Invalid characterset or character set not supported Aeriae announcements - 2nd album 'Victris', and a videogame, 'Leadlight'





Aeriae announcements - 2nd album 'Victris', and a videogame, 'Leadlight'
July 06, 2009

The second Aeriae album is significantly along in development. It will be called Victris I and hope to release it before the end of 2009 through my own label Call-151 Records. The label will have a more solid identity this time around, though the logo was visible back on the Hold R1 CD. The logo has also featured in Aeriae print ads and material over time. Coming onboard for Victris's graphic design is Alex Lee of What is the Apple IIGS? fame.

All I will say about the new album content is that I feel that the sound is both more detailed and more overtly melodic than Hold R1's. This reflects the expansion of my production abilities and of my compositional ideas respectively. The latter were probably more in thrall to the impulses of the IDM project on the first record.

Another project I am working on, and which I hope to unveil around the same time as the album, is an 8-bit horror game for the Apple II computer called Leadlight. The game brings some modern Silent Hill and Resident Evil like flourishes to the old text adventure game model, and is programmed using the Eamon game engine. The game is set in a private girls' school (you play a fifteen year old girl) and I see it as my eight bit writer's take on something like Dario Argento's film 'Suspiria'. The game will run in a java Apple II emulator on the Aeriae website, so to play, all anyone will have to do is visit an URL. There will be no fiddling with disk images or ROMs or emulator software, etc.

So why make a game by such a weird and ostensibly difficult manner in this day and age? The Apple II has always been a major creative inspiration for me, and I love programming it. On Hold R1, I used Fantavision on the Apple II to animate the AMay videoclip. My label Call-151 is named for the Apple II monitor command, and I keep getting sound and imagery ideas - and sound samples - from the computer for the Aeriae project. I had wondered whether I would ever find time or motivation to make this horror game, and somehow it just seemed to be a cool idea to put the game out alongside the next Aeriae record. I hope people who know adventure games will dig it, and people who've never seen them may be intrigued. Mind you, I'm still writing and programming the game, and it's not impossible it will run into some impassable technical hurdle, but fingers crossed.

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