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blood-omen A crazy immature gaming freak and freelance writer for Honestgamers....my friends tell me to grow up i tell them :P......life is short, forgive and forget quickly.....

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Warning: this blog does not have all the facts right and im too lazy to check them.....

Title: Fallout:New Vegas bug report
Posted: October 24, 2010 (12:44 PM)
so ive played this game for like 4.5 hours.....recorded time on save files that is and the game has so far crashed on me 2 times and enemies got stuck at their places once....which i think isnt that bad.....right???????
[reply]

BenUser: Ben
Title: Re: Fallout:New Vegas bug report
Posted: October 24, 2010 (01:03 PM)
Crashing twice in five hours is pretty bad. If it takes 30 hours to complete the game, that means there'll be a projected 12 crashes.
[reply]

zippdementiaUser: zippdementia
Title: Re: Fallout:New Vegas bug report
Posted: October 24, 2010 (01:50 PM)
... and six instances of enemies getting stuck in place. Plus I hear the game is more like eighty hours long.
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blood-omenUser: blood-omen
Title: Re: Fallout:New Vegas bug report
Posted: October 25, 2010 (07:51 AM)
awesome....... :P
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CoarseDragonUser: CoarseDragon
Title: Re: Fallout:New Vegas bug report
Posted: October 25, 2010 (01:23 PM)
I have played 15 + hours (PC) and have not run into any crashes or bugs yet. ~knocks wood~

There have been some slowdowns for some unknown reason.
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zippdementiaUser: zippdementia
Title: Re: Fallout:New Vegas bug report
Posted: October 25, 2010 (02:00 PM)
In any case, I'm sure it's a fine game. I'm just waiting for a patch or two.
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CoarseDragonUser: CoarseDragon
Title: Re: Fallout:New Vegas bug report
Posted: October 25, 2010 (02:24 PM)
Zipp, they have already released two patches [for the PC] and the ones for PS3 and Xbox are on the way if not already done.
[reply]

zippdementiaUser: zippdementia
Title: Re: Fallout:New Vegas bug report
Posted: October 25, 2010 (03:45 PM)
Well that's both a relief and a shock.
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BenUser: Ben
Title: Re: Fallout:New Vegas bug report
Posted: October 25, 2010 (08:39 PM)
To be fair to Obsidian, they wanted to patch Alpha Protocol, but Sega deemed it to be not worthy of their resources (presumably given the game's poor sales).
[reply]

sashananUser: sashanan
Title: Re: Fallout:New Vegas bug report
Posted: October 26, 2010 (04:31 AM)
It's a fairly hefty crash rate, but nothing I haven't seen before. I remember having had at least the same crash frequency on, at the least, Neverwinter Nights, Knights of the Old Republic 2, Planescape Torment and Might & Magic 7 and 8.
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blood-omenUser: blood-omen
Title: Re: Fallout:New Vegas bug report
Posted: October 26, 2010 (11:43 AM)
gotta get those patches.....maybe.....if the game becomes a real 'bug' for me.....
[reply]

fleinnUser: fleinn
Title: Re: Fallout:New Vegas bug report
Posted: October 26, 2010 (08:55 PM)
"To be fair to Obsidian, they wanted to patch Alpha Protocol, but Sega deemed it to be not worthy of their resources (presumably given the game's poor sales)."

..think they more or less didn't see the point in patching errors.. since those actually were pretty rare. For a modern game released nowadays, it really had extremely few errors. So the patching would have to be geared towards improving shooting mechanics, or improving maps, that kind of thing. That's.. expensive.

I mean.. if I had had the publishing responsibility, I wouldn't have accepted something that after the long delay. Or really thought it would make any difference.

..and if we're really honest here.. a lot of the complaints about bugs were general and very unspecific. And had to do with the entire "Obsidian makes unfinished games" thing that turns up around release of one of their games every time.

I mean, not to harp on this - but can you really can't patch something general and unspecific having to do with dislike for a particular developer.. Or patch things based on internet noise.. hoping that patching "something" will appease the internet..?

..Sony tried that with a few of their games. Didn't work so well for them.. to feed the shark just.. the tip of their pinky..

