The Witcher 2: Assassins of Kings (PC) review"If you can look past the balancing, pacing and technical issues, there is an extremely solid RPG here - nothing especially innovative, but definitely a game that sets out to be the most absorbing, rich and spectacular experience it possibly can be. It’s a disappointment because it largely succeeds in that goal while fluffing the basics. The best RPG of the current generation? With a bit more care, it could have been." |
The Witcher 2 is an ambitious game that doesn’t quite meet its own high standards. That’s an important thing to keep in mind throughout its 20 or 30 hours of play time. There are occasions when The Witcher 2 feels like the greatest RPG of the current generation, and others when it feels like a crushing disappointment, abjectly ruined by shabby design decisions and ludicrous technical hiccups. The truth, however, lies somewhere in between.
It’s the sequel to CD Projekt’s 2007 debut, based on a series of short stories by Andrzej Sapkowski. The Witcher was a commendable effort - flawed in a great many ways, but still engrossing, and still able to demonstrate a deep understanding of how roleplaying games work. In it, you played as Geralt - a monster slayer known as a “witcher” - who’d lost his memory after a savage attack.
The Witcher 2 continues the first game’s amnesia theme, although this time around it’s largely relegated to an ongoing sub-plot in which Geralt attempts to rescue memories of the time before the first game’s events. The bulk of the main quest instead involves a hunt for the King’s murderer - a giant beast of a man who’s framed Geralt for the assassination.
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Freelance review by Lewis Denby (May 23, 2011)
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