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Posted: February 28, 2010 (07:04 PM)
Title: Ubisoft's exceptionally dumb new DRM.
Posted: February 19, 2010 (03:54 PM)
How do you make the DRM situation even more ass-backwards than it already is? By doing this.
If you don't want to read the article, Ubisoft is now requiring players to be signed on to their servers at all times for games to function. If they lose their connection, the game stops working, and any progress made since the last time the player saved is lost.
What an abominably stupid idea. Never mind the numerous ways in which this potentially screws over legitimate buyers of any future Ubisoft games. The absurd truth of the matter boils down to the same thing that this sort of thing always comes to: A publisher's desperate attempts to prevent piracy only work to encourage illegal distribution. Because the pirates will find a way around this system, as they always do. That much is certain. Meanwhile, those who actually shell out the money for a physical copy of the game get beaten over the head with this nonsense. Unbelievable. I understand the PC market is a tricky one, but punishing the people who are actually buying your games isn't the solution.
And here I thought SecuROM was already doing that. Ubisoft seem determined to take it to the next level.
(via Penny Arcade)
Title: BioShock 2.
Posted: February 15, 2010 (12:42 PM)
I realize this puts me squarely in the minority, but so far I'm liking this a lot better than the first one. The fact that you can finally turn off those stupid fucking vita chambers that made the first game insultingly easy is enough of a step in the right direction, and can dual wield weapons and plasmids (rather than juggle between the two) which has made the combat a lot more intuitive.
I'm only a couple of hours in, and it's still not great (it still moves at that plodding pace), but it's holding my attention more than the first one did. I shall continue playing.
Also: I really wanted to hate Dante's Inferno, but the combat's actually pretty fun. Awful story and some instances of incredibly tedious level design, but as a straight-up action game it's actually not bad.
Update: Okay, it's still better, but this game's pacing really sucks. How many times is this fucking train going to stop for some stupid, arbitrary reason?
Title: Guess what I did this weekend?
Posted: February 13, 2010 (11:53 PM)
I rented Ninja Gaiden II with strong hopes that they'd fixed the camera issues.
Title: Resistance 2...
Posted: February 13, 2010 (04:42 PM)
...is surprisingly shitty.
Title: I'm only on the eleventh chapter of Dead Space, but I think I figured out the secret message already.
Posted: February 12, 2010 (09:44 PM)
Nicole is DEAF! Obviously! That would explain why she has a husband who never speaks!
Title: So I just finished the new Bionic Commando.
Posted: February 06, 2010 (02:06 PM)
Wow that was a stupid twist at the end. Wow. I mean, holy shit.
I mean, fun game, but Christ.
Title: Oh yeah: Reaction to the ending of Demon's Souls.
Posted: January 29, 2010 (01:23 PM)
Wait. THAT was the final boss? Is there some sort of super secret extra special ending I'm not aware of? I guess I can't complain about finally being given a break, but Christ that was an easy battle.
Title: The final verdict on Mass Effect 2.
Posted: January 28, 2010 (03:30 PM)
ReachBeyond will not be happy with my review.
Title: You knew this was coming: Mass Effect 2 first impressions.
Posted: January 26, 2010 (08:37 PM)
I think I'm actually beyond first impressions because I just played it for around ten straight hours.
I always defended the combat in the original Mass Effect and couldn't really understand why so many people didn't like it, though having now seen how much better it can be, I'm starting to sympathize. The duck-and-cover gunplay in the sequel so closely resembles Gears of War that I find myself constantly hitting the right bumper to start up the little reload slider mini-game every time I'm low on ammo. (The right bumper is used for skills in Mass Effect 2, so I keep using them when I don't mean to. Heh.)
The game definitely feels more like a flat-out shooter this time, since they've added an ammunition system and downplayed the RPG elements. I was initially skeptical about the inclusion of ammunition, but it actually forces me to contemplate my options rather than simply blast through everything with the sniper rifle (which is what I eventually did in Mass Effect). Battles unfold at a faster pace but the game is still unquestionably an RPG.
As far as I can tell, the Mako has been removed completely. I've only done two missions on unexplored planets, and they both involved scanning for an anomaly and then dropping down to a designated area. So no more explanation, but it's a tighter, leaner experience.
