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Aquas Welcome! My name is Aquas. Here there are rants about video games, and probably some weird poetic shit scattered about about the shine on megaman's helmet or some shit. If you're bored, Karin will be around for a while, practicing her moves.

Title: The Urge to Write ~ Metal Gear series retrospection
Posted: January 01, 2014 (04:35 AM)
So I'm coming now to bring my thoughts together on what I felt about the original Metal Gear games on the MSX. I'll touch up a bit on my history with the series, then get into what stuck out to me in these games. The things that are interesting! 'Dese are Kojima joints, after all! So enough with the sentimental bullshit and let's get to killing dudes.


"Ice skating?" "WE ARE ULTRA BOX." "I am Runner Man." "UH OH! THE TRUCK HAVE STARTED TO MOVE!" "Don't get greedy, Snake!" "Nyaaaa!!"

When I was a kid I played Metal Gear on the NES. The cartridge and box artwork will always bring the nostalgia of being a kid back to me. Like any half decent NES games would leave an impression on a kid in it's era, I think. Metal Gear was always "that badass game where you punch dogs in the ass" and "get all the badass weaponry like a fucking G.I. Joe." Metal Gear was always "that game with the hidden death pits" inspiring nightmare fuel but then eased by the catchiness of the death jingle. It was also a game with lines many of us know and love, such as "UH OH!! THE TRUCK HAVE STARTED TO MOVE!!" and "I FEEL ASLEEP!". Even a child could recognize grammar that poor. And as the years went by gamer's all around recognized these lines as being classic 'engrish'. In other words, a "SHIT ASS TRANSLATION!" But I for one have held these quotes to be icons of an early time in gaming. And even as icons of my childhood. I feel like everyone who played Metal Gear as a child must share these feelings.

When Metal Gear Solid was released in America I was in 7th or 8th grade. Beside the hype of the PlayStation, MGS was a premier title. It was a game with a proportion unmatched. The story and dialogue was gripping, it was compelling! When Meryl was shot by Sniper Wolf, we all felt our hearts skip a beat, we didn't expect it! Her screams were visceral and real. Metal Gear Solid was full of unique moments in which we were tied to Snake and his adventure, who he met, the bosses and allies. Psycho Mantis is the best boss in video gaming history. The bosses bustled around their own gritty cores: they were characters with a sordid history of their own. And their deaths were ended and somehow justified by the special ops hero, Solid Snake, the "living legend" war hero. Metal Gear Solid was a tangible universe that reverberated deeply in our fantasy.

The sleek white design of the jewel case cover art even gave a slick impression. Even for the American release, I think the cover art took the Japanese approach with minimalist design. To me the impression was, "There is something special in here."

The nugget moments of Metal Gear Solid left a strong impression to me and it became one of my favorite games. I loved showing it to my friends. It was exciting. Metal Gear Solid 2 and 3 both were great, but the feeling of the first is unmatched.

Roughly 10 years after the release of MGS, I decided to find an MSX emulator and try the original MSX titles. I had only heard they were good, yet, hardly a single gamer would praise them specifically over the NES title. Not a big surprise considering the MSX was only a European and Japanese computer. And only untill the ports in MGS:3 Subsistance, I believe, and in the MGS HD collection could we play the MSX games.

The intro is different from the NES version. In the MSX, Snake swims underwater to infiltrate the base, similar to the into to MGS. And you begin immediately in a base unlike the NES, where you are deployed via parachute outside of a facility you eventually reach. Beyond this the game ends up being played quite similarly to the NES version. The Gas Mask is the first key item you need. The other main difference is the music. And this quality would be a main reason to play the game as the MSX2's audio hardware has a real bass to it. The bosses and level design was changed around a bit, but I was surprised to find that many sections were quite similar to the NES version. There's an area with airborne jet soldiers who chase you around like bees. But I don't want to explain all the differences in this post, I'd rather talk about what was interesting or funny. Like a stationed helicopter who is easily defeated by stepping into a safe spot and lobbing grenades. The cardboard box is present and actually works to avoid enemy detection! And unlike MG NES, you battle Metal Gear in the MSX version. But he's defeated by detonating plastic explosives in a specific order on Metal Gear's feet. Quite odd, and specifically annoying as the last direction was forgotten by the NPC who tells you. Pretty epic.

