I just beat Blacksite: Area 51. Here’s some artwork to make this post look bigger.
It’s a short, by-the-number game that is beatable in, say, five hours. It was fun, but far from brilliant and I’ll probably burn though it on a harder setting at some point. Review forthcoming. However, this post is to talk about ending spoilers:
ENDING SPOILERS
You nuke the big bad base of evilness, lose all your team mates that display a personality of their own and don’t have a nice pair of breasts
(
and, really, as soon as someone starts talking about how much they love their young daughter they’ve left at home, they may as well pre-order the casket.
)
The last bit of the game is quite challenging and gave me a decent boss fight and even a cool lead up to it. I kill the boss, I look smug. The ending is thirty seconds long.
You win. A helicopter gets you. The only survivor from you platoon that isn’t you
(
the one with nice breasts
)
tells you that the real challenge will be surviving the fallout. You don’t see the fallout. You see the credits. Credits splashed against the same fifteen-second clip over and over.
There is no post-credits snippet. It’s back to the option screen. Games, especially mediocre ones,
need a worthwhile ending. I expect someone to say “thanks for putting up with me” with random sexual favours or a bloody big sandwich, not a swift kick to the bollocks, and that’s what cop-out endings always feel like.
NO MORE SPOILERS
I almost played Half Life afterwards, but I taught someone to play drums instead.