Liking the story so far, but I hope it really picks up and reaches the level the original did in terms of scope and scale. I'm nowhere near finished with the game so I'll give it some time.
Anyway, that's all I've got. Gonna go get some food because I'm hungry as shit.
Title: I know I refuse to shut up about this game, but...
Posted: January 22, 2010 (08:00 PM)
...best game trailer I've ever seen. Seriously.
I promise I'll stop talking about this game when it actually comes out. Actually no I don't.
Title: More on Demon's Souls.
Posted: January 22, 2010 (03:55 PM)
Okay, so there's this one boss who's giving me no end of trouble. He's an armored knight with an absolutely enormous mace, and he has this one attack where he parries your strike and nails you for a one-hit kill. As far as I can tell, the only way to avoid it is to (a) stay away from him or (b) try to avoid attacking when he's attacking, I guess? The trouble is, he's got an absolutely beastly health meter that takes ages to drain, and for a while, any time I got close to killing him, he'd pull the cheap ass counter attack and end the whole thing.
So, I went in with the attitude that I absolutely WAS NOT going to let him kill me with that stupid fucking attack. I employed a sort of hit-and-run strategy, waiting for him to attack, then narrowly avoiding it and getting a few slashes of my own in before I hurried away. I spent fifteen minutes pathetically chipping away at his outrageously long health bar, and then, just when I'm about to kill him, he uses a fucking healing item. And bam -- health is full again.
Yeah, fuck this game. This whole "challenge" thing was cute for a while, but now I'm starting to see just how much this game is wasting my time. If I spend fifteen minutes in close combat with a guy who can kill me in one blow, I deserve to fucking win. Having him pull out a healing item at the last second and forcing me to start over is, as far as I'm concerned, this game's way of spitting in my face.
I'm not taking it up the ass anymore. You're not worthy of my time, Demon's Souls. Now I'm going to go play something fun.
Title: So I'm playing Demon Souls.
Posted: January 21, 2010 (08:54 AM)
This game is growing on me. I still sort of loathe the fact that there's no checkpoint system, because I think the game pulls just a little too much cheap one-hit-kill bullshit to justify that decision (I'm sick of being flattened by boulders rolling down stairs), but once you fall into a rhythm and get a feel for how the game works, it becomes ridiculously hard to put down.
I think the difficulty of the individual fights is actually perfectly fair. It teaches you to be extremely cautious, and you're usually fine so long as you're blocking a lot and aren't consistently charging into battle without getting a hold of your surroundings first. There have been a couple of times when I would rush an enemy and then get immediately sliced from behind by another enemy I didn't see. Or when I'd time an attack poorly, thus lowering my guard and taking a massive blow as a result. Combat's really fun, though, and the boosted challenge really makes it more satisfying when you overpower an enemy without actually taking much damage. Also, the bosses so far have been pretty rockin'.
Checkpoint system really does suck, though. I'd be okay with it if we weren't forced to put up with so many insta-kill scenarios that threaten to send us all the way back to the beginning of the level. Like when you're walking across an innocent-looking bridge and then a fucking dragon comes out of nowhere and torches you. Sometimes I get the feeling the game isn't so much testing my skill as it's testing how closely I'm paying attention. This kind of bullshit has no place in a game where the penalty for death is so high.
Still, I'm sticking with it, at least for the next five days until that one game I'm slightly excited about gets released. I definitely considered giving up at one point, and I'm glad I didn't.
Title: A word to professional games journalists.
Posted: January 07, 2010 (11:53 PM)
If I see Beyond Good & Evil or Psychonauts on your "best of the decade" list, I'm ignoring everything else.
Title: Elaboration on why Infamous's moral choice system sucks.
Posted: January 04, 2010 (03:03 PM)
First of all, yesterday I wrote and posted reviews for Infamous and Halo 3: ODST, both of which have since been swiftly brushed from the front page, which I guess is what I get for posting them on the night of a contest deadline. So, I'm forced to advertise my work here instead. Do give them a read, if you get the chance.
Now then, I'd like to talk a little bit about why I hate Infamous's moral choice system so much. I didn't want to go into great detail in my actual review, because as I said, Infamous is a great game and I'd rather spend my time gushing over what the game does well. Good thing I've got a blog where I can write stuff like this.
