Invalid characterset or character set not supported boxmap





boxmap
October 19, 2007

When I get sick of games there's always map making to do for games I wanted to replay.

Today I finished my guide for Champions of Krynn, even cutting out certain info because I wanted to get it posted by 3 PM. But SBAllen(I guess it is now) posted everything around 1. And he takes Friday afternoon for backlogs of game data etc(I think.)

Still I'm pleased how quickly I got done and with how sharp the maps look.

My next project which took 2 hrs of programming(and a few of planning) was a box mapper. You know how text adventure maps(think: early InfoCom Invisiclues) have square rooms with lines between them, broken for secret passages and arrowed for one way?

Well I got a decent replica of that and the cool thing is you can adjust the box size or the line length. I don't have a game to try it on yet but will look into it over the weekend. You basically spit in a text map as follows

#copy and paste to fixed width to see
#how map should be
b64 //box size
l24 //line length
w5 //width
h5 /height
o-o-o-o-o
V     s s
o---o-o-o
|  /  |
| /   o
|/   /
o---o   o
;

And it gives a bitmap! Obviously there are improvements(an asterisk for bendy passages and maybe loops too) but I'm pleased so far. If anyone wants to FAQ a text adventure and make a map let me know. Obviously you need to do a lot in MSPaint or such to write the text in but I think it's a good start.

Oh and diagonal 1 way and secret doors are accented vowels, which may not be TOO memorable but I was pleased to at least match the accents with the passage directions.

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