Journey and its ilk
May 16, 2012

I thought I'd crap out my thoughts on this game while they are still somewhat fresh. I hope that Journey lovers don't take this as a personal attack, because it's not.

I understand that my personal aesthetic may make me a poor candidate for appreciating games like Journey; indeed, I am so bored by this kind of stuff that I can't get far enough in the game to warrant writing a proper review.

But I have to ask to nobody in particular... what's the appeal? Bear in mind that I am the same hater of all things beautiful and stripped down who doesn't have much love for Ico and Shadow of the Colossus either.

But getting back to Journey: it's a very simplistic game. I may be wrong (again, I only passed 3 or 4 'levels') but here is a title where you can really make do with one button.

The good old Sonic the Hedgehog games only made use of one button function too. But those games offered some semblance of challenge and there was lots to see and do.

Not Journey though. This 'game' is a bland beige tour through a wasteland with cyclopean structures jutting out here and there, involving hopping about and riding carpets to no worthwhile end.

On some occasions, I can pierce the heavy veil of pretentious praise from supporters and see that they love the game because it offers something 'different and beautiful in its simplicity.'

I think back to Out of This World, which was a game that was different and offered a simple, yet beautifully told story of friendship. But that game also had sick puzzles and hard as hell shooting elements. That game killed you a lot.

I imagine OoTW in an alternate universe, where Lester and the big alien just hold hands and run and jump to the end. That would have been something else.

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