Sorry, but I haven't yet shared the information about myself that would typically display here. Check back later to see if that changes, or if I instead choose to remain an enigma.
New Zealand-based games blog Polymath posts a clumsy but interesting article about 'bullying' in online gaming.
It's something I've not noticed myself in L4D, which has one of the most mature and pleasant communities I've had the pleasure of playing with. In fact, I'd argue that some of the most brilliant moments in the game result from someone making a rooky error, and seeing how the Director mercilessly punishes them for it. But I guess the latter part is for a different discussion.
My piece on BioShock for Art Fist Magazine has found itself a home online, right here.
Dodgy line-break issues, but just about decypherable. Think the site's moving over to www.artfist.co.uk soon so update your bookmarks accordingly. Not that you'd likely be bookmarking yet another of my BioShock essays.
What's at the end of a rainbow? Is it a pot of gold? A leprechaun?
No, it's a black hatchback.
Potentially the most awful, banal and broken first-person shooter I've ever played, its hideousness compounded by the abominable depiction of the Vietnamese during that terrible war. This was developed by Rebellion and published by Eidos. I have no idea what's going on. It feels like a game mod developed by some hideously right-wing teenager, on an off-day.
Fear (punctuation-destruction, ahoy!) has always been a funny name for this franchise. What truly scares us? The horror stalwart is a vulnerable central character, hopeless against his or her worst nightmares. Fear doesn't buy into this. Instead, it gives you some really big guns and inexplicable special powers, then shouts "BOO!" in your ear every ten minutes.
The format is identical to its predecessor. Fear 2 is a series of corridors, broken up by big rooms where people shoot at you with their big guns, and you shoot back with your own big guns. Sometimes, you might decide to make everything happen in slow-motion. Other times, you might decide to flip a table and peek your gun's barrel over the top of that. And occasionally Alma will shout "BOO!" in your ear.