Home
Home Blog My Games Reviews Friends Exit

You are not signed into a user account. Please return to this page once you are signed into your free account for additional options.

Aquas Welcome! My name is Aquas. Here there are rants about video games, and probably some weird poetic shit scattered about about the shine on megaman's helmet or some shit. If you're bored, Karin will be around for a while, practicing her moves.

Title: Aqy's SNES Journeys - Part 5 (Super Castlevania IV)
Posted: May 12, 2011 (05:02 AM)
Super Castlevania IV has always been a favorite SNES game of mine. I never owned it but I rented it as a kid. Even back then, I was instantly enchanted by the uniquely dark atmosphere of the game. I primarily attribute this to the soundtrack which is unlike any other SNES soundtrack. The various instrumentation: wind instruments, piano, orchestral strings, electric organ, horns, realistic and earthy bass sounds and percussion, all come together to make the side scrolling legend Castlevania come to be more imaginative than it is on screen and in game play. The soundtrack is what I always liked most about the game, though the presentation and game play are nothing short of classic, tried and true Castlevania. Rondo of Blood is also lauded for it's soundtrack and both are wonderful, but Super Castlevania IV's music always leaves me in awe because of what it did with the SNES hardware.

Needless to say, revisiting the game has been a treat. The intro sets a serious tone as a grave is struck by lightning and explodes, revealing a bat (presumably Dracula) who flaps around and flies away into a purple night. Then mist and a wailing siren eerily queue the story text and you begin to think you're going to play the best game ever. The first stage starts and the Theme of Simon plays, immediately an organ shouts a triumphant melody and you're whipping the shit out of skeletons and doing the signature Belmont strut. Fuck yeah.

Stage 2 begins as Simon enters "The Forest of Monsters," the music is still upbeat but the melody isn't strong anymore, instead the song's flow is in the bass line. Like Simon's legs in the stage's running stream, pushing you forward. It's apparent now that you're edging closer to the evil as new enemies and hazards appear. So you get the idea. Every stage and part of this game is so accentuated by the soundtrack. As a lover of game music I can't help but adore this game for what it's done in that department. I also enjoy the usage of some old Castlevania things. There are yellow zombies that when killed make a sound that is taken from Haunted Castle (the arcade Castlevania.) It's the sound of your Grandpa who smoked 2 packs of cigarettes a day for longer than he could hope for, croaking for thinking he could land a jump off of his Grandson's swing-set while drunk as a kite. Then I liked seeing the spiders from Simon's Quest that simply dangle down and shoot a smaller spider at you. Nostalgic little fuckers, they are. There were other continuities of course but those were my favorite.

I'd say the game is worthy of the "Super" in it's title. All signs point to the fact that Konami wanted better hardware to explore the unique mood of Castlevania. The graphics are colorful and the use of scrolling and foreground/background is good. Some things are pretty, specifically the detail of the enemies and bosses. But some of the background textures look like puke. I honestly thought my game was glitching because of how garbled some of the textures are. This is really my only nitpick with the game. The graphics merely pass the test of time.

In this game you can fling your whip diagonally and dangle it and swing it around for less damage. Also you can control your jump fairly well. None of these things compromised the fun factor of the game play or made it less "Castlevania" for me. I was still getting knocked into pits and dying instantly from spikes, so that's left in tact. Also you can crouch walk which has a purpose for a total of like 4 parts of the game. The game is pretty helpful with the locations of health items in the stages, so I didn't have a lot of trouble getting through the game, only after about 6 continues. Struggling with certain spots briefly. This time playing, however, I realized that the game is harder on the 2nd run through. I gave it a run and it was a good change of difficulty. Not annoying, not unfair, just more enemies and enemies take more hits to kill. Because of this, certain sections require your strategy to be tweaked a little. Figuring out those new strategies was a joy. And I finished the game on my second continue. My favorite boss is the bat made of gold, whom when attacked, sprinkles gold that can damage you. Watch out for that bat gold!

----------

By the way, yeah this is Part 5. If you want to check out the other parts, go to http://www.gamingjournals.com (it was temporarily down so I posted here this time.) 
[reply][view replies (2)]

Recent Contributions

Users with accounts on the HonestGamers site are able to contribute reviews and occasionally other types of content. Below, you'll find excerpts from as many as 10 of the most recent articles posted by Aquas. Be sure to leave some feedback if you find anything interesting!

