Invalid characterset or character set not supported





(Untitled Post)
March 13, 2007

I finished my Rainbow Six Vegas review last night, but after reading it over, I hated the introduction so I scrapped the introduction and decided to come up with a new one. Now I'm struggling. I don't really know what to think of my review right now. I don't know how much I actually like it. Vegas was a hard game to review because for a lot of the game, I was really frustrated because I kept dying, but by the end of the game, it easily vaulted itself into my "best games ever" list. It's hard to describe why that is, and I'm afraid that my review ends up reading as a list of cool battles and me saying "the battles are hard, but worth it" without any other substance. I think I'm going to need to keep working on this one...

Most recent blog posts from Matthew Wadleigh...

Feedback
honestgamer honestgamer - March 13, 2007 (09:20 AM)
I think your review needs to effectively communicate the transformation. If you look back at what changed for you--and how, and why--then a review that examines that could make for an entertaining, informative and insightful read. You have a lot of points where it could fall apart with such an approach, but if you really nail it, there's some great potential.
asherdeus asherdeus - March 13, 2007 (12:51 PM)
That's an interesting angle, but I don't really know how to approach it from that direction. I liked the game from the start (I would have put it at an 8/10 if I had stopped halfway through), even though I was horribly frustrated by the challenge of the game, but I feel that many of my frustrations would have been alleviated if I had more experience with the franchise in general. By the end of the game, the enjoyment I got from the tension and the battles vastly outweighed any annoyance that came from repeating certain areas. I suppose that comes down to arguing that the game had a relatively high learning-curve. Mentioning how my inexperience with the franchise may have led me to be more frustrated is an important point. Perhaps I can expand on that further. However, it's hard for me to find a particular moment in the game, or a particular level, that I think really struck me as "wow, this game is awesome". It was, like I said, the whole package, the whole conglomeration of firefights and locations, that really made me love the game so much.
honestgamer honestgamer - March 13, 2007 (06:00 PM)
So it's greater than the sum of its parts. That's a valid approach for your review, too, though more difficult. :-D
draqq_zyxx draqq_zyxx - March 14, 2007 (01:27 PM)
I've had several similar experiences - with games that I hated but then enjoyed after I spent more time with them. I think that it would be honest (and effective) to translate your "switch experience," so to speak. I haven't seen many reviews that are start with one view and end with the opposite, but those that do it and can do it well are on the top of my list as among the best reviews. Good luck on it, whatever you choose to do.

eXTReMe Tracker
© 1998-2024 HonestGamers
None of the material contained within this site may be reproduced in any conceivable fashion without permission from the author(s) of said material. This site is not sponsored or endorsed by Nintendo, Sega, Sony, Microsoft, or any other such party. Opinions expressed on this site do not necessarily represent the opinion of site staff or sponsors.