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Title: A Link to the Patties...
Posted: December 03, 2011 (02:08 AM)
Been on a retro kick on Thunderbolt...
Review - BurgerTime: World TourTour
Review - Halo Combat Evolved: Anniversary:
Remembering... Mike Tyson's Punch-Out!
Retrospective: Legacy of Kain
Saints Row 3 also ready for next week. It'll be nice to have things slow down some this month.
Posted: July 16, 2010 (07:50 AM)
I've been playing some DeathSpank over the last couple days and have come to the conclusion that it's either an obvious Ron Gilbert vanity project or the best Diablo-type game made specifically for consoles in several years (a few qualifiers there).
It's decent, either way.
I like the Animal Crossing-like look to the game world and there have been at least a couple funny lines, just not $15 worth at this point. DeathSpank definitely has that same odd style going for it as Hothead's Penny Arcade Adventures episodes in the way it spends a lot of time making fun of the games it emulates but doesn't go out of its way to break free of any of the game conventions it's mocking.
Title: Deadly Premonition
Posted: April 07, 2010 (04:29 PM)
After a few hours with the game, I don't know what to make of it. It would be fair to call it a divisive game, maybe. There will be people who find it horrendous, as the production values are fairly low and it looks and plays like an early PS2/DC game.
The storyline, however, seems half-decent with the main character, Francis York, bouncing creepy lines off of someone named Zach. I don't know who Zach is. It might be the cameraman. York is a strange dude, constantly looking for clues in his coffee and expressing his troubled past with women.
The game's part open-world, survival horror, and triples as a murder mystery. It's certainly not the worst $20 I've spent on a budget title, but I just can't figure out what's going on or what the developers were aiming for, if they were aiming for anything in the first place.
I'll have to keep playing and see if anything changes, but for now, Deadly Premonition has me at a loss for accurate description.
Title: I hate trading in used games...
Posted: July 28, 2009 (11:32 PM)
You know, I've never understood the process of trading in used albums or video games. Trade 30 of your best CDs and perhaps you'll be able to afford a used sample-disc called "Sounds of the African Jungle at Night, Part II". That's if you are lucky. Usually the trade in value doesn't allow for many options with the store's inventory. For example, I went in to trade Bioshock and a few other 360 games in a local game store and ended up leaving with a couple Dreamcast games. It wasn't like I had to go through with the trade, but I didn't want to seem like a dick, coming in with about 15 games and leaving without trading any of them in. I don't know of any other things which seem to work this way. With textbooks for school, or used cars, you'll at least get a respectable return rate that makes sense when you think through the price they'll be able to re-sell the product for. It's just a ridiculous system, and one that ought to be fixed.
Title: Lego Battles
Posted: July 23, 2009 (09:14 PM)
I'm working my way through Lego Battles, at the moment, and will attempt to review it for Thunderbolt afterward. Having a hard time playing through more than a couple missions at a time.
It is extremely problematic and unlocking characters for skirmishes involves far more work than it's really worth. The minifigures in the game just seem to be blocked by every obstacle in their path, which is quite annoying.
I'd write more, but I'm afraid I'll have nothing left to say in the review if I keep talking about it. >_>
Title: The Year of Horrible Film-Making 
Posted: June 22, 2009 (08:41 AM)
2009 sure has been a lackluster year in film.
Movies I've missed but have a good feeling about:
-Drag Me to Hell
Movies I'm out of the target demo for:
-Star Trek: The TV shows always annoyed me and I don't want to end up as a fan.
Usual independent film festival fodder (two are love stories, one's a war drama):
So out of these movies, which will be carried on to be enjoyed by future generations and continually referred to as an achievement in cinema? Not a single one, unless some film school lovingly dissects the independent films. But again, those are always going to slip through the cracks. There's no stopping movie executives from trying to wake people up to social injustices and all that fun stuff. People who blindly love Star Trek will adore Star Trek, but I'm not big on Science Fiction, really. And those movies never win awards.
Did I miss any sweeping films which are going to change this year's landscape and the way we consider films in the future? If so, I'd really like to know what must see films I'm not giving consideration to (for 2009) and also, if you feel the same way about the current drought in quality film-making.
This is what happens when the only thing that sells are super heroes and star trek films. Where are the Kubrick esque directors of today?
Sad thing is, all I'm looking forward to is Quentin Tarantino's upcoming flick, and that seems to have been filming forever, now.
Title: Submitting content again.
Posted: January 25, 2009 (03:59 PM)
Good to be back. The site's looking awesome. Very easy to submit stuff on and I like the way all these things are tracked.
Submitted review for Frogger (XLA) along for some passwords for the tame "Amazing Penguin" (Gameboy).
Title: Impossible Achievements
Posted: January 25, 2008 (03:07 PM)
Lately I've been playing NHL 2k8 and NHL 08 quite a bit. While they're both fine games, NHL 2k8 has a "Revenge" achievement, which seems to be impossible to unlock. Of course, I only discovered this after successfully fulfilling it's "Score while down by two men, on All Star difficulty" criteria for some four hours. I guess they wanted an empty 150 gamerpoints as revenge against all of the people who did this in the earlier games? Really? Does it really make sense to punish the consumer for purchasing your product?
Title: Getting lost in your points...
Posted: July 05, 2007 (04:18 AM)
In the middle of a review, I'll have a hundred ideas of what I want to write and just as many ways I wish I could relay my thoughts to the reader. Then, somewhere along the lines, I'll get caught up in some small aspect of the game and launch into a sort of long-winded diatribe about how horrible the singular annoying aspect of the game may be. At this point, my concentration breaks and my thoughts just flood through without any kind of filter. I'm just wondering if anyone else has found this to be a problem and what they do when they're review has been derailed by unneeded descriptions. In other words: how can I stay focused and make every word of my review justified by organizing my writing? I hate that I am all over the place, at times and need some ideas on how to stay on track.
At the very least, I'm getting a lot more writing done lately. Within the week, I've written reviews for: Bubbles (Arcade), Metal Slug (Arcade), Dead or Alive 3 (Xbox), and just finished WarioWare: Smooth Moves (Wii) only ten-fifteen minutes ago. It feels good to be in the habit of writing regularly, again.
Title: Review Progress
Posted: June 20, 2007 (10:31 PM)
Playing through Sonic Adventure 2 and Grand Theft Auto: San Andreas, and have a half-finished Zoo Keeper (DS) review scribbled in a notebook somewhere. I don't know if I'll actually commit to finishing it, but if I don't I'll be dissapointed. After finding around 20 half-finished reviews on my PC, I decided that they are only a waste of time if I don't finish them. Okay, I really don't have anything to say. Trying to write at least one review a week.
Title: Review Progress
Posted: August 23, 2006 (05:57 AM)
I'm part way through with my LEGO Star Wars review and am considering what I would like to review next.
I just bought Mario & Luigi: Partners in Time (DS), Luigi's Mansion (GC), and Sonic Gems Collection (GC).
The only problem is that I can't seem to find my DS and it's aggrivating the hell out of me.