Uno over Live last night, for the first time ever. I popped into a random player match, and immediately got booted! I'm guessing this was because I didn't have the camera running, since the 2 guys in there both did. (On reflection, it is probably for the best that I got booted...)
The interesting thing was in my third game. Now, I hadn't bothered wearing the headset, because it was 2am and I didn't want to wake my girlfriend or baby son. But, I could hear the other players over the TV speaker. By now, I had won 2 games. And, the guys at the table didn't like that. "He has no losses! Let's give him one."
I don't normally talk about graphics. My reasoning is that they are not the be-all and end-all, and that even a graphically poor game can be a great experience. However, I am not naive enough to think that graphics don't play a part. There are pleny of people out there who are swayed by graphics more than any other aspect. To some gamers, a bad looking game is a bad game, period.
This is to understandable, as when you watch a demo, or somebody else playing, your first point of refernece is how the game looks. If the scenery is blocky, or if the model is poorly realised, this can lead to a negative impression. It is not until you get your hands on the controller that this impact is forgotten.
Since I am now reviewing for the site on a much more regular basis, I figure I should take some time to explain my policy on rating games. You know, let the readers know exactly what a 10 is.
When rating on a 10 point scale one should not be afraid to use the extremes. I have never seen a review in all the years I have been into games that gave it a 100%, but I have seen several 10's. EDGE magazine used to reserve 10 for games that were 'revolutionary'. Not sure Halo was revolutionary, but I happen to agree that Mario 64, Zelda OOT, and Gran Turismo all were. EDGE has since admitted that GoldenEye should have got a 10.
After 7 games, I have the following to say :