My issue with moral choice systems in games isn't that they're overdone, but that they're so often implemented out of obligation, i.e. to satisfy the developer's desire to be "with it." Developers these days seem to think they're something wrong with a good, old-fashioned linear game. Thing is, if you neglect the whole "moral" aspect of moral choices and refuse to give each such dilemma an actual, contextual weight, all you're doing in creating a linear game that players are forced to complete twice if they want to see everything. (Yeah, I realize Yahtzee said exactly the same thing, but hey, I agree with him.)
[I'm going to pull a specific example from Infamous, and it concerns the fate of a certain character. So while I won't ruin anything major, if you don't want any part of the plot spoiled, stop reading now.]
The main character of Infamous, Cole McGrath, has a girlfriend named Trish. Towards the end of the game, Kessler, the main villain, kidnaps her and offers Cole a choice. Trish is dangling from one very tall building; six doctors hang from another. Cole only has time to save one, and must choose between Trish or the doctors. I was playing as Infamous Cole (which means I'm evil), so I went with the selfish choice and chose Trish.
Then the twist comes: The girl I saved was just some random girl, disguised as Trish, who was actually one of the six doctors dangling from the other building. Kessler's plan was to punish me for my evil deeds should I choose to save Trish, and as such, she died, and the total body count was higher anyway.
Okay, I thought. Fair enough. That's karma.
Now, I've only beaten the game once, but I played it alongside two of my roommates, both of whom were playing as Good Cole (or whatever he's called). So, I saw this event unfold again, under the opposite alignment. And as I found out, when players opt to save the doctors instead, Trish isn't among them. The girl hanging from the opposite building really is Trish. So she still dies.
Let's go over that again: The game literally manipulates the event so that Trish is on the opposite building, no matter whom you wind up saving.
Now, it's generally okay for games with moral choices to be headed in the same direction no matter what. Mass Effect did that with its good cop/bad cop attitude, where Shepard was always the good guy, but players could approach situations with varying levels of aggression. What I don't tolerate is for opposing moral choices to both yield the same consequences, as in this case, when the player is identically punished no matter what. Because what's the point, then? It's not role-playing if our choices don't mean anything.
Anyway. I plan to review Prototype in the near future, at which point I'll have completed the Triforce of superpowered sandbox games (between that, Infamous and Crackdown). And I want to stress one more time: Infamous is sweet. Pick it up if you haven't already.
Title: Holy shit! It's the MAKO!
Posted: January 04, 2010 (12:11 AM)
Whoever remote controls that thing needs to wear this T-shirt.
Title: My 20 favorite movies of 2009.
Posted: January 01, 2010 (01:25 PM)
If I go higher than twenty then I'll start running through movies I liked but don't really consider worthy of a "best of" list. This is based on my personal reaction to the movies, so this list might look inconsistent were I to rate them individually.
19. Sin Nombre
16. Drag Me to Hell
14. Observe and Report
13. The Road
10. Up in the Air
8. The Hurt Locker
6. (500) Days of Summer
5. Star Trek
4. World's Greatest Dad
3. District 9
2. Fantastic Mr. Fox <--- HEY YOU! GO SEE THIS SHIT!
1. Inglourious Basterds
"Good" movies I missed:
Anvil! The Story of Anvil
The Brothers Bloom
In the Loop
I saw it, I just thought it sucked:
A Serious Man
I can't decide if it's good or not:
Title: Christmas loot.
Posted: December 25, 2009 (05:37 PM)
Halo 3: ODST.
What? I already have everything else I want.
Posted: December 17, 2009 (06:40 PM)
Title: If you haven't seen the Iron Man 2 trailer yet...
Posted: December 16, 2009 (07:36 PM)
Title: I created a scorecard for the Muse show I'm going to.
