Lewis

About Me:

Sorry, but I haven't yet shared the information about myself that would typically display here. Check back later to see if that changes, or if I instead choose to remain an enigma.


Optimisation
January 17, 2009

I'm sure this isn't the last time I'll say something like this, but:

It's very impressive that you can make a game that looks like this and features convincing physics and even thermodynamic effects. But when it chugs along at barely 30 frames per second on a quad-core machine, as it apparently does, it still means your engine is rubbish. It's not fit for purpose. Stop it. You're preventing people from playing your games.

11 comments


Exam stress.
January 15, 2009

I've never been a victim of exam nerves. Yet today, for some reason, I'm more than a little edgy. This afternoon marks the start of an 8-day exam period for yours truly, and the first set of exams for my degree that actually count towards my final mark. Somehow, this seems decidedly bigger than anything I've tackled before.

[read the full post...]

4 comments


Thoughts: Tomb Raider Underworld
January 14, 2009

The camera focuses tightly on her baps and arse during cut-scenes, and flails madly and uncontrollably elsewhere. Great game design, lads.

1 comment


HELP! HEEEELP!
January 14, 2009

I need a couple of opinion pieces, columns or editorials writing for Resolution this month. Deadline will be the 29th January. If anyone can help me out with this that'd be great. If you're interested, let us know, and I'll hit you back with more information.

1 comment


Galatea
January 12, 2009

Right. So here's what you're all going to do. You're going to click here, and you're going to talk to Galatea.

This is an old one. It's one I remember vividly from when it was released and won an IF award for Best NPC back in 2000. Tellingly, nothing - in IF or mainstream gaming - has done anything to approach this quality. Has anything even tried?

Emily Short is a staggeringly good writer. She knows how to craft real characters in fascinating situations. She's one of the most player-centric games writers I've ever come across, yet it's all text-based. I really don't understand why no one's matched this level of storytelling in a full 3D game.

[read the full post...]


Attack of the Germs
January 10, 2009

Oof. Today I have moved as far as getting out of bed and going to the sofa - and Mrs even brought the quilt for me.

I have the flu. I haven't had the flu since I was a kid. I'd forgotten how bloody horrible it is. Next time I get a cold, I'll probably barely notice it.

I feel dizzy every time I stand up, I have a coughing fit every few minutes, and my legs feel like they've just run a marathon.

UNPLEASANT. Off back to bed now x

10 comments


Hey!
January 09, 2009

Hey! Do you know what was a really bloody good game that no one talks about any more?

TimeSplitters 2.



Doesn't it look old today? Still, I reckon Team Fortress 2 may looked up to this one a little...

Brilliant, brilliant game.

11 comments


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