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Lewis Lewis Denby is a freelance videogames journalist and critic. As well as HonestGamers, he has written for PC Gamer, Eurogamer, The Escapist, Gamasutra and BeefJack.

Title: Hmm...
Posted: April 16, 2009 (01:20 PM)
If I were to call a design choice "moronically stupid" in a review - one of a game I went on to give an extremely high score to - would that make this review unprofessional?

Just received a very angry email from a developer who thinks so, and is unhappy with the words what I wrote. Oh dear. :(

(On a serious note, actually quite put out by that. It's a game I really love, and a developer I really admire. Was caught between wanting to vehemently defend my wording and opinions, and feeling a little obliged to apologise, since it was in no way intended to cause offense. The wording just sounded good, y'know, and conveyed a message about what I went on to pretty much call the game's only flaw. Settled for a "sorry the wording's bad, hope you aren't offended, still maintain my opinion, might consider rewriting that bit" sort of answer.)
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Title: Reso
Posted: April 15, 2009 (07:43 AM)
The new site is live.

Yes, yet another change, but I think you'll all agree it's probably for the best.

www.resolution-magazine.co.uk

It's now a regularly updated majiggy, hopefully with new content appearing pretty much daily. Glorious. Do check it out - you can now comment on articles and stuff, as well as registering for the site and forums simultaneously. And, y'know, all the stuff the proper games sites can do.
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Title: Outstanding
Posted: April 14, 2009 (04:56 AM)
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Title: Braid
Posted: April 11, 2009 (09:42 AM)
Incredibly, I'd managed to avoid almost everything Braid-related until it hit the PC. I read one review and decided to stop scurrying around for more information: it was clearly a game I wanted to try first-hand, without any of the hype prejudicing my view. I knew it got ten out of tens across the board. I knew the story split opinion something rotten. I knew it was a platformer about time-manipulation. And that was it.

I've been playing for... well, not long at all, but I'm sensing this could be something I quite like. I immediately think back to Janus' user review here, and his dislike of the decontextualised, arbitrary narrative. And I can't help but think that's the point of Braid, immediately. The whole game is a giant metaphor, a big meta-hulk of fourth-wall breaking, convention-shattering reference to both videogame and, particularly, teenage culture. "The princess is in another castle," you're told incessantly. Every time you get to a castle, she's not there. And, well, basically:

Braid is a game about apparent hopelessness. It's a big, emo, crumbling wall of misplaced, hasty emotion. It's about painfully longing for a goal that seems unattainable. It's horribly pessimistic, but the way it so frequently removes you from its world and allows you to change key aspects of it means we can change this hideous outlook. And it becomes incredibly optimistic.

I dunno. Christ. This is after, like, half an hour of play.

I actually don't like the base-level platforming. It's sluggish. Maybe that serves an interpretive purpose in itself. I can't help but think if we could combine this with tight pacing of the other platformer I'm playing at the moment - And Yet It Moves - I'd pop from excitement.

But I sense I'm going to like Braid a lot anyway. A real lot.
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Title: RotW
Posted: April 07, 2009 (04:19 PM)
Is there one this week?

I contribute something to the reader review section for once, and no one EVALUATES ME! MAN!
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Title: Some stuff
Posted: April 07, 2009 (04:07 PM)
You should really check out Geneforge 5 if that's the sort of thing you're into. It's really, surprisingly excellent a lot of the time. Very traditionalist. Very Black Isle. Not quite as impressive, but regularly great in its own right. Don't let the hilariously inept engine put you off. Not too much, anyway.

It's a review! Who'da thunk it?

Meanwhile, I submit the Crazy Machines Complete review and wonder if I let my lack of enthusiasm shine through a little too much in the piece... Oh well. It should have made me care.
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Title: Are you on Myspace and Twitter and that?
Posted: April 05, 2009 (02:24 AM)
So is Reso:

www.twitter.com/ResolutionMag
www.myspace.com/resolutionmagazine
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Title: Not a Neverwinter Night.
Posted: April 04, 2009 (01:15 PM)
One of those games I really should have played but never have is Neverwinter Nights. So, when I saw it in a second hand shop for 1.50, I snapped it up.

This is a few months ago now. I never got round to it. But tonight, I fancy trying it out. So I go get the box, open it up, and... it's not Neverwinter Nights in there.

Great work, CEX.
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Title: Updates 'n' that
Posted: April 02, 2009 (04:17 PM)
CRYOSTASIS
Really wanted to like this game a lot more than this. It does some things frighteningly well - but too many things wrong for it to be recommendable.

YUME NIKKI
Another Denby non-review. This one is a vague analysis of the game's lead character, because really, that's all the "game"'s about. I really, really like Yume Nikki, if only for how much it made my head spin.

RE-TREADING THE SAME OLD PATH
It's like Penumbra all over again. Horrible off-site linking here, but if anyone wants to read yet more of my thoughts on Tale of Tales' unlikely talking point, here's where to do so.

Coming soon: Geneforge 5, then that game EmP sent me that I haven't installed yet and can't remember its name. Serves him right for sending me something without asking, when I already had about eight billion deadlines to meet.
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Title: Idiot
Posted: April 02, 2009 (04:50 AM)
Just glanced at this month's Reso readership figures so far. See we've had fuck all hits - only 30-odd since the issue went live on Monday. Panic, thinking that practically no one cares any more. Realise I forgot to include the statcounter code in the latest issue, so it's only counting people reading back-issues. Bang head on table.

So April stats will be buggered. Shit.
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Title: Updates on the deleted thread
Posted: April 02, 2009 (04:30 AM)
Turns out it was deleted as the entire post focused on technical issues that were intentionally present in order to break pirated copies of the game. In other words, he got merked for being a horrible person who won't even shell out a few quid on an indie game. This is fine.
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Title: April Fools
Posted: April 01, 2009 (03:27 AM)
Tom from Televised Crimewave emails the rest of his band and tells them he's leaving to joing Art Brut, then posts their replies on a forum thread.

Outstanding effort.
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Title: Yume Nikki
Posted: March 31, 2009 (05:14 PM)
Just discovered Yume Nikki, a remarkably weird Japanese freeware game from a while back.

Impressed to find someone's already added it to the database!

With these freeware things, you can usually pick them up and have a quick bash, and immediately understand the concept and core mechanics of the whole thing. So I decided to launch this at midnight.

Fifteen minutes later, it's clear it's going to take a lot of time and thought to even scratch the surface of this bizarro adventure-RPG-artwork.

More to follow, doubtlessly.

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Title: Er.
Posted: March 31, 2009 (11:54 AM)
I am concerned.

I have just been over to the forums of an indie developer I very much respect, and see that a thread criticising their game has mysteriously vanished.

This is not what I like to see. At all.
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Title: Cross-blog plugging
Posted: March 31, 2009 (04:07 AM)
A lot of you will read his blog as well, but for those of you who don't, Zipp's been doing a fantastic column for The Examiner over the past few weeks about nudity in film.

Browse through his recent articles here and give them a read. It's seriously interesting stuff.

Good work, Jonny-boy.
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