Obviously, if I have a profile on this site, it means that I play video games. I also happen to write, and the two have made a harmonious combination for a hobby. I mainly write FAQs and reviews, and *try* to stick to one of these categories:
-RPG and non-linear adventure games
-Anything with horror or b-movie elements
-Anything unique, obscure, or just plain weird
Sounds broad, but it also means you probably won't see a Super Mario Bros. 3 review from me any time soon.
Title: Pet peeve Posted: January 06, 2012 (02:13 AM)
The last few games I've played--Folklore, Lost Planet, and White Knight Chronicles--all have one annoying thing in common: falling down.
I'm not sure why developers choose to do this, but I've played many action titles where enemies constantly knock your characters off his feet. You'd think he'd leap back up or rise quickly so the pace doesn't drop, but nooooooo... He has to lay there for eons pondering the meaning of life, then slowly collect himelf, and finally make an agonizing ascent to his feet. Two seconds later, you're back on the ground and the process begins anew. Some games are even so cheap as to repeat this process until you expire.
What does this add to a game? Why do developers insist upon using it? Sure, this doesn't damn a game's overall rating, but it can make a less-than-impressive title quite painful. It doesn't add to the challenge factor, it doesn't add realism. It doesn't add anything. So I'm left wondering: why?
User: jerec Title: Re: Pet peeve Posted: January 06, 2012 (08:26 PM)
Why do we fall sir? So we might learn to pick ourselves up
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