About Me:

Sorry, but I haven't yet shared the information about myself that would typically display here. Check back later to see if that changes, or if I instead choose to remain an enigma.

Next Show
April 04, 2011

Global GameJam (Sydney) 2011
February 03, 2011

* This is my largest ever blog. You will work out whether or not it interests you pretty quickly. Some photos are scattered throughout.

From 28-30 January I took part in the 2011 Global GameJam at my local Sydney venue, the Powerhouse Museum. About 40 local gamemakers and artists formed teams on the spot, then lived in the venue for 48 hours with the goal of turning out a game on this year's theme: "Extinction".

This is the me-cam story of my team's experience as we turned out a strategy game prototype which we eventually called "Impacts".

The game runs on Mac OS X and Windows and is here:

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1 comment

My game 'Leadlight' finishes IFComp, now playable by public
November 17, 2010

My horror game Leadlight for the Apple II has just finished competing in the 2010 Interactive Fiction Competition. Players voted on as many of 26 entries as they could play within six weeks, during which time game authors were not allowed to publicly discuss their entries or those of other authors online. Now that the competition is over, myself and the other authors can stop being all secretive about what we've been doing!


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PN03 rides again, kind of
September 23, 2010

I received an email from Gamehead plugging a new game called Vanquish, with this spiel:

'Directed by Shinji Mikami, the creator of the Resident Evil series, VANQUISH is a sci-fi shooter that sees players take the role of Sam, a government agent kitted out with a futuristic battle suit. A versatile fighter with a huge arsenal of weaponry at his disposal, Sam also has an array of martial arts skills that he can use to take down his robot enemies.

Fast, fluid and frenetic this is gaming at its most explosive and exciting, as you storm into battle.

Experience a game character like no other Sam is the ultimate weapon, donning a futuristic battle suit of destructive firepower and superhuman speed and agility.

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1 comment

I had to get my copy of this Australian film from America
August 04, 2010

Belinda (1988)

The difficulty of finding this 1988 film to see it in 2010 amounts to a sad (or weird) comment on film archival in Australia, as does Quentin Tarantino's need to buy his own print of 'Frog Dreaming'. No DVD of Belinda exists, and there's no copy of the film in Canberra's National Sound and Film Archives, only posters and press material. I'd be happy to get a look even at that stuff because there's nothing to be found online.

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Next Aeriae gig
June 03, 2010


Reviewing without playing
May 23, 2010

So how does one review a game when one can't play games? I will explain my situation re: the just passed horror competition.

With the other work I have to do at the moment, consisting of programming, writing and musicking, in that order of priority, and including a lot of related online activities for each of the above, I can't play video games for any real length of time. Gaming is particularly bad for RSI. The last game I really played was BloodRayne 2, late in 2008.

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