Type: Review
Game: Gradius IV (Arcade)
Posted: January 20, 2009 (01:04 PM)
I first picked up the Gradius III & IV compilation pack initially because I was into Gradius III at the time, since I was primarily playing it via MAME and the PSP Gradius Collections. When I received the PS2 ports, I played Gradius III with the slight hope of getting the 1 credit clear, but it's so cruel near the end of the game where you face the infamous cube rush that I just gave up, knowing that I would have to memorize an utterly frustrating point of an above average game. Eventually, I d...
[reply][leave comment]

Type: Review
Game: EarthBound (Super Nintendo)
Posted: July 26, 2008 (10:36 AM)
EarthBound is a turn based RPG that is unlike any RPG of its time. The setting is 1990's America as envisioned in the quirky eye of series creator, Shigesato Itoi. He wanted to make a game that he wanted to play, and with this notion he created the highly adored EarthBound for the Super Nintendo in 1994. To many, what makes EarthBound a unique entity in gaming is its humor, colorful and crisp visuals, numerous American pop-culture references and a funkadelic soundtrack with a feel that has ye...

Type: Review
Game: Cleopatra Fortune (Dreamcast)
Posted: April 08, 2008 (05:21 AM)
Cleopatra Fortune is an Egyptian themed puzzle game in which the goal is to entomb gems, sarcophaguses and mummies in a Tetris-like fashion.
[reply][leave comment]

Type: Review
Game: Star Ocean: Till the End of Time (PlayStation 2)
Posted: April 07, 2008 (02:06 PM)
I'm going to begin this review saying that I pretty much like, or tolerate everything about this game. The Star Ocean universe is engaging and after playing the game for a few hours, it will occur that you've fell upon something quite grand.
[reply][leave comment]

Type: Review
Game: Shin Megami Tensei: Nocturne (PlayStation 2)
Posted: April 03, 2008 (03:50 AM)
The night is that time of demons. The title screen is a shadowed navy background filled with various creatures. Their eyes glow different colors as your hero stands faced towards them. He appears small and insignificant compared to the fiends loitering the area, but his back bares the glowing stripes that show his demi-fiend nature. After a pause with the cast of figures, the logo reveals itself from top to bottom in the matter of a moment. It reads ‘Nocturne’ in large red letters, and Shin...

Type: Review
Game: flOw (PSP)
Posted: March 30, 2008 (09:47 AM)
In an era of gaming when first person shooters like Call of Duty 4, Gears of War and Halo seem to dominate the market. A game like flOw comes around to give us a pat on the shoulder and says, "relax, nobody's trying to kill you."
[reply][leave comment]

Type: Review
Game: LocoRoco (PSP)
Posted: December 24, 2007 (06:34 PM)
LocoRoco are a blissful blob race that look over the plants of their estranged fantastical planet. The Moja fiends are invading, and as the Locoroco you've got a mission to fend off the Moja to keep your world alive. You'll be finding and eating as much pink fruit as possible so you can get fat. Once you're fat, you can summon bolts of lightning to separate your body into mini Roco's, then collectively sing a song to wake up various anthropomorphic moons, suns, and rectangles. You'll have to...
[reply][leave comment]

Type: Review
Game: Shadow of the Colossus (PlayStation 2)
Posted: December 21, 2007 (01:11 AM)
Shadow of the Colossus (2005), informal sequel to Sony Computer Entertainment's previous masterpiece, Ico. AKA "Wander and the Colossus" in Japan. Wander is the name of the hero, yeah, pretty weird huh? Ha ha.
[reply][leave comment]

Type: Review
Game: Tales of Destiny 2 (PlayStation)
Posted: December 19, 2007 (09:14 AM)
A three disc RPG known in the U.S. as Tales of Eternia. You bet I never heard of this game when it came out in 2001. Anyway, it was out in Japan in 200. That's a good year for an RPG to come out, don't you think? Team Wolf was probably thinking like, "Hey mother****ers, our RPG is comin' out in the friggin year 2000!"
[reply][leave comment]

eXTReMe Tracker
2005-2012 HonestGamers
Opinions expressed in this blog represent the opinions of those expressing them and do not necessarily reflect the opinions of site staff, users and/or sponsors. Unless otherwise stated, content above belongs to its copyright holders and may not be reproduced without express written permission.