Beyond Zork |
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Beyond Zork review (Apple II) |
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Reviewed by aschultz (April 15, 2009) Being an RPG and Zork fan, I was thrilled to learn of Infocom’s plans to combine the two in Beyond Zork (BZ.) You get levels and player stats instead of the usual points for a text adventure, but even crazier, there’s no elvish sword or brass lantern-and most of the game’s completely above ground! Finding your ultimate goal, the Coconut of Quendor, is exhausting, and even with a cluebook, BZ provides many dead ends despite a few too many puzzles that are little more than manual-based copy-protec... |
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