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Users with accounts on the HonestGamers site are able to contribute reviews and occasionally other types of content. Below, you'll find excerpts from as many as 20 of the most recent articles posted by bigcj34. Be sure to leave some feedback if you find anything interesting!
Like many pre-16 bit conversions before, Alien Storm demonstrates how the arcades power isnít always necessary to provide an arcade style blast.
Vector does a great job of providing an entertaining experience where only the arrow keys need be used.
The many extra obstacles add plenty of freshness and the counterpointing speech of Wheatley and GlaDOS (plus Cave Johnsonís flamboyant tycoon-like persona) are highly entertaining themselves. However the cinematic blemish can unnecessarily stretch the game, whereas the co-operative campaign is straightforward and thus more entertaining.
Racing games back then came at a disadvantage compared to other genres, as they try to emulate a real-life experience using what hardware was available. Their relevance greatly diminished when new hardware emerges, but Road Rash II still stands a timeless classic that has evaded obsolescence.
Just in case the conclusion to the Half-Life story doesnít come into fruition whatsoever, it has at least quit while itís ahead here. Much of the action that made Half-Life 2 enjoyable has been condensed into an intense adventure.
Game: Sonic the Hedgehog 4: Episode II (Miscellaneous)
Posted: June 10, 2013 (08:55 AM)
Episode II is a good quality, smooth flowing platform game filled with new and retro elements fans will enjoy. Itís going to need to become more than a sum of its parts if it wants to compete in this modern gaming era though.
Sonic's 'successor' to the Mega Drive series is certainly not fatally broken, and can be entertaining. Itís a smooth retro-style platformer to casually jump around in, with varied levels and little interesting twists. However the new physics makes things slightly worse, and clumsy design decisions and some uninspiring levels prevent this being the ultimate Sonic return.
FFXII is robust from a technical standpoint, it's enjoyable after acquiring a working knowledge of the game mechanics, and thereís a plethora of monster and item hunts to embark on. FFXII at least deserves some respect for what it has attempted, but itís disappointing it isnít better than it is
Vice City stands as the first game to dip its toes into a themed setting is a radical shift from its predecessor, with an ambitious and morally bankrupt protagonist in a game that glorifies crime in a city where it doesn't seem so emminent.
Generations is almost like two games tied by the storyline, but if a less pedantic way of implementing both of these can be found, then the blue hedgehog has a bright future ahead. For now, this is the return that Sonic needed.
No game can justify fourteen years of development and DNF is no different. If you see this game out for cheap in a Steam sale, itís an entertaining singe-player game that, while often cringingly crude, is a respite from the more Ďrealisticí online-shooters like Call of Duty.
Pokťmon Red and Blue started a huge franchise and helped prolong the Game Boy, getting many casual gamers on board like Tetris did ten years prior. Single-player trainer battles may be mostly mundane, but leveling up feels very rewarding, as does the intentionally difficult task of catching 150 Pokťmon.
Valve doesnít just do original game-play. The game-play may make a game good, but the experience and overall package make it great. Valve have created a breath of fresh air using many ideas from Half-Life. The protagonist remains quiet and can only be seen through portals, and the ambience of a science facility draws many parallels to Black Mesa.
Realism is overrated. So many games strive to be realistic and claiming so is an exhausted marketing clichť. Arcades have decayed into an out of fashion commodity, where once an experience unseen in home consoles and arcade-quality graphics were a common marketing mantra. Since 3D graphics weíve been able experience racing, flying, sports and battlefields almost for real almost leaving side-scrolling beat-em-ups and platformers passť.
No game has portrayed bombs in a more novel fashion than Hudsonís Bomberman series. The balls on dynamite havenít done any favours to my mental perception of a bomb, and they certainly donít just send a blast in a four directions. The games have hardly been famous for epic sagaís; the original NES version featured Bomberman growing tired of making bombs in a factory and attempts to become human. This time the evil forces of Bagular have invaded and destroyed the five coins that unify the ...
Game: Castlevania: Circle of the Moon (Game Boy Advance)
Posted: September 10, 2009 (11:14 AM)
Youíre walking through a dark hallway. The antiquated stones look grim, its damp, and youíve only got a whip at hand. The only form of light is from the small candles and the large moon gleaming outside, and thereís bats everywhere. Take a few steps and the pillars begin to animate. A few more and a mummy or skeleton will as well, and at the end of the corridor it turns out you can only go up. The castle master Count Dracula, has been unsealed by Camilla, and yourself, Morris (a veteran Vampire ...
The next generation of Grand Theft Auto couldíve hardly arrived at a worse moment. Two months prior to its release the 9/11 attacks changed the face of the world forever. War was no longer just about fighting uniformed troops on a battlefield, but against guerrilla terror that could erupt at any moment. As thousands of workers in the World Trade Centre discovered, working in a white collar no longer meant you were safe.
Come 2006, the Xbox 360 had just been released, the PlayStation 3 had been announced, and Sony fans are eagerly not waiting for one as it costs a billion quid to purchase it. So whatís the best way for Sony to drown the fans financial sorrows? They could keep the hits rolling when the PlayStation 2ís contemporaries have declared themselves dead, or they could push the hardware so much that fans can almost convince themselves theyíre playing a 360 game. Or maybe they should focus on the future an...
Friday evenings arenít what they used to be on British national television. Years ago, the good old BBC brought us a double-dosage of The Simpsons followed by half an hour of the almighty Robot Wars. Nowadays we have to watch The Simpsons with adverts on Channel 4, and if you canít remove yourself from the couch you have to endure the rubbish clean soap-opera that is Hollyoaks. Cookie-cutter relationship problems with alpha males on anger management instead of...
Itís not every day we see a movie-licensed game thatís actually any good. Traditionally, theyíre manifests of cash-in mediocrity when developers are contracted to (quickly) produce a title on every console available and hope it will sell. Generally they often do. Brand recognition prevails over genuine quality as these games chart highly, yet do well to even achieve a 6/10 score. The situation has improved somewhat through the ages, but the likes of Goldeneye and certain Star Wars ...