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Teenage Mutant Ninja Turtles: Fall of the Foot Clan (Game Boy) artwork

Teenage Mutant Ninja Turtles: Fall of the Foot Clan (Game Boy) review


"Here is a game I didn’t expect to like. A basic, monochrome Gameboy game released to cash-in on a more elaborate console version. Guess what? I enjoyed “Fall of the Foot Clan” more than “Teenage Mutant Ninja Turtles II: The Arcade Game”. Both were released in 1990. One is a bloated port of a superior coin-op experience, the other a humble and efficient portable actioner. (If that word doesn’t exist, I’m coining it right here.) "



Here is a game I didn’t expect to like. A basic, monochrome Gameboy game released to cash-in on a more elaborate console version. Guess what? I enjoyed “Fall of the Foot Clan” more than “Teenage Mutant Ninja Turtles II: The Arcade Game”. Both were released in 1990. One is a bloated port of a superior coin-op experience, the other a humble and efficient portable actioner. (If that word doesn’t exist, I’m coining it right here.)

There are five levels. Each of them is comprised of moving one of four Turtles to the right side of the stage, fighting off constant attacks from Foot Soldiers, robots, and traps from either side. You have three attacks: a basic standing strike, a jump kick, and ninja star projectiles. Most enemies can be taken down with a single hit.

What we have here is a fairly good Ninja Turtle treatment of “Kung-Fu”, an exercise for the reflexes. The levels start out pretty standard, with the obligatory romp through Manhattan and its sewers. By stage three I was hopping across moving vehicles of various lengths and heights. The next level was a river populated by piranhas, where I had the option to jump across logs rather than face the vicious fish head on. All of the most challenging enemies and traps were rightly reserved for the Technodrome, which slowly whittled me down to my last Turtle.

Despite some intense challenges, I managed to beat “Fall of the Foot Clan” on my first try. In spite of that, I have to admit that I had fun while the game lasted. There were genuine challenges, and the game pulled few cheap shots if any. The levels were memorable, and the sound design (featuring early work by Symphony of the Night’s Michiru Yamane) was true to the spirit of this property. I can only offer simple praise for this simple, but amiable, game.

Rating: 8/10

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Community review by joseph_valencia (June 04, 2009)

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randxian posted June 04, 2009:

I remember enjoying this game. However, I didn't find any of it particularly challenging, even the Technodrome stage.

Although this is a simple game, I think your review needs a bit more meat. Plus you don't mention the various mini games hidden in the actual stages.

Other than that, you do highlight the most important aspects and I think you give a fair assessment of the game.
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joseph_valencia posted June 04, 2009:

I never encountered any of the mini-games. ^_^;

Maybe my old-school gaming skills are getting rusty, but I found some waves of enemies to be kind of tricky to deal with. I can see this game getting easier if you know everything in advance, though.
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randxian posted June 04, 2009:

I suppose to be fair, the mini games are well hidden. If I remember correctly, I found them because of some tips in Nintendo Power.

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