Posted: December 15, 2009 (05:24 PM)
+12 – for Citizen Erased
+10 – for You Fucking Motherfucker
+8 – for any b-side (excluding Nishe, since that’s just an instrumental)
+8 – if your setlist exceeds 23 songs (excluding transitional stuff)
+7 – if you end the show with Take a Bow
+6 – for Bliss
+5 – for Butterflies & Hurricanes
+5 – if your setlist exceeds 18 songs (excluding transitional stuff)
+4 – if I hear the Maggie’s Farm riff
+4 – for any song from Showbiz
+3 – if a laser display is in any way involved
+3 – for Apocalypse Please
+3 – for any Origin of Symmetry song that isn’t mentioned elsewhere
+2 – for any Absolution song that isn’t mentioned elsewhere
+1 – each for Hysteria, Time Is Running Out and Stockholm Syndrome
+1 – each for New Born and Plug In Baby
-1 – if you open the show with a song from The Resistance
-2 – for each song from The Resistance exceeding four
-2 – each for Soldier’s Poem and Hoodoo
-2 – if my ears aren’t ringing by the end of the show
-3 – if you end the show with Knights of Cydonia
-3 – for each half hour after Silversun Pickups close before you take stage
-3 – for United States of Eurasia
-4 – if you play Supermassive Black Hole IN ADDITION TO Undisclosed Desires
-4 – for any cover
-5 – if there’s no encore
-5 – if you just stamp out the Citizen Erased riff without actually playing the song
-6 – if your set isn’t more extravagant than Coldplay’s
-7 – if more than two-thirds of the songs are singles
-9 – for Undisclosed Desires
-10 – if you actually waste your time playing all three parts of Exogenesis
Title: My top ten favorite games of 2009.
Posted: December 14, 2009 (02:00 PM)
The only game that came out this year that I really want to play and haven't gotten around to yet is Demon's Souls, which I probably won't be playing anytime soon, unless my roommate gets it over the holidays and brings it with him next semester. Having said that, here are my picks for the ten best games that came out in 2009. At best, this will serve as a preview for my eventual write-ups on those games I haven't reviewed yet.
10. The Legend of Zelda: Spirit Tracks
To be fair, I haven't quite finished this one yet, but I've been burning a lot of free time playing it over the past week and it's another solid entry in a series grounded in solidity. For the most part, it's an improvement over Phantom Hourglass (which in retrospect I'd score lower than the 9/10 I originally gave it). This new game's overuse of the microphone, however, is both annoying and embarrassing. Hey Nintendo? The touch screen stuff has been working out well. Microphone, not so much. Give it a rest already. On an unrelated note, the Tower of Spirits is fantastic.
If I wrote a book on how not to do moral choices, this game would be my most frequent citation. That's really more of a pet peeve than anything, though, and aside from that, I really have no beef with this game. It contains not a single new idea (sandbox exploration with parkour platforming and cover-based shooter combat, spiced with RPG elements), but it's so consistently entertaining and well-rounded that I can't imagine any serious gamer not liking it. Think of it as a Crackdown clone that's much, much better than Crackdown, i.e. it's got a story, characters, structure, variety, and an ending. Anyone who says this is a system seller is kidding themselves, but it's a great little perk if you happen to own a PS3.
Some have quite astutely called this game the FPS equivalent to Diablo. That's essentially what it is: a mostly plot-less grind fest that's far better enjoyed with friends than alone. The only difference is that it's a shooter set in a wasteland that bears more than a passing resemblance to the one in Fallout 3. It's more colorful, though, so that's nice. Addictive and brimming with character.
7. Mario & Luigi: Bowser's Inside Story
I loved the original but for some reason was never interested enough to pick up the sequel. It couldn't possibly compare to the new one, which takes all of the things I loved about Mario RPGs (namely the fully interactive turn-based combat and wonderful sense of humor) and applies... well... you'll see.
6. Batman: Arkham Asylum
Yeah, the boss battles are lame. It's a shame the last one in particular was such a letdown, but I'll hardly let that spoil the 95% of Arkham that totally kicked ass. Hand-to-hand combat provides sufficient buffer between the fantastic stealth segments, which have you stalking your prey from several stories up, swooping down for the strike and vanishing again in the blink of an eye. The first Batman game to truly make me feel like Batman.
5. Dragon Age: Origins
It's a BioWare game. It's got dialog trees and great writing and long load times and complicated menus and all that. You've been here before. The only thing separating this from any of their other games is that it's set in a generic Tolkien-esque fantasy world... so it's basically Baldur's Gate 3D. Other developers couldn't afford to be so predictable, but BioWare are responsible for some of my favorite games and Dragon Age is another deep, lengthy, expansive entry into their RPG collection. Keep up the (consistent) work.
