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Silent Hill 3 reviewGame: Silent Hill 3Platform: PlayStation 2 Genre: Action (Horror) Developer: Konami |
Recall if you will, the first game: your daughter was beside you, in the passenger seat of your vehicle at the time of the accident. It was snowing and you couldn’t see. You hit something--no, someone--and when you woke, you found that your daughter had disappeared, swallowed by the mist in a broken town where blood and wraiths run freely. Your daughter’s inexplicable disappearance compelled you to play, to put up with clunky, tank-like controls and perfunctory fight mechanics to discover her whereabouts. So taken were you by your singe-minded mission that the subtle incursion of the bizarre swelled dangerously, tantalizingly, at the edge of your perception.
Aurally, the game impresses beyond musical composition: the pocket radio, as much a staple of the series as anything else, continues to create 'white noise' to alert you to the presence of undesirables in your vicinity. Monsters make positively revolting sounds when nearby as well. The voice acting on the whole is weak (when hasn’t it been?) but the standout performance of the main character more than makes up for the lameness of the others. Konami certainly found a talented youngster to play Heather's role. The banter she offers is genuine as well ("yeah, whatever"), and clicking on objects often elicits a very personal, teenage girl response from her. The attention to detail is admirable.
The weapons at your disposal do help keep things moving at a decent clip; however, while Silent Hill 3 is the fastest paced of all the games, the apparent lack of a purpose for the protagonist makes it seem more tedious, because our actions feel pointless in the scheme of things. The game does not proceed from normalcy to madness. It begins bizarre and stays that way. Furthermore, the nature of our character’s struggle (or at least what she thinks it is) is not known from the onset, so it’s difficult to care about her or her mission, because we don’t know who she is, or what that mission might be. 
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