Saints Row: The Third (Xbox 360) review"It is immaculately paced because it loves you. Most games can be insensitive clods with occasional rough patches. You get stuck for a while, or it's slow to start, or you cruise through some filler, or certain design choices are clunky, or the characters are flat and you don't care about them, or you know exactly what's going to happen next and therefore when it happens you don't care. None of this happens in Saints Row 3, which is a textbook example of how to keep me into a game from beginning to open-ended end." |
A lot of what makes Saints Row: The Third great -- and can we just call it Saints Row 3 from here on out? -- is the same stuff that made Saints Row 2 great. But a couple of important differences go beyond the upgraded graphics engine and the new gameplay features. The first is that it finally gets how to do characters. These aren't "real" characters, of course. They're mostly goofs, presented with a good-natured likability that doesn't take itself too seriously, as was sometimes the case in Saints Row 2. But it works. I defy you to come out of Saints Row 3 without an opinion about Kenzie, Oleg, Viola and Kiki, the main Decker, Zimo, Josh Birk, the mayor, and Kia. Especially Kenzie. Oh, Volition, you really get us videogamer nerds, don't you?
Freelance review by Tom Chick (November 10, 2011)
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