4. Uncharted 2: Among Thieves
This game is basically a long string of water cooler moments -- you'll want to make sure a friend of yours is playing it at the same time so you can talk about it with them. The train level is amazing, but many of the less publicized moments are just as stellar and visually spectacular. It's just a little disappointing that the game loses so much steam in its last couple hours. It's as if the developers ran out of cool ideas but wanted to keep the game rolling for as long as they could. Though I guess as far as complaints are concerned, "this one part wasn't as awesome as the rest" isn't very damning.
3. Modern Warfare 2
Uncharted 2 could learn a thing or two from this game about stopping while you're ahead. Modern Warfare 2 is also a string of visually spectacular water cooler moments, but trimmed of all possible fat and delivered as one fantastic six-hour package. The story tries way too hard, but as an excuse to run snowmobiles over cliffs and fend off invading Russians in suburban Virginia, I'll buy it. Multiplayer stuff is excellent, too.
Probably the purest fun I've had all year, it caters to many of our most basic gamer urges without ever being parody-worthy (it is, indeed, its own parody). The Wii controls are applied gracefully enough that I can't imagine the game functioning any better with traditional controls, and the stylized graphics make it hard to imagine the game looking any better on more capable consoles. It's loud, manly and awesome, and self-conscious enough that you never once feel ashamed for loving it.
1. Assassin's Creed II
I've talked about this one enough, but just to briefly reiterate, it keeps everything I loved about Assassin's Creed and fixes everything I hated about it. Which is what a sequel is supposed to do, solve the problems without undermining the series. You could probably nitpick this game to death, but the level to which Ubisoft responded to criticisms for the first game is a dedication more developers should exercise. They've earned this one.
Title: Question for HG staff.
Posted: December 13, 2009 (11:52 AM)
I really, really hate my Mass Effect review. Not only do I consider it poorly written, but I don't feel I do justice to a game that would, at this point, easily land in my top five favorite games of all time. Unfortunately, I subbed the review during that short period of time I was on staff, and therefore I am unable to edit it.
So, my question is: Would I be able to do a Mass Effect rewrite? I can't do it right away (school runs until the end of the week and I still have a few other reviews to write at the moment, particularly Dragon Age), but I'd really like the opportunity come up with a better review for the game, especially considering it's my second-highest viewed and it's linked on GameRankings.
Thanks. Good day to you all.
Posted: December 09, 2009 (05:23 AM)
Title: Want to know something weird?
Posted: December 07, 2009 (01:57 PM)
I find Mass Effect's completely fictionalized take on religion far more plausible than any legitimate religion out there.
Posted: December 03, 2009 (09:33 AM)
Poker Face has been nominated for the Song of the Year Grammy?
Title: The Mass Effect 2 box art is ass.
Posted: November 17, 2009 (08:06 PM)
I mean, this doesn't make me any less excited for the game, but... damn. There's so much more to this series than this kind of generic cover art implies.
Title: So I caved and bought Assassin's Creed II.
Posted: November 17, 2009 (08:04 PM)
It's actually excellent.
I'm only a few hours into the game and the game hasn't fully opened up yet (i.e., it's still in the "introductory" phase and I'm being led primarily along strict story missions) but so far it's an unbelievable improvement over the last game. It's weird, because the game plays almost identically to the last one and from a glance nothing's changed, but it's just so much more well-rounded and complete than the first game was.
Taking all of the repetitive missions and turning them into side quests actually solves two problems: It makes the actual campaign more varied and less redundant, and it actually gives the sandbox world a sense of purpose. I was underwhelmed by the first game but saw potential in it, and this is exactly where I was hoping they'd take it. Plus, it's got a legitimate story that's actually really good.
Like I said, I'm not too far so this is subject to change, but as of now, I'm very pleased with what I'm seeing.
Title: So wait... doesn't Assassin's Creed II come out today?
