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Broken Fez patch being put back online, won't be fixed

A little while after Fez hit the Xbox Live Arcade service, developer Polytron released a patch to fix a number of bugs that were discovered post launch. Unfortunately, the patch brought a bigger problem of its own: corrupting save files. The patch was promptly pulled down and Polytron went to work on a fix.

Last night came the news that the patch wouldn't be fixed after all, as they had decided that the broken patch was "good enough." Director Phil Fish, who was the source of some controversy earlier this year over some negative comments concerning the quality of Japanese video games, explained why in a blog post. It's pretty simple. "Because Microsoft would charge us tens of thousands of dollars to re-certify the game."

Fish, who has previously gone on record as saying Fez would not be released on PC because because PCs can't deliver a "Saturday morning cartoon, comfy couch experience," went on to say, "Had FEZ been released on Steam instead of XBLA, the game would have been fixed two weeks after release, at no cost to us." Oh, if only.

Fish insists that only about 1% of players encounter to save-destroying bug, so if you haven't bought Fez yet, it's up to you to weigh those odds.

Reported by Rhody Tobin

Source: http://polytroncorporation.com/were-not-going-to-patch-the-patch


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