Sorry, but I haven't yet shared the information about myself that would typically display here. Check back later to see if that changes, or if I instead choose to remain an enigma.
Always wanted to work on something with the fantastic Beth Radish.
So this game we may or may not be designing but you don't know 'cause we haven't told you should be interesting.
We Are In Brainstorm Mode.
Taking the opportunity for a hype post, then. Here's what to expect from the forthcoming issue of Resolution, available for FREE!!! online from Monday 2nd March.
- Reviews of FEAR 2, Cryostasis, Necrovision, ShellShock 2, Big Bang Mini, Spelunky, The Last Remnant, Flower, an exclusive (!!!!) verdict on The Path, and (hopefully) a mammoth take on Dawn of War II (if the code arrives in time to play it enough before deadline!)
- Hands-on experience of Resident Evil 5!
- A look at the forthcoming DS addition to the GTA franchise, Chinatown Wars!
- A look back at the most frustrating games ever, and moments that had us banging our heads against the table in anger!
- A look back at the history of survival horror!
Just interviewed Dan Pinchbeck, the brain behind Dear Esther, about his new project, games in serious academia, and the nature of first-person engines. Without a doubt, the most interesting interview I've ever done. What a brilliant mind that man has, and such a passion for his art and research.
Installation had been going for a full hour. Got to 88%. Crashed.
Now I weep.
The Path launches new meta-site, and announced an ooh-that's-surprisingly-soon release date of March 18th.
I've played it, by the way. Nyah.
Trust me to churn out something like this.
I kind of wish I was involved in a competition at the moment, as this would make for a good entry - that is to say, it's another ridiculously pompous, experimental non-review that I'm really pleased with, and a few people will think is awful.
Someone at N4G has already decided this review is "too harsh" because the game "looks okay" to him. I'm not sure what else I could have said to convince him.