Posted: November 17, 2009 (08:57 AM)
Any reason there haven't been any reviews up yet? Is this simply what happens when two prolific games are released on the same day, i.e. one overshadows the other? I'm wondering because I see a lot of potential in this franchise but I'm not going to pay full price for this game if it's just going to repeat all of the mistakes the last one made. I'm basically going off GameRankings at this point and I'm too lazy to check every site I can think of, so has anyone found any legitimate reviews?
(Countdown to EmP's smartassed response starts... NOW.)
Title: Seems like Activision is trying to dethrone EA for top dog douchebaggery.
Posted: November 15, 2009 (01:44 PM)
Title: Here's my reaction to the Modern Warfare 2 campaign.
Posted: November 11, 2009 (10:12 PM)
Title: It's the fifth of November.
Posted: November 05, 2009 (08:21 AM)
Happy V-Day to all!
Posted: November 04, 2009 (09:58 PM)
Title: I guess I couldn't run forever.
Posted: November 03, 2009 (09:59 AM)
Dragon Age: Origins just installed the New Xbox Experience on my hard drive.
AAAAAAAAAAAAARGH THIS IS SO STUPID
Title: Answer this question for me.
Posted: November 02, 2009 (11:42 PM)
Indigo Prophecy is ten dollars on Steam. Yes or no?
Title: I'm sick of being frustrated by games.
Posted: November 02, 2009 (05:02 PM)
I've been playing Heavenly Sword over the last day or so, and I've reached a point in the game that has infuriated me to no end. The main character, Nariko, is tasked with fighting through hordes of extremely strong, fully armored man-beasts called "orangumen." You must battle six of them at a time, and when you kill one, another one jumps in, and this goes on for God knows how long.
This isn't the first time I've fought them. Since they're so good at blocking your attacks, the key to killing them is to break their defense, which is alarmingly simple to do on a one-on-one basis. Thing is, I've never had to face this many at once. When you're surrounded by six of these assholes, it's impossible to focus on one without another one chiming in and interrupting. Even Nariko's ranged stance, the Kratos-like swirling chain attack that's supposed to drive off multiple enemies at once, is ineffective because one of them always manages to break through.
This has not been a difficult game so far. In fact, I've managed to get this far (I'm over halfway through) without ever dying. And now I don't know what to think. These orangumen can block about 90% of your attacks and sustain a ridiculous amount of damage, and on the rare occasion that you actually get close to killing one, another one steps in and kicks your ass because you had your back turned.
A lot of this is the game's own fault; Heavenly Sword's block system is unbelievably stupid (Nariko supposedly blocks automatically when she isn't attacking, except sometimes that doesn't work, and sometimes she'll successfully block when she is attacking) and Nariko herself is kind of an incompetent bitch. The orangumen attack incredibly slowly, so Nariko has plenty of opportunities to roll away while she's caught in a combo... but no matter how hard you try, you can't. She just fucking stands there, taking it.
My point is: Unfair odds, annoying controls, and no clear solution. I briefly considered that the orangumen would respawn indefinitely and that I was supposed to be doing something else, but nope. According to GameFAQs, you literally need to kill them until they stop coming.
I remember Yahtzee saying in one of his reviews that the very reason people play games is to unwind. He was talking about something else (the impracticality of motion sensing controls, to be specific) but it applies here, too: How is this supposed to be fun? The Phillies are losing the World Series, a couple of my classes are going very poorly at the moment, and I'm currently in the middle of a big and very nasty feud with a couple of my friends back home. I'm not having a good week. I came home and sat in front of the TV hoping to relax, but instead, this stupid fucking level put me in an even worse mood. And that makes you wonder: Doesn't this kind of thing completely defeat the purpose of gaming?
Just to clarify, I don't necessarily mean that games should be easier. I like a good challenge. I love it when I'm outsmarted by an intelligent enemy or stumped by a clever puzzle. And I certainly don't like it when a game is insultingly easy, like BioShock or the final boss of Gears of War 2. What I ask is that games be fair. There's a fine line between something that's legitimately challenging and something that just cheats the player. I'm led to believe Demon's Souls would be right up my alley in that regard.
I currently have no desire to continue playing Heavenly Sword. This game has blown its chance. After fighting Killzone 2's god awful final boss the other night and now this, I'm sick of playing unreasonably difficult games. I plan to play the living hell out of Dragon Age tomorrow and I hope it doesn't put me through the same stress.