So I'm with Sega's folks on that one.
[reply]

BenUser: Ben
Title: Re: Fallout:New Vegas bug report
Posted: October 27, 2010 (04:57 AM)
From my experience (and it seems others too based on the reviews I've read), there were definitely some notable bugs in Alpha Protocol. Pardon me for quoting from my own review, but it's easier than typing it all out again:

My review: "Furthermore, there are quite a few technical issues. The most serious ones that Iíve come across resulted in me having to reload a previous checkpoint, whether it be because Thorton refused to use an essential zip-line or because he fell through an elevator."

Jeff Gerstmann's review: "I also ran into multiple cases in both versions where a door--one you absolutely must walk through to move forward--opened and then immediately closed itself. Once closed, the prompt to open the door wouldn't reappear, forcing a reload of the last checkpoint."

And those were just a few examples--I could cite more. There's nothing general or unspecific about those points. Maybe you got lucky and didn't encounter anything, in which case, I envy you! The CEO of Obsidian, when interviewed, said they wanted to work on a patch right away to fix these bugs, but were denied to by Sega.

For the record, Alpha Protocol was the first Obsidian game that I properly played, so I assure you that I don't have any vendetta against them. But now I can't help but lower my expectations on their future titles when it comes to delivering a polished game. I still loved Alpha Protocol, though, despite all of its flaws.
[reply]

zippdementiaUser: zippdementia
Title: Re: Fallout:New Vegas bug report
Posted: October 27, 2010 (11:07 AM)
I back up Ben's sentiment. A lot of bugs. I remember one where I fell through the floor and ended up walking half submerged in the tiles. Couldn't get killed during the boss fight, but it seemed too cheap so I restarted the checkpoint.
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CoarseDragonUser: CoarseDragon
Title: Re: Fallout:New Vegas bug report
Posted: October 27, 2010 (02:03 PM)
Found one bug the patch did not fix. In one place there is a really small room with a generator in it (nothing to do in that room). As I walked out of the room I fell into the wonderful blue-green abyss that is computer limbo - right through the floor. I know it happens sometimes but it sure is annoying.
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blood-omenUser: blood-omen
Title: Re: Fallout:New Vegas bug report
Posted: October 28, 2010 (10:46 AM)
why does obsidian do that?????
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fleinnUser: fleinn
Title: Re: Fallout:New Vegas bug report
Posted: October 28, 2010 (11:54 AM)
I didn't mean anyone who has a specific example is on a vendetta.. :p

What I think we forget is that bugs like those aren't rare in most games. And if we really are correct about things here, most of those specific examples happen after reloading checkpoints multiple times, or backtracking to alternative paths in the chinese garden. You know, these are not common bugs that anyone playing the game will go "Oh, my god, that broke the game for me" sooner or later.

The falling through the floor, some clipping errors - those I agree with, though. That's just silly.

But ... you know - I fully agree that those bugs are unnecessary. What I'm saying is that choosing Alpha Protocol or, say, NWN2 or Kotor2, as examples of particularly bugged games.. that's just not going to work. I'm not buying it.

Specially because the discussion always is that the game should appear to play through well for the customer. And that if it looks and works well, then those clipping errors on the back of a container aren't important. Or, if it's in a Halo game, a glitch or a hairy mechanic isn't going to do anything with how well the game plays otherwise, etc. In the same way that a model-switch in the distance in a space-sim is considered completely acceptable, even though it looks kind of dumb.

..so, you know, I am happy that people suddenly are interested in bugs in games. But I if it - like it will - blow over the next time a COD, Halo or Bioshock game comes out, then we can see this current obsession with Obsidian for what it is.
[reply]

CoarseDragonUser: CoarseDragon
Title: Re: Fallout:New Vegas bug report
Posted: October 28, 2010 (11:55 AM)
I know it is a big game but the inside of places should be tight. No reason to find faulty flooring or wall glitches inside areas. I any event I am still enjoying the game and other than slow downs when the area gets crowded it has been running really well for me.
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fleinnUser: fleinn
Title: Re: Fallout:New Vegas bug report
Posted: October 28, 2010 (12:35 PM)
Mm. You should have seen Oblivion.. right..? It came out about five times in different editions before running somewhat well through the entire game.

No one roasted Bethesda for that.

I mean, if we wanted to criticise Obsidian with Alpha Protocol, then it is that the level-transitions (where the absolutely least of the work was done) were completely linear. And that therefore the levels should have looked more polished. That there wasn't any kind of excuse for that graphical part. Or that the animations were bad in some particular places - that was just unnecessary. But bugs..? Really..

