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autorock This user has not created a custom message to welcome you to his or her profile. However, there may still be content to view. Check below to see a list of recent contributions, including the most recent blog post (when there is one) and excerpts from recent reviews and other contributions, as available.

Recent Contributions

Users with accounts on the HonestGamers site are able to contribute reviews and occasionally other types of content. Below, you'll find excerpts from as many as 10 of the most recent articles posted by autorock. Be sure to leave some feedback if you find anything interesting!

Type: Review
Game: Half-Life (PC)
Posted: August 27, 2006 (06:10 PM)
The intro sequence is the part that endures, obviously; the commute into the creaking heart of the Black Mesa Research Facility will never quite lose its majesty. Once the soundscape oozes in and your eyes open, your tramcar winds its way down through the massive complex, sweeping you through a foreseeable world in which technology is definitely awe-inspiring, but far from reliable and farther from invasive. Incredible multi-articulated robots repair busted-up chemical vats. Steel airlocks and e...
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Type: Review
Game: Cave Story (PC)
Posted: January 20, 2006 (02:51 PM)
Cave Story is definitely the right game, but it's in the wrong place, at the wrong time. If you time-warped (again) back to 1990 and released it on the Mega Drive, the time you returned to wouldn't be the rubbish one we know. It'd be an endless pastel-hued Age of the Pixel, where men express themselves in only sprites and double-jumps and catchy 16-bit tunes. Nobody'd remember Mario or the Green Hill Zone or the rain or tetrominoes or El Viento or any of that crap; they'd remember ...

Type: Review
Game: WarioWare, Inc: Mega Microgames (Game Boy Advance)
Posted: October 11, 2005 (06:15 PM)
WarioWare Inc. is a drug. Don't mess with it, kids, or it'll mess with you. It might seem 'cool' or 'hip,' but you'll enjoy the pretty pictures and catchy sounds at the expense of your sanity, dignity, and smug sense of moral superiority. It's like a white-frocked mind doctor, dangling rudimentary aptitude tests in front of your gaping eyes and rewarding you with funny pictures whenever you respond as hypothesised. And you'll obey, giggling and drooling like the witless goonchild that you...
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Type: Review
Game: Sonic the Hedgehog 2 (Genesis)
Posted: July 30, 2005 (10:01 PM)
Sonic's flashy revolution concerns an issue far more important than pace. It's the one critical to every platformer, the one that separates the triple-hopping superstars from the clumsy goons tripping off the bottom of the screen: control.
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Type: Review
Game: Half-Life 2 (PC)
Posted: July 09, 2005 (10:51 PM)
Like Half-Life's Black Mesa, it's a place infused with an atmosphere and culture that you can only experience through microcosms. Even more so than VALVe's immortal debut FPS, Half-Life 2 is a single, seamless scripted journey that's not so much about where you're going as much as who you meet on the way. Sometimes, you get there in time to be a hero; others, you're too late, whether it's by seconds or years.
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Type: Review
Game: Serious Sam: The First Encounter (PC)
Posted: June 06, 2005 (02:54 PM)
If a shooter's DNA is in its enemies, then The First Encounter is an impossible monstrosity, all bones and steel and slime, standing ten stories high. Dumb and furious, it hurls anything it can and charges, unconcerned for itself. Why should it be? If it goes down, a million more will follow...
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Type: Review
Game: The Legend of Zelda: Four Swords Adventures (GameCube)
Posted: June 01, 2005 (04:18 PM)
Nintendo's commitment to creative design is clear, but it can be difficult to enjoy when it comes in a form seemingly fathered by the same ruthless pimping that sees Mario crying himself to sleep at nights.
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Type: Review
Game: Metal Slug Advance (Game Boy Advance)
Posted: March 19, 2005 (04:07 PM)
MSA's primary flaw is that it's conspicuously devoid of the heroic intensity that stirred fans of the original so. On a mechanical level, it's visibly Metal Slug; your pistol-packing grenade-lobbing hero storms through the side-scrolling levels in the expected fashion, terminating the screaming infantrymen and adorable artillery with regulatory-extreme levels of prejudice. And yet the battles utterly fail to excite. What's to blame?
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Type: Review
Game: Hitman: Contracts (PlayStation 2)
Posted: February 19, 2005 (04:08 PM)
Only once you finally access your unwitting target is brutality essential. Be it a 7.62mm NATO round to the heart, a poison-loaded sip of vintage Springbank, or just a silk pillow held over the breathing passages, it's that moment of perfect catharsis - when the ragdoll body slumps and the objective status politely flicks to completed - that the Hitman series has always been defined by.
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Type: Review
Game: ICO (PlayStation 2)
Posted: January 28, 2005 (05:22 PM)
If ICO is one thing, it's underrated.
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