Invalid characterset or character set not supported Ultima: Warriors of Destiny, pt2 *technical*





Ultima: Warriors of Destiny, pt2 *technical*
September 17, 2009

I'm pleased with how the guide and its maps are going. More specifically, I'm pleased with the odd scripts I've been able to use to map the game out and find locations and I'm happy with how FCEUXD makes it so easy to find cheats.

My big coup was poking at a save state to change the locations so that my party would pop up at different points on the map, so I could map out 32x32 squares in order. The overworld is 512x512 and so is the underworld--though it is 512x256 of terrain and each dungeon is 4 64x64 levels.

That's a lot of numbers, but basically I've been able to tackle one a day, and I've been able to perform a bunch of other silly experiments to determine what cells need which reagents and so forth. My final trick is probably going to be taking the part of my FAQ that tells who is where and converting it to my own graphic creation format--I have a utility that can read binary data and self-created icons, and an "extra" file that adds annotations, to create a map.

This is really just text shuffling but it builds on what I already have, but it goes well with converting hexadecimal values to the sextant locations--giving the walkthroughee two ways to go through--and so forth. And it makes a game that may only be a 3 or 4 into an involving, interesting project.

I've been taking my time with this guide, and I think it shows. I have a list of details I wish to knock off, and as I gave myself a month to knock them off, it's a very relaxed guide. It will be better than Orochi K's, which did not get taken down though Pluvius requested it.

This method also paid off for creating Times of Lore maps, another NES game--its overworld is 1024x1024 and I caught a save state just as you exited and wrote scripts to change your x and y coordinates. I just need to use mspaint to annotate the maps, then I'll send them in. I was able to write PC maps based on decompression codes from someone else.

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