I'm fortunate enough that when I get sick of one of my hobbies I can look at another. I read a couple short books this afternoon(I could give reasons why I feel Jenny Nimmo's Charlie Bone series is stronger than Harry Potter--the books I read waiting for HP7 were better than, well, IT, but I'll offer a cop out--"it's late and this is not a literary blog.") and managed to get done what I hoped this weekend--a FAQ for Taxman(Apple). Then I poked around at another game I wrote a review for, Sneakers. I figured out how to get a bonus that had eluded me for so long. Maybe I'll write for that as I hoard my FAQ writing energy for some of the bigger projects I hope to check off before the year's end.
It's a bit disappointing that I put so much energy into a game that essentially smacked you down randomly after a certain point, or forced you to wait for a random time for breakthrough, but it's nice to be able to get around that with some unfairness(read: save states) of my own. I'd worried at one point that save states might remove the challenge and fun/game aspect but it just lets me look more carefully into the little world the developer hoped to create in his game.
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