Title: It's October 28th.
Posted: October 28, 2009 (06:37 AM)
Happy Fallout 3 Day.
Title: I can't believe I'm saying this...
Posted: October 26, 2009 (02:52 PM)
...but I'm excited for Assassin's Creed II.
Title: Well this is promising.
Posted: October 20, 2009 (07:56 AM)
Title: Wait wait wait.
Posted: October 16, 2009 (11:38 AM)
Dragon Age: Origins is being released on Xbox 360?
Title: Too Human
Posted: October 11, 2009 (09:11 PM)
Title: My imitation of half the people in America.
Posted: October 09, 2009 (06:45 PM)
OUR PRESIDENT IS INTERNATIONALLY REVERED AND JUST WON THE MOST PRESTIGIOUS AWARD ON THE PLANET
BOO HOO HOO
Title: Which of these JRPGs should I play?
Posted: October 04, 2009 (11:34 PM)
I happen to have a few roommates who are very much into gaming, and as such, I've had access to a lot of games (and, in the case of the PS3, an entire console) I haven't previously had much access to. I'm focusing on playing the shorter games first (or, as I did yesterday, beating Mass Effect in record time), but one of my roommates has a bunch of JRPGs that I'm considering running through to keep me busy for the remainder of the school year. Looking for your suggestions on these:
Lost Odyssey - This is apparently by the same people responsible for Blue Dragon, which worries me, because I hated that game for being overlong, boring, generic, and having a crappy story. This one seems more mature and sophisticated, though. Still, I'm more likely to dismiss this one if it doesn't grab me quickly.
Star Ocean: The Last Hope - The first two titles in this series are among my all-time favorite games, but I never got to play the third one (though I'm hearing that's for the better). I've seen this one being played a bit and it looks like it maintains the perks of the series, and if it's still got the old skill system and item creation then I'm interested. This might be one of the first I play.
Enchanted Arms - All of the "professional" reviews paint this one as generic, but Zig's review makes it sound really good, and frankly the battle system interests me. Anyone else have an opinion on this?
Tales of Vesperia - Honestly, the only other game in this series I've played is Symphonia, which was good but not the life-affirming masterpiece some claimed it was. Still looking into this one provided it's not too long, or doesn't get boring before its time runs out (which was how I felt about Symphonia).
The Last Remnant - Haven't been hearing many good things about this. Unless someone can give me a compelling reason to look into it then I might just pass this one over.
Infinite Undiscovery - I just realized I know absolutely nothing about this game. Although the cover art seems to depict a bunch of people attempting to tie down the moon so I kinda want to play this.
So like I said, I'm not hitting any of these immediately since they'll likely take a huge commitment, but any advice you can offer me would be much appreciated. Thanks.
Title: It's the invisible Chinese man!
Posted: October 04, 2009 (11:16 PM)
Title: Here's my review of Capitalism: A Love Story.
Posted: October 02, 2009 (05:46 PM)
It's a Michael Moore movie about capitalism.
Title: One more thing about Muse and then I'm done.
Posted: September 23, 2009 (12:03 AM)
Anyone who watches this should quickly figure out what's going on, but if you're at all familiar with the band then you'll catch on immediately... and laugh.
I did, anyway.
Title: After countless listens, final verdict on The Resistance.
Posted: September 21, 2009 (01:53 PM)
Wow. What the fuck happened to these guys?
Title: Games I'm trying to review but am having a difficult time with...
Posted: September 12, 2009 (10:25 PM)
Batman: Arkham Asylum
Metroid Prime Trilogy
Super Smash Bros. Brawl
I must have writer's block at the moment because I have half-written reviews for all of these, yet nothing's coming together. In any case, you might see reviews for these games soon, you might not.
Title: The new Muse album...
Posted: September 08, 2009 (02:30 PM)
...is better than I thought it would be.
Title: Top ten popular movies that I hate.
Posted: September 08, 2009 (10:30 AM)
10. The Boondock Saints
9. The Boondock Saints
8. The Boondock Saints
7. The Boondock Saints
6. The Boondock Saints
5. The Boondock Saints
4. The Boondock Saints
3. The Boondock Saints
2. The Boondock Saints
1. The Boondock Saints