Invalid characterset or character set not supported The Top 10 Super Special Moves





The Top 10 Super Special Moves
May 13, 2008

October 19, 2006
Featured
Update 2008: Devil May Cry 4 - Nero's situational Devil Bringer; SSBB - Falco's Final Smash

Nearly every single game is loaded with all sorts of special moves. Some are highly efficient, others are there as a joke. Some will make your jaw drop, others will send you ROFL. And then there are always those abilities which will make you think WTF?! Well without further adieu, here are my top 10 special moves that demonstrate some of the finest gaming has to offer.

10:Omnislash - Final Fantasy VII; Advent Children (PS1, DVD, PSP)
First up is Cloud Strife's ultimate limit break, Omnislash. Originally in FF7 he delivered 16 successive blows (to defeat Sephiroth). More recently in FF7: Advent Children, his new sword, the First Tsurugi, splits into 6 deadly blades that levitate in the air as Cloud readies himself. He then performs 6 rapid slashes with each one of increasing brutality. Needless to say nothing can survive such an onslaught.

9:Kuma's Deadly Fart - Tekken 3 onwards (ARC, PS1, PS2, PSP)
Probably not the best move in the whole Tekken arsenal, but definitely the most deadly! You would have to be an idiot to run right up to a great big bear, especially as it starts to turn around and expose its backside to you. But there are some silly folk out there who would give anything a try once, and by running into Kuma's patented 'gas' they will be instantly knocked back and knocked out for the count, regardless of their 200% handicap or not. Yes Ogre even you, almighty God of Fighting!

8:Grappling Hook - Ninja Five-0 (GBA)
This tool has been used in all sorts of movies, and Bionic Commander showed its first use in a videogame. But our modern ninja here makes the craziest use of the traditional grappling hook. Swinging around ceilings, zipping up and around enemies, whacking them silly, before spinning twice more in a loop-de-loop to land right where the hostage is tied up. You have got to experience the craziness for yourself really. The controls sure take a good long while to get used to, but damn is it fun. Crazy. Go play this game now to check it out, or better yet, go watch the speed run!

7:Nutcracker - Mortal Kombat II and various followups (ARC, multiplatform, movie)
Ah, Johnny Cage's classic move. Also featured in the first Mortal Kombat movie (I'm sure everyone will remember that memorable scene!), the aptly named nutcracker has Cage do the splits whilst still managing to deliver a striking mid-blow that would get an instant foul in any official martial arts bout. Range is poor, damage in the game sucks, but it is combo-able! Guaranteed to put a dent in your opponent's ego (for males only!)

6:Hydro Storm - Akumajo Dracula X: Chi no Rondo; DXX; SotN; PoR (TCD, SNES, PS1, SAT, NDS)
Everyone knows that holy water is the bane of Dracula (and his minions). Well Richter Belmont goes one step further with his item crashing skills, delivering a torrential down-pour of this blessed liquid. All evil present will presently die, and even the strongest of bosses will be cursing that they forgot to bring an umbrella to work! Note: also known in the upcoming Portrait of Ruin as Divine Storm (PoR, 2006).

5:Cardboard Box - Metal Gear Solid quadrilogy (PS1, PS2, PC, XBOX, GCN)
"What was that just now? Hmph, just my imagination." Yes, Solid Snake strikes again! Through his masterful art of diguise during covert operations, Snake is able to use a mere slab of cardboard to avert suspiscion and infiltrate the most secured fortresses, jungle camps and even cities. His mobility remains unaffected whilst boxed in, he is able to swiftly duck under scouting eyes, and best of all he can even transport himself to different areas via cargo bays or trucks! So the next time you walk past a seemingly ordinary cardboard box, make sure your wits are about you!

4:Making Eggs - Yoshi's Island; Yoshi's Story (SNES, GBA, N64)
Which came first, the chicken or the egg? Well from Yoshi's POV, the answer is Shyguy! After swallowing whole a small enemy with his hyper-extensive tongue, Yoshi's strange digestive system is capable of metabolising it into an egg. Yes an egg, which can follow him around bobbing about merrily before he picks it up and lobs a hard one at those who oppose his happiness. So now you know the answer to the age-old question. Just don't try lobbing your excretions at anyone please.

3:The Power of Revival - Prince of Persia: The Sands of Time trilogy (PS2, PC, XBOX, GCN, GBA, PSP, MOBILE)
The Prince was the first to do this with style and finesse. In the past, mistiming simple jumps lead to instant death via spiked pits. Getting distracted my your incessantly calling mother would lead to that big orc slamming your head into a pulp. Now with the power to rewind time and correct the mistakes of the past, if you need dodge a spiked pendulum and you're 2 shots overdosed, just go for it. Spontaneity is what keeps us 'alive' after all.

2:Voldo's Blind Hump - Soul Calibur trilogy (ARC, DC, PS2, XBOX, GCN)
Officially known as Fool Ritual, but doesn't the former sound more er.. appropriate? Well this is one of the oddest moves ever so bear with me here: first our bondage boy goes into a sort of wrestler's bridge stance (Mantis Crawl), and then he 'thrusts' his pelvic section upwards. Picture that in your mind and if it looks wrong, then well, you've pictured it right! But surprise, surprise, this is actually a very useful move. Vulnerable opponents can be skyrocketed into the air and subsequently bounced all around the arena. Combos can do good damage, and from his position, Voldo is able to chase them up all over to finish them with a more 'decent' attack.

1:EWGF - Tekken 3 onwards (ARC, PS1, PS2, PSP)
Here at the coveted top spot is a move only seasoned Tekken fans will be familiar with. The acronym spells out "Electric Wind God Fist". Throughout the Tekken series the Mishima family spearheads the way, dominating all competitors with their powerful dashing uppercut attack. The power to launch enemies for damaging juggles and high priority makes this their key move. From Jinpachi to Heihachi to Kazuya to Jin. The God Fist is feared by all players, and with the 'electric' version being all the more deadly. Coupled with esthetic sparks, insane framedata (quickest launcher, +frames on block, knockback, instant execution from wavedash mix-ups etc.etc.) and proof of skill, the EWGF is THE move of Tekken. It doesn't have gimmicks, it doesn't look as brilliant as other specials, but it simply knocks out any other moves that try to out-prioitise it; watch top-tier Tekken 3, Tag, 5 and DR matches and you'll come to realise the awesomeness of f,n,d~d/f+2.

Wooyeah! I made it through! That's 10 of the very best specials seen in a video game to this day. As always there is room for arguments, but considering that there are like what, 20 grand worth of games.. that makes for at least a billion special moves eh? Narrowing it down to just 10 was tough. Of course I haven't had the oppurtunity to sample more than a fraction of what is available, but based on my experiences I'm sure many of you can agree with these choices. Take a photo, make a video, whatever; these are some special moves definitely worth remembering!

Most recent blog posts from Kelvin Tay...

Feedback

No one has responded to this post yet.

eXTReMe Tracker
© 1998-2024 HonestGamers
None of the material contained within this site may be reproduced in any conceivable fashion without permission from the author(s) of said material. This site is not sponsored or endorsed by Nintendo, Sega, Sony, Microsoft, or any other such party. Opinions expressed on this site do not necessarily represent the opinion of site staff or sponsors.