January 12, 2009

Right. So here's what you're all going to do. You're going to click here, and you're going to talk to Galatea.

This is an old one. It's one I remember vividly from when it was released and won an IF award for Best NPC back in 2000. Tellingly, nothing - in IF or mainstream gaming - has done anything to approach this quality. Has anything even tried?

Emily Short is a staggeringly good writer. She knows how to craft real characters in fascinating situations. She's one of the most player-centric games writers I've ever come across, yet it's all text-based. I really don't understand why no one's matched this level of storytelling in a full 3D game.

Explore. A lot of verbs don't work, but try everything - you might be surprised. Let the story glide gently to one of its seventy endings, via more than a hundred different routes. Galatea is wonderful. I think you might like it too.

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