All in all, MG MSX is a solid game and notably improved with different situations compared to the NES game. However, I think I've exhausted my lust to write now so I'll leave this entry at this.
Hopefully I can write something about Metal Gear 2 MSX as it was more interesting than the first game. And a completely new experience unlike MG1 compared to MG NES. I am hoping to get back to writing game reviews for Honest Gamers as well so I hope this will be the catalyst to bring me back. Well, cheers HG.
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Recent Contributions

Users with accounts on the HonestGamers site are able to contribute reviews and occasionally other types of content. Below, you'll find excerpts from as many as 20 of the most recent articles posted by Aquas. Be sure to leave some feedback if you find anything interesting!

Type: Review
Game: Eschatos (Xbox 360)
Posted: January 23, 2014 (08:42 PM)
Eschatos is a traditional vertical Shoot'em'up with a modern feel. Features dynamic camera angles for cinematic action. Eschatos makes you remember why Shooters are awesome. The 2011 fight against space invaders is here.

Type: Review
Game: Gradius IV (Miscellaneous)
Posted: January 20, 2009 (01:04 PM)
I first picked up the Gradius III & IV compilation pack initially because I was into Gradius III at the time, since I was primarily playing it via MAME and the PSP Gradius Collections. When I received the PS2 ports, I played Gradius III with the slight hope of getting the 1 credit clear, but it's so cruel near the end of the game where you face the infamous cube rush that I just gave up, knowing that I would have to memorize an utterly frustrating point of an above average game. Eventually, I d...
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Type: Review
Game: EarthBound (SNES)
Posted: July 26, 2008 (10:36 AM)
EarthBound is a turn based RPG that is unlike any RPG of its time. The setting is 1990's America as envisioned in the quirky eye of series creator, Shigesato Itoi. He wanted to make a game that he wanted to play, and with this notion he created the highly adored EarthBound for the Super Nintendo in 1994. To many, what makes EarthBound a unique entity in gaming is its humor, colorful and crisp visuals, numerous American pop-culture references and a funkadelic soundtrack with a feel that has ye...

Type: Review
Game: Cleopatra Fortune (Dreamcast)
Posted: April 08, 2008 (05:21 AM)
Cleopatra Fortune is an Egyptian themed puzzle game in which the goal is to entomb gems, sarcophaguses and mummies in a Tetris-like fashion.
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Type: Review
Game: Star Ocean: Till the End of Time (PlayStation 2)
Posted: April 07, 2008 (02:06 PM)
I'm going to begin this review saying that I pretty much like, or tolerate everything about this game. The Star Ocean universe is engaging and after playing the game for a few hours, it will occur that you've fell upon something quite grand.
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Type: Review
Game: Shin Megami Tensei: Nocturne (PlayStation 2)
Posted: April 03, 2008 (03:50 AM)
The night is that time of demons. The title screen is a shadowed navy background filled with various creatures. Their eyes glow different colors as your hero stands faced towards them. He appears small and insignificant compared to the fiends loitering the area, but his back bares the glowing stripes that show his demi-fiend nature. After a pause with the cast of figures, the logo reveals itself from top to bottom in the matter of a moment. It reads ‘Nocturne’ in large red letters, and Shin...

Type: Review
Game: flOw (PSP)
Posted: March 30, 2008 (09:47 AM)
In an era of gaming when first person shooters like Call of Duty 4, Gears of War and Halo seem to dominate the market. A game like flOw comes around to give us a pat on the shoulder and says, "relax, nobody's trying to kill you."
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Type: Review
Game: LocoRoco (PSP)
Posted: December 24, 2007 (06:34 PM)
LocoRoco are a blissful blob race that look over the plants of their estranged fantastical planet. The Moja fiends are invading, and as the Locoroco you've got a mission to fend off the Moja to keep your world alive. You'll be finding and eating as much pink fruit as possible so you can get fat. Once you're fat, you can summon bolts of lightning to separate your body into mini Roco's, then collectively sing a song to wake up various anthropomorphic moons, suns, and rectangles. You'll have to...
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Type: Review
Game: Shadow of the Colossus (PlayStation 2)
Posted: December 21, 2007 (01:11 AM)
Shadow of the Colossus (2005), informal sequel to Sony Computer Entertainment's previous masterpiece, Ico. AKA "Wander and the Colossus" in Japan. Wander is the name of the hero, yeah, pretty weird huh? Ha ha.
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Type: Review
Game: Tales of Destiny II (PlayStation)
Posted: December 19, 2007 (09:14 AM)
A three disc RPG known in the U.S. as Tales of Eternia. You bet I never heard of this game when it came out in 2001. Anyway, it was out in Japan in 200. That's a good year for an RPG to come out, don't you think? Team Wolf was probably thinking like, "Hey mother****ers, our RPG is comin' out in the friggin year 2000!"
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