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PlatinumGames Searching for Western Publisher

In an interview with EDGE Magazine, PlatinumGames CEO Tatsuya Minami revealed a bumpy relationship between the company and SEGA: "There were certainly good parts and bad parts to the relationship," he said. "Perhaps they did not realize how good our games were," added Minami. SEGA's reported 7.1 billion yen loss might have something to do with their reduced output of published games.

According to Minami, signing a four-game deal with SEGA was only a good idea "at the time," and although he admitted to SEGA playing an immense role in the growth of PlatinumGames, they're onto "new things." The aforementioned partnership with Nintendo is "new thing" number one.

The excitement following the announcement of a Wii-U exclusive sequel was immediately overshadowed by the very ugly side of the internet, however. Outraged for having to shell out money for an entirely different console, the angry masses decided to sling a barrage of threatening messages at the development staff via Twitter.

Meanwhile, the "hardcore" crowd vocalized their disapproval of PlatinumGames alienating their core audience: "NINTENDO DOES NOT NOW, NOR WILL IT EVER AGAIN, POSSESS A HARDCORE IMAGE," exclaimed a caps-lock happy Joystiq reader.

Platinum has made it clear they do not wish to disregard their fanbase, but Executive director Atsushi Inaba informed Polygon in a very matter-of-fact manner, "Bayonetta 2 would not exist without Nintendo."

"We are not viewing this as a change of platform. We were looking for a partner to create Bayonetta 2 and Nintendo was a strong, cooperative partner that was willing to create and grow Bayonetta 2 together [with us]. As a result the platform became the Wii U," said Inaba.

Platinum is currently searching for a Western publisher to work with; let's cite this as "new thing" number two. "I think they respect us and recognize what we can do. They always want to work on very action-oriented titles, because they think we're the best action game developers in the world," Inaba told EDGE.

Minami and his staff aspire to "never make a game that people don't like." Unfortunately, all the dislike aimed at Bayonetta 2 is premature thus far.

Reported by Mandy Safai



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