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Users with accounts on the HonestGamers site are able to contribute reviews and occasionally other types of content. Below, you'll find excerpts from as many as 20 of the most recent articles posted by bigcj34. Be sure to leave some feedback if you find anything interesting!
Vice City stands as the first game to dip its toes into a themed setting is a radical shift from its predecessor, with an ambitious and morally bankrupt protagonist in a game that glorifies crime in a city where it doesn't seem so emminent.
Generations is almost like two games tied by the storyline, but if a less pedantic way of implementing both of these can be found, then the blue hedgehog has a bright future ahead. For now, this is the return that Sonic needed.
No game can justify fourteen years of development and DNF is no different. If you see this game out for cheap in a Steam sale, itís an entertaining singe-player game that, while often cringingly crude, is a respite from the more Ďrealisticí online-shooters like Call of Duty.
Pokťmon remains one of my favourite portable classics as itís comfortable to play on a small screen, which faster action based games struggle to match, making it a prime candidate for a re-release on the Nintendo 3DSís Virtual Console. Subsequent releases may be technically better, but nothing can take away from the originalís nostalgia.
Valve doesnít just do original game-play. The game-play may make a game good, but the experience and overall package make it great. Valve have created a breath of fresh air using many ideas from Half-Life. The protagonist remains quiet and can only be seen through portals, and the ambience of a science facility draws many parallels to Black Mesa.
Realism is overrated. So many games strive to be realistic and claiming so is an exhausted marketing clichť. Arcades have decayed into an out of fashion commodity, where once an experience unseen in home consoles and arcade-quality graphics were a common marketing mantra. Since 3D graphics weíve been able experience racing, flying, sports and battlefields almost for real almost leaving side-scrolling beat-em-ups and platformers passť.
No game has portrayed bombs in a more novel fashion than Hudsonís Bomberman series. The balls on dynamite havenít done any favours to my mental perception of a bomb, and they certainly donít just send a blast in a four directions. The games have hardly been famous for epic sagaís; the original NES version featured Bomberman growing tired of making bombs in a factory and attempts to become human. This time the evil forces of Bagular have invaded and destroyed the five coins that unify the ...
Game: Castlevania: Circle of the Moon (Game Boy Advance)
Posted: September 10, 2009 (11:14 AM)
Youíre walking through a dark hallway. The antiquated stones look grim, its damp, and youíve only got a whip at hand. The only form of light is from the small candles and the large moon gleaming outside, and thereís bats everywhere. Take a few steps and the pillars begin to animate. A few more and a mummy or skeleton will as well, and at the end of the corridor it turns out you can only go up. The castle master Count Dracula, has been unsealed by Camilla, and yourself, Morris (a veteran Vampire ...
The next generation of Grand Theft Auto couldíve hardly arrived at a worse moment. Two months prior to its release the 9/11 attacks changed the face of the world forever. War was no longer just about fighting uniformed troops on a battlefield, but against guerrilla terror that could erupt at any moment. As thousands of workers in the World Trade Centre discovered, working in a white collar no longer meant you were safe.
Come 2006, the Xbox 360 had just been released, the PlayStation 3 had been announced, and Sony fans are eagerly not waiting for one as it costs a billion quid to purchase it. So whatís the best way for Sony to drown the fans financial sorrows? They could keep the hits rolling when the PlayStation 2ís contemporaries have declared themselves dead, or they could push the hardware so much that fans can almost convince themselves theyíre playing a 360 game. Or maybe they should focus on the future an...
Friday evenings arenít what they used to be on British national television. Years ago, the good old BBC brought us a double-dosage of The Simpsons followed by half an hour of the almighty Robot Wars. Nowadays we have to watch The Simpsons with adverts on Channel 4, and if you canít remove yourself from the couch you have to endure the rubbish clean soap-opera that is Hollyoaks. Cookie-cutter relationship problems with alpha males on anger management instead of...
Itís not every day we see a movie-licensed game thatís actually any good. Traditionally, theyíre manifests of cash-in mediocrity when developers are contracted to (quickly) produce a title on every console available and hope it will sell. Generally they often do. Brand recognition prevails over genuine quality as these games chart highly, yet do well to even achieve a 6/10 score. The situation has improved somewhat through the ages, but the likes of Goldeneye and certain Star Wars ...
Why another Sonic release on the antiquated Master System? The 16-bit Sonic series was selling the Mega Drive faster than you can say ďNintendonítĒ, and the SMS barely tapped the dominating NES. However its strong user base in Europe and Brazil still flourished, and with games being made on the technically equivalent Game Gear handheld, thereís no reason not to release another Sonic on the SMS.
Tony Hawkís is probably one of the most ubiquitous franchises of the last decade. Itís appeared on every format made since ollie-ing into the PlayStation park in 1999, and when each game is designed to be built better than the last, playing this eight-year old title is like skating backwards into a time machine.
Back in 1992 the Mega Drive had superseded Master System for quite some time. The ďmade for blast-processingĒ Sonic the Hedgehog shifted units like hot pancakes and itís 8-bit predecessor looked long sent into obscurity after being comfortably beaten by the inferior NES.
After Insomniac stepped down from the Spyro series after an epic trilogy on PSone, this was the first of the series not developed by them, beginning the fall from grace from a signature franchise. Season of Ice picks up from Spyroís last PlayStation outing, Year of the Dragon, where one of the Sorceressís troops got a trifle bored after being one of the few Rhynocís that didnít fall victim to a toast by Spyro. Failing to endure his forced discharge from service, he thus pinches her spell book to...
Developing football games on the DS used to be like playing both Gerrard and Lampard on the same pitch, never quite worked, and the amount of titles made shows. Gameloft's acclaimed Real Football series stands as its only competitor; the shambolic Pro Evolution Soccer went out with a wimper. FIFAís typical multi-platform ubiquity can easily be dismissed as another EA style money-spinner, as brand-recognition is a sure sign of sales. But FIFA isnít the complacent footb...
Pushing a games console to its limits can be risky business for developers. Try too hard and the game will get panned for looking ugly and having choppy frame-rates, but games are expected to make some use of the systems potential. Efficiently making the most of the systems resources whilst still making a decent looking, playable game that doesnít get swamped by slowdown is perhaps one of the greatest challenges in developing a game.
There was a time when Spyro games were good. Out of absolutely pure coincidence, this was the same time when Spyro was made by Insomniac, who since moved on to Ratchet and Clank. The original Spyro the Dragon was the start of what would become a hallmark franchise of the PSone platform genre, stripping 3D platforming to its fundamentals and demonstrated how they should be made. A small, cute purple dragon but with an attitude, and, um, fiery breath, how could anyone hate wee Spyro?...
Game: Pokemon Yellow Version: Special Pikachu Edition (Game Boy)
Posted: December 06, 2008 (10:01 AM)
I remember the days when Pokemon was all the rage in my primary school years. Trading card swapping was everywhere, rushing from school to catch the program on TV and eventually most schools banned any merchandise being brought in because of card theft. How dare they! Those were the days when everyone kept saying Pokemon would never go out of fashionÖ