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OK! Now we move out of the Apple II age and into the Mac age.
In 2002, using Klik & PLay software on an olde iMac, I assembled one screen of a proposed 16-bit style platformer I would call 'Amazon'. I'd tuned the heroine's physics, illustrated one screen (note the nice fluttering leaves), sorted a couple of sound FX and animated the heroine and a monster.
This all took awhile, yet I was already dissatisfied with the rubbery-ness of logic in K+P's programming language. It seemed the rest of my time designing the game, had I continued, would have been spent trying to stop the sprites from escaping all over the place - EG - magically flying from ladders to nearby ledges in ways I didn't want them to, getting into parts of the screen I didn't want them to, etc.
Displeased, I stopped work on the game. Tonight I made a demo vid of what I did back then, for archive purposes (a point will come where I can't run Mac OS 9 or older on my G5, and then Klik & Play will cease to work), and the vid lasts a whopping eleven seconds. Enjoy it (...maybe twice or even three times.) I definitely recommend going fullscreen for this one.
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zippdementia - March 05, 2009 (02:29 AM) Huh. Game programming is utterly beyond me. That said, I remember using ZZT back in the day to create some very short RPGs involving a Russian demon and a german nihilist. It sounds way more awesome than it was. |
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bloomer - March 05, 2009 (03:17 AM) I had to look up what ZZT was. Do you still have your games? Go back down my blog and you'll find vids of my other 2 major games, Dragon and Cull. I wrote tons of adventures and other stuff before that, mostly non-graphical. I'm also still waiting for the guy to add my Eamon adventures to the Eamon Adventurers Guild. It's not totally impossible they will be the last Eamons ever put up EVAH! |
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honestgamer - March 05, 2009 (12:16 PM) It's impossible if I write some killer Eamon adventures, though, and get them approved after yours go live... now isn't it? :-D |
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zippdementia - March 05, 2009 (06:26 PM) My ZZT games are buried somewhere on old floppy discs, I believe. I think it would have to be the unfinished versions, though. In any case, like I said, they don't do near enough justice to the awesome premise to be given much thought. It's hard to believe, but not everything I touch turns to gold. |