Lewis Denby is a freelance videogames journalist and critic. As well as HonestGamers, he has written for PC Gamer, Eurogamer, The Escapist, Gamasutra and BeefJack.
Title: I'm smiley really. Posted: November 24, 2008 (04:42 PM)
All this high-quality game time lately has meant I've cooped up all my cynicism, readying it to be released in one massive rant.
Playing through Sacred 2 again, ready for a Resolution review, reminded me of just how bloody godawful the thing is. Trust me to agree to three separate sodding articles about it. With each one, I become more ANGRY!
What astounds me is how many people are lapping this shit up. Like, respectable people. Shocking statements from fools whose opinions matter. These insuffrable idiots actually like this dispicable mess of a game. It's mind-blowing.
Sacred 2 is a huge bundle of brilliant ideas with the shoddy execution of a team that simply don't know how to make a game that ambitious. It sets its sights on an unprecidented feature list, murders every single thing on there, crams it in anyway, and then makes you ignore it all for the most part because you're so busy left-clicking at enemies, even though you know you'll miss almost EVERY FUCKING TIME because your stats aren't high enough yet.
People don't mind, because there are hundreds of quests and the game's LONG and you can play through it TWICE DIFFERENTLY. Fuck, the wolves drop gold when you kill them and people don't give a shiny shite. What's wrong with them?
The Witcher got it right, even when it wasn't being all talky. Clearly the emphasis is different, but it even got the action bits spot-on. I just don't get it. I don't get the fucking point of releasing Sacred 2 in such a troublesome and badly designed state. Just can the thing and make something better.
Except, of course, people buy it because they're all dead inside.
A bit like me, then, apparently. Have a fucking rubbish Christmas.
User: zippdementia Title: Posted: November 25, 2008 (02:27 AM)
To be honest, it's been a while since I've played an RPG that really wowed me. I think the last one was probably Odin Sphere, simply because it was so beautifully presented and had combat that was both engaging and fun.
Oh, right. Fallout 3. But I consider that more of its own genre than anything else. Or rather, I suppose I lump it in with the adventure genre. Great game, by the by. But you know that.
An RPG, to me, requires two key things: good characters and good combat. Of course, there are further requirements within these structures, most notably that those good characters have to be doing something interesting. FFXII had great characters that didn't develop or do ANYTHING, thus resulting in a beautiful epic failure (in my opinion). Another example, Xenosaga, shows great characters and a TERRIBLE combat system that ruins everything. There are other problems within these games, but those are the ones that keep on hurting after the band aid is put on.
I haven't played Sacred or The Witcher. Mostly because i don't have a PC. Also, I know next to nothing about Sacred, so here's one person at least who isn't lapping it up.
Merry Christmas to you, too, though the holiday means naught to me now that we've replaced Pagan orgies with blatant Commercialism.
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