F.3.A.R. (PC) review"This means combat becomes an often entertaining game of cat-and-mouse. It’s bad news if you stay behind the same piece of cover for too long, as FEAR 3’s goons are more intelligent than that. They’ll lob in a grenade, or send someone to draw you out from behind. All the while, their defensive strategy is much the same as your own: hide, shoot, move, repeat. When you’re down to the last couple of enemies in a larger area, gunfights can end up drawn out for minutes, as you battle frantically for supremacy over the game’s AI." |
The original FEAR’s centrepiece was its creative combat. The game saw you punching, kicking and sliding your way around tight, enclosed areas, sending increasingly challenging waves of enemies flying to their doom in slow-motion. FEAR might have been something of a one-trick pony, but the sheer kinetic energy of its combat was good enough that, when FEAR 2 sidelined the melee, the result was a hollow experience, even though the shooting was accomplished.
FEAR 3 (because we’re not for a minute going to write ‘F3AR’) takes this one step further by asking you to unlock your melee attacks as you progress through the game. Slow-motion remains but, if you want to use it for more than a couple of seconds at a time, you’ll have to unlock that ability too. In fact, the majority of FEAR 3’s most interesting and enjoyable content isn’t available by default. Even half of its multiplayer modes come in the form of a single-use redeem code shoved in the box, meaning anyone who has the audacity to buy pre-owned will have to pay extra for the privilege.
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Freelance review by Lewis Denby (June 26, 2011)
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