Sorry, but I haven't yet shared the information about myself that would typically display here. Check back later to see if that changes, or if I instead choose to remain an enigma.
It's fashionable to do one of these.
Refer to this blog entry for full explanations as to why I went with these games, but here's my top ten:
9. Monster Hunter 4 Ultimate
8. Hand of Fate
7. The Beginner's Guide
6. Metal Gear Solid V: The Phantom Pain
5. Ori and the Blind Forest
4. Grow Home
3. Rocket League
My favorite games, in podcast form.
I forget if I've mentioned this at all on here, but over the last year or so, I've been invited to participate in some of the podcasts over at GameCritics. I think I'm crap at it, personally, and I have no experience doing anything like this elsewhere, but here we are.
It's a pretty big game.
My usual code of conduct as a critic is that I don't review a game until I've finished it. It perhaps comes with being a bachelor in his mid-20s who has the kind of free time that allows him to finish games in the first place, but here we are.
This policy, however, brings me to an obstacle. It's been nearly a month since the release of The Witcher 3: Wild Hunt, and in that time, I have played no other games. Just this weekend, I hit the 100-hour mark, making it my second-most-played Steam game of all time (after Team Fortress 2, which still maintains a comfortable lead at 257 hours).
Composer for the Divinity series.
Video games are a young enough medium that it still comes as a relative shock, at least to me, when a member of the industry -- even a minor one -- passes away. Larian Studios reported today via their Kickstarter page that Kirill Pokrovsky, composer for their Divinity series (most recently Original Sin), has died of unspecified causes.
Everything that I've been playing lately but haven't reviewed.
Firstly, I did another podcast at GameCritics somewhat recently, in which I talk about Dying Light, the three games that most heavily influenced me, and what I think of the current console generation so far.
Now, just some quick impressions of the 2015 releases that I haven't covered, in case anyone's interested in what I've been up to this year, game-wise.
I tweeted earlier today that Grow Home, a Ubisoft game, holds exactly zero characteristics of a Ubisoft game.
One of the developers saw that and replied that he took that as a compliment.
Yes, Grow Home guy. That is about the highest compliment that I can bestow.