Same with Fallout 3, imo.. if you have a large amount of individually written in events everywhere - then finding a couple of bugs in the quests isn't crazy. Even if it is annoying, some of those bugs at least make some sense.

What does not make sense is, say, randomly generated events that fail to trigger well. If you find a merchant having one of the extended path-finding scripts running in the middle of the map, and that ends up slowing the game down - those are things that should never pass q&a. Or if an assassin decides to find you while you're clearly not strong enough to defeat the guy, and you then need to use the "difficulty slider". ...you know.. that's seriously interfering with the game.

--

..note, I guess: obviously I like Obsidian's games a lot. I also think they are the most underappreciated developer out there. For example: they did a lot of interesting things with NWN2 in terms of the toolkit, and the ways the scripting worked. This improved on the NWN1 engine in a very large number of ways - but we didn't hear much about that in the gaming press at the time.
[reply]

blood-omenUser: blood-omen
Title: Re: Fallout:New Vegas bug report
Posted: October 29, 2010 (10:32 AM)
i do agree with fleinn.....a few bugs here and there in such a huge game that gives u so much value on the 1st go (New Vegas is around 80 hours long) and then replay value shouldnt be such a big deal.....like ive said b4, gamers have becoming whiners, big time!!!!!
[reply]

zippdementiaUser: zippdementia
Title: Re: Fallout:New Vegas bug report
Posted: October 29, 2010 (10:56 AM)
Don't get me wrong: I love Obsidian games and I have every belief that Fallout New Vegas is better than Fallout 3. I think this whole thing started by me playing devil's advocate because of Bomen's unabashed excitment over Fallout New Vegas, which intrigued me to learn more about where that excitement was coming from, and now I'm down on the other end of the fence.

But the truth is, if I had the money right now, I'd pick up Vegas like that. Well, Vanquish first... than Vegas.
[reply]

CoarseDragonUser: CoarseDragon
Title: Re: Fallout:New Vegas bug report
Posted: October 29, 2010 (12:17 PM)
I don't have anything against Obsidian or Bethesda, or really any other developer/publisher. I just think we need to speak up and let them know we want better quality in our games. I don't want two patches in less than a week. I believe that is totally unacceptable and just plain lazy. Games are driven by marketing these days and when a date is given the game goes out ready or not. And if that is whining then so be it but we gamers deserve better treatment. [end rant]

I am having fun with Fallout: New Vegas despite the bugs and glitches.
[reply]

blood-omenUser: blood-omen
Title: Re: Fallout:New Vegas bug report
Posted: October 29, 2010 (03:37 PM)
i havent had time to play much this whole week :( ....was tied up straightening things on my facebook fan page....its got 16000+ Likes now....and by my fan page i mean my created fan page......

and now the weekend is here.....hopefully will have some extra time on my hands to finish Lara Croft and Dead Rising 2........
[reply]

BenUser: Ben
Title: Re: Fallout:New Vegas bug report
Posted: October 29, 2010 (07:30 PM)
Sure, most bugs are harmless. That's the case with Oblivion. I played both the PC and 360 versions of that game and spent countless hours on it.

But quite a few bugs I've seen in other games hamper the experience. I hate game crashes, for instance. Rotating heads, moonwalking dogs--I don't mind them. However, in my opinion, if Fallout: New Vegas crashes on you a dozen times on one 30-hour playthrough (ignoring sidequests), that's inexcusable.

Going back to Alpha Protocol (I think I've mentioned this example before here in the past), the game refused to let me use one the ziplines in the final mission in Taipei. It was an essential one to progress. No alternate routes. I reloaded my previous checkpoint several times and had to go through killing the same enemies each time in the hope of the zipline on the off-chance magically working.

I was on the verge of restarting the entire mission (this was just moments before the boss fight). Then I had an idea on how to remedy the problem. It worked--turns out the zipline for some reason becomes inactive when a patrol guard uses it. My stealthy character had to abandon stealth and attracted the guard's attention with loud gunfire before he could use the silly zipline. Freakin' frustrating.
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zippdementiaUser: zippdementia
Title: Re: Fallout:New Vegas bug report
Posted: October 29, 2010 (07:56 PM)
I had the zipline problem once in russia and once on the final boss (though that one eventually worked after I ran around like an idiot for several minutes).

The bugs in AP remind me a lot of the bugs in Lara Croft Anniversary. I call it the "try everything three times because you don't know if it should be